Ranva Izeil

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Revision as of 00:20, 29 January 2009 by 208.102.27.234 (Talk)

Name:Ranva Izeil
Gender:Male
Race:Elf
Class:Rogue
Exp:2250/3750
Level:3
Alignment:Good
Height:5'6"
Weight:151 lb.

Appearance:

Backstory:

Contents

Abilities

Strength:16
Dexterity:18
Constitution:12
Intelligence:10
Wisdom:12
Charisma:14

Defenses

AC:19
Fort:15
Reflex:18
Will:14

Vitality

HP:34
Healing Surges:7
Healing Surge Value:8

Skills

Acrobatics (Dex): +10
Arcana (Int): +1
Athletics (Str): +9
Bluff (Cha): +3
Diplomacy (Cha): +3
Dungeoneering (Wis): +2
Endurance (Con): +2
Heal (Wis): +2
History (Int): +1
Insight (Wis): +7
Intimidate (Cha): +3
Nature (Wis): +4
Perception (Wis): +9
Religion (Int): +1
Stealth (Dex): +10
Streetwise (Cha): +3
Thievery (Dex): +10

Feats

  • Weapon Proficiency: Parrying Dagger
  • Quick Draw: +2 Feat bonus to initiative, ready a weapon as part of an attack.

Features

Racial

  • Low-Light Vision
  • Languages: Common, Elven
  • Elven Weapon Proficiency: Proficient with longbow, shortbow
  • Fey Origin: Treated as fey creature for origin-related effects
  • Group Awareness: Grant non-elves +1 racial bonus to Perception
  • Wild Step: Ignore difficult terrain when shifting

Class

  • First Strike: Gain combat advantage against any creatures that haven't yet acted in the fight during the first round.
  • Rogue Tactics[Brutal Scoundrel]: +Str damage to sneak attacks
  • Rogue Weapon Talent: Shuriken damage die up one size, +1 to hit with daggers
  • Sneak Attack: +2d6 damage with combat advantage and light blade/crossbow/sling

Powers

At-Will

  • Piercing Strike: Dex vs. Reflex, 1[W]+Dex damage, Light Blade only.
  • Deft Strike: Dex vs. AC, 1[W]+Dex damage, Light Blade/Crossbow/Sling only, shift 2 squares before attack.

Encounter

  • "Erratic Spike"[Positioning Strike]: Dex vs. AC, 1[W]+Dex damage, slide target 1 square.
  • "Stun Force"[Setup Strike]: Dex vs. AC, 2[W]+Dex damage, target grants combat advantage to attacker until end of next turn.
  • Elven Accuracy: Reroll attack roll as free action. Use the reroll.

Daily

  • "Piercing Gale"[Handspring Assault]: Dex vs. AC, 3[W]+Dex damage, can shift 2 squares, can be used while charging. Reliable.

Utility

  • Fleeting Ghost: At Will, move action--Move full speed while stealthed.

Equipment

  • [+1 Quick Shortsword] (+1 to hit, 1d6+1 damage, +1d6 on crit, Light Blade, Daily: make a free basic attack when an attack hits. 2 lb.)
  • [+1 Parrying P.Dagger] (+1 to hit, 1d4+1 damage, +1d6 on crit, Light Blade +1 to AC in off-hand. Daily: Make opposed attack roll in response to melee attack. If attack beats opponent's attack, negate attack. 1 lb.)
  • +1 Veteran's Leather Armor (AC 3, when Action Point is spent, gain +1 to attack rolls, defenses, until end of next turn. Can convert an action point to a power recovery(Daily), 15 lb.)
  • +1 Cloak of Distortion (+1 to Fort/Ref/Will, ranged attacks from more than 25' away take -5 to hit, 2 lb.)
  • Shuriken x20 (1d6 damage, light thrown, Range 6/12, 2 lb.)
  • Thieves' Tools (+2 to checks to pick locks, disable traps. 1 lb.)
  • Adventurer's Pack (you know what's in there. 33 lb.)
  • Clothes (They look nice. 6 lb.)

Capacity

Current Load: 62 lb. Normal Load: 160 lb. Heavy Load: 320 lb. Maximum Drag Load: 800 lb.

Quick Combat Reference

HP: 34
Surges: 7
SV: 8
AC: 19
Fort: 14
Will: 13
Reflex: 17
Speed: 7
Initiative:+7

Features

  • Low-Light vision
  • Elven Weapon Proficiecy
  • Fey Origin
  • Group Awareness
  • Wild Step
  • First Strike
  • Rogue Tactics:Brutal Scoundrel
  • Rogue Weapon Talent
  • Sneak Attack(+2d6+3/+15 crit)

At-Will

  • Basic Melee(Shortsword): +8 vs. AC, 1d6+4 damage (10+1d6 crit)
  • Basic Melee(Parrying Dagger): +8 vs. AC, 1d4+4 damage (8+1d6 crit)
  • Basic Ranged(Shuriken): +8 vs. AC, 1d6+4 damage (10 crit)
  • Deft Strike: +9 vs. AC, 1d6+5 damage (11+1d6 crit), shift two spaces beforehand
    • (1d4+5(9+1d6 crit) damage from P.Dagger,+8 vs. AC/1d6+4(10 crit) damage from shuriken)
  • Piercing Strike: +9 vs. Reflex, 1d6+5 damage (11+1d6 crit)
    • (1d4+5(9+1d6 crit) damage from P.Dagger)

Encounter

  • Positioning Strike: +9 vs. AC, 1d6+5 damage (11+1d6 crit), slide target one square.
    • (1d4+5(9+1d6 crit) damage with P.Dagger)
  • Setup Strike: +9 vs. AC, 2d6+5 damage (17+1d6 crit), target gives combat advantage until end of next turn
    • (2d4+5(13+1d6 crit) damage with P.Dagger)
  • Elven Accuracy: Reroll attack. Use new roll.

Daily

  • Handspring Assault: +9 vs. AC, 3d6+5 damage(23+1d6 crit), can shift 2 squares. Can be used while charging. Reliable.
    • (3d4+5(17+1d6 crit) damage from P.Dagger)

Utility

  • Fleeting Ghost: Move full action and retain stealth. At-Will.
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