Seiji Minamoto
From Charnosdnd
Contents |
[edit] Personal Details
Name: Seiji Minamoto
Race: Tiefling
Class: Warlord
Age: 22
Appearance: Young-looking, with handsome bronze-colored skin and flaming red hair. Seiji is a honest-looking, confident young man with curiously old eyes. He has good posture, and expansive, angular tattoos scrawling over his body and down his tail. He prefers brown and black colored clothing, but not both colors at once. The tattoos are visible on his face, the backs of his hands, and all the way down to the tip of his tail, and there seems to be writing between the lines of the tattoos, but not in any language known to man.
Alignment: Unaligned
Brief History: Seiji was born in a small town in Senko named Karakura. The son of a soldier, he learned the use of the blade from an early age, in between doing farm work on the small field attached to the house. The stories his father told him ignited the desire to unify all of Electrum, then bring peace to Senko. However, when he was in his early teens, his father left, carrying a suit of mail and a sword the boy had never seen before. He waited at the farm for his father until he turned 18, fleeing an engagement which he had been forced into to keep the farm. Wearing a rusty mail shirt and carrying one of his father's old blades, he left Karakura bearing the moniker "the fool of Karakura". He's vowed to return a conquering hero, but his rival and second teacher have so far stymied his advances towards that goal.
XP: 2,425/3,750
[edit] Abilities
Ability - | Score | Mod | Defenses | |
Strength | 16 | +3 | Fortitude | Hit Points |
Constitution | 13 | +1 | 16 | 40/40 |
Dexterity | 12 | +1 | Reflex | Surges/Value |
Intelligence | 16 | +3 | 16 | 8/10 |
Wisdom | 12 | +1 | Will | Armor Class |
Charisma | 16 | +3 | 16 | 19 |
[edit] Racial Features
Size: Medium
Speed: 5 squares
Languages: Common, Draconic
Low-Light Vision
+2 Int, +2 Cha (already included)
+2 Bluff, +2 Stealth
Bloodhunt
Fire Resistance 5 + 1/2 level
Infernal Wrath encounter power
[edit] Class Features
Combat Leader
Tactical Presence
Inspiring Word
[edit] Skills
Acrobatics | +1 | Insight | +2 |
Arcana | +4 | Intimidate | +9 |
Athletics | +3 | Nature | +2 |
Bluff | +6 | Perception | +2 |
Diplomacy | +9 | Religion | +4 |
Dungeoneering | +2 | Stealth | +3 |
Endurance | +6 | Streetwise | +4 |
Heal | +7 | Thievery | +1 |
History | +4 | | |
[edit] Feats
Toughness
Tactical Assault
[edit] Powers
[edit] At-Will
Viper's Strike: Standard Action, Attack, Str (+7) v AC, 1d8 + 4, if the target shifts before my next turn, it provokes an opportunity attack from an ally of my choice.
Wolf Pack Tactics: Standard Action, Attack, Str (+7) v AC, 1d8 + 4, Before I attack, I let one ally either adjacent to myself or the target shift 1 square as a free action
[edit] Encounter
Infernal Wrath: Minor Action, I can channel my rage for a +1 power bonus to my next attack roll against an enemy that hit me since my last turn. If I hit, I add 3 to the damage
Inspiring Word: Minor Action, Healing, Close Burst 5, One ally or I can spend a healing surge and gain an extra 1d6 HP, usable twice.
Warlord's Favor: Standard Action, Attack, Str (+7) v AC, 2d8 + 4, One ally within 5 squares gains a power bonus of +4 to attack rolls until the end of my next turn
Follow Me In: Standard Action, Attack, Str (+7) v AC, 2d8 + 4, One ally within 10 squares of me gains a +2 power bonus to speed and doesn't provoke opportunity attacks with movement until the end of my next turn, I can use this while charging.
[edit] Daily
Repositioning Command: Move Action, Me and each ally in burst 10 can shift 1 square
Lead the Attack: Standard Action, Str (+7) v AC, 3d8 + 4, Until the end of encounter, me and each ally within 5 squares gains a bonus of +4 against the target. If I miss, they gain +1 instead
[edit] Equipment
Adventurer's Kit
+1 Mithral Chain Mail
+1 Inspiring Khopesh
Bloodguard Shield (Light shield)
Journey Bread x10
Cloak of Resistance +1
== Story Hooks ==
What does his village think of him now?
Draconic Rulers of the Empire; use his ambition, fall prey to it, or fight him over it?
Kanako Shiiro, Fiance that he scorned and left behind. What does she think about all this?
Gregor Hamilton, Tactician Extraordinaire! Rival to Seiji
Toshiro Minamoto; the father who went missing after Seiji's birth! What happened to him? Where did he go? What was with that sword and mail he left with?
What do his tattoos say, anyway?