Seiji Minamoto
From Charnosdnd
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Revision as of 02:06, 20 January 2009
Contents |
Personal Details
Name: Seiji Minamoto
Race: Tiefling
Class: Warlord
Age: 22
Appearance: Young-looking, with handsome bronze-colored skin and flaming red hair. Seiji is a honest-looking, confident young man with curiously old eyes. He has good posture, and expansive, angular tattoos scrawling over his body and down his tail.
Alignment: Unaligned
Brief History:
XP: 2,250/3,750
Abilities
Ability - | Score | Mod | Defenses | |
Strength | 16 | +3 | Fortitude | Hit Points |
Constitution | 13 | +1 | 16 | 40/40 |
Dexterity | 12 | +1 | Reflex | Surges/Value |
Intelligence | 16 | +3 | 16 | 8/10 |
Wisdom | 12 | +1 | Will | Armor Class |
Charisma | 15 | +2 | 15 | 19 |
Racial Features
Size: Medium
Speed: 6 squares
Languages: Common, Draconic
Low-Light Vision
+2 Int, +2 Cha (already included)
+2 Bluff, +2 Stealth
Bloodhunt
Fire Resistance 5 + 1/2 level
Infernal Wrath encounter power
Class Features
Combat Leader
Tactical Presence
Inspiring Word
Skills
Acrobatics | +1 | Insight | +2 |
Arcana | +4 | Intimidate | +8 |
Athletics | +3 | Nature | +2 |
Bluff | +5 | Perception | +2 |
Diplomacy | +8 | Religion | +4 |
Dungeoneering | +2 | Stealth | +3 |
Endurance | +6 | Streetwise | +3 |
Heal | +7 | Thievery | +1 |
History | +4 | | |
Feats
Toughness
Tactical Assault
Powers
At-Will
Viper's Strike: Standard Action, Attack, Str v AC, 1W + Str, if the target shifts before my next turn, it provokes an opportunity attack from an ally of my choice.
Wolf Pack Tactics: Standard Action, Attack, Str v AC, 1W + Str, Before I attack, I let one ally either adjacent to myself or the target shift 1 square as a free action
Encounter
Infernal Wrath: Minor Action, I can channel my rage for a +1 power bonus to my next attack roll against an enemy that hit me since my last turn. If I hit, I add my Cha mod to the damage
Inspiring Word: Minor Action, Healing, Close Burst 5, One ally or I can spend a healing surge and gain an extra 1d6 HP, usable twice.
Warlord's Favor: Standard Action, Attack, Str v AC, 2W + Str, One ally within 5 squares gains a power bonus of 1 + my Int mod to attack rolls until the end of my next turn
Follow Me In: Standard Action, Attack, Str v AC, 2W + Str, One ally within 10 squares of me gains a +2 power bonus to speed and doesn't provoke opportunity attacks with movement until the end of my next turn, I can use this while charging.
Daily
Repositioning Command: Move Action, Me and each ally in burst 10 can shift 1 square
Lead the Attack: Standard Action, Str v AC, 3W + Str, Until the end of encounter, me and each ally within 5 squares gains a bonus of 1 + my Int mod against the target. If I miss, they gain +1 instead
Equipment
Adventurer's Kit
+1 Mithral Chain Mail
+1 Inspiring Khopesh
Bloodguard Shield (Light shield)
Journey Bread x10
Cloak of Resistance +1