Ranva Izeil
From Charnosdnd
Name:Ranva Izeil
Gender:Male
Race:Elf
Class:Rogue
Exp:2250/3750
Level:3
Alignment:Good
Height:5'6"
Weight:151 lb.
Appearance:
Backstory:
Contents |
Abilities
Strength:16
Dexterity:18
Constitution:12
Intelligence:10
Wisdom:12
Charisma:14
Defenses
AC:19
Fort:15
Reflex:18
Will:14
Vitality
HP:34
Healing Surges:7
Healing Surge Value:8
Skills
Acrobatics (Dex): +10
Arcana (Int): +1
Athletics (Str): +9
Bluff (Cha): +3
Diplomacy (Cha): +3
Dungeoneering (Wis): +2
Endurance (Con): +2
Heal (Wis): +2
History (Int): +1
Insight (Wis): +7
Intimidate (Cha): +3
Nature (Wis): +4
Perception (Wis): +9
Religion (Int): +1
Stealth (Dex): +10
Streetwise (Cha): +3
Thievery (Dex): +10
Feats
- Weapon Proficiency: Parrying Dagger
- Quick Draw: +2 Feat bonus to initiative, ready a weapon as part of an attack.
Features
Racial
- Low-Light Vision
- Languages: Common, Elven
- Elven Weapon Proficiency: Proficient with longbow, shortbow
- Fey Origin: Treated as fey creature for origin-related effects
- Group Awareness: Grant non-elves +1 racial bonus to Perception
- Wild Step: Ignore difficult terrain when shifting
Class
- First Strike: Gain combat advantage against any creatures that haven't yet acted in the fight during the first round.
- Rogue Tactics[Brutal Scoundrel]: +Str damage to sneak attacks
- Rogue Weapon Talent: Shuriken damage die up one size, +1 to hit with daggers
- Sneak Attack: +2d6 damage with combat advantage and light blade/crossbow/sling
Powers
At-Will
- Piercing Strike: Dex vs. Reflex, 1[W]+Dex damage, Light Blade only.
- Deft Strike: Dex vs. AC, 1[W]+Dex damage, Light Blade/Crossbow/Sling only, shift 2 squares before attack.
Encounter
- "Erratic Spike"[Positioning Strike]: Dex vs. AC, 1[W]+Dex damage, slide target 1 square.
- "Stun Force"[Setup Strike]: Dex vs. AC, 2[W]+Dex damage, target grants combat advantage to attacker until end of next turn.
- Elven Accuracy: Reroll attack roll as free action. Use the reroll.
Daily
- "Piercing Gale"[Handspring Assault]: Dex vs. AC, 3[W]+Dex damage, can shift 2 squares, can be used while charging. Reliable.
Utility
- Fleeting Ghost: At Will, move action--Move full speed while stealthed.
Equipment
- [+1 Quick Shortsword] (+1 to hit, 1d6+1 damage, +1d6 on crit, Light Blade, Daily: make a free basic attack when an attack hits. 2 lb.)
- [+1 Parrying P.Dagger] (+1 to hit, 1d4+1 damage, +1d6 on crit, Light Blade +1 to AC in off-hand. Daily: Make opposed attack roll in response to melee attack. If attack beats opponent's attack, negate attack. 1 lb.)
- +1 Veteran's Leather Armor (AC 3, when Action Point is spent, gain +1 to attack rolls, defenses, until end of next turn. Can convert an action point to a power recovery(Daily), 15 lb.)
- +1 Cloak of Distortion (+1 to Fort/Ref/Will, ranged attacks from more than 25' away take -5 to hit, 2 lb.)
- Shuriken x20 (1d6 damage, light thrown, Range 6/12, 2 lb.)
- Thieves' Tools (+2 to checks to pick locks, disable traps. 1 lb.)
- Adventurer's Pack (you know what's in there. 33 lb.)
- Clothes (They look nice. 6 lb.)
Capacity
Current Load: 62 lb. Normal Load: 160 lb. Heavy Load: 320 lb. Maximum Drag Load: 800 lb.
Quick Combat Reference
HP: 34
Surges: 7
SV: 8
AC: 19
Fort: 14
Will: 13
Reflex: 17
Speed: 7
Initiative:+7
Features
- Low-Light vision
- Elven Weapon Proficiecy
- Fey Origin
- Group Awareness
- Wild Step
- First Strike
- Rogue Tactics:Brutal Scoundrel
- Rogue Weapon Talent
- Sneak Attack(+2d6+3/+15 crit)
At-Will
- Basic Melee(Shortsword): +8 vs. AC, 1d6+4 damage (10+1d6 crit)
- Basic Melee(Parrying Dagger): +8 vs. AC, 1d4+4 damage (8+1d6 crit)
- Basic Ranged(Shuriken): +8 vs. AC, 1d6+4 damage (10 crit)
- Deft Strike: +9 vs. AC, 1d6+5 damage (11+1d6 crit), shift two spaces beforehand
- (1d4+5(9+1d6 crit) damage from P.Dagger,+8 vs. AC/1d6+4(10 crit) damage from shuriken)
- Piercing Strike: +9 vs. Reflex, 1d6+5 damage (11+1d6 crit)
- (1d4+5(9+1d6 crit) damage from P.Dagger)
Encounter
- Positioning Strike: +9 vs. AC, 1d6+5 damage (11+1d6 crit), slide target one square.
- (1d4+5(9+1d6 crit) damage with P.Dagger)
- Setup Strike: +9 vs. AC, 2d6+5 damage (17+1d6 crit), target gives combat advantage until end of next turn
- (2d4+5(13+1d6 crit) damage with P.Dagger)
- Elven Accuracy: Reroll attack. Use new roll.
Daily
- Handspring Assault: +9 vs. AC, 3d6+5 damage(23+1d6 crit), can shift 2 squares. Can be used while charging. Reliable.
- (3d4+5(17+1d6 crit) damage from P.Dagger)
Utility
- Fleeting Ghost: Move full action and retain stealth. At-Will.