Seiji Minamoto

From Charnosdnd

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Revision as of 02:06, 20 January 2009

Contents

Personal Details

Name: Seiji Minamoto

Race:  Tiefling

Class: Warlord

Age: 22 

Appearance: Young-looking, with handsome bronze-colored skin and flaming red hair. Seiji is a honest-looking, confident young man with curiously old eyes. He has good posture, and expansive, angular tattoos scrawling over his body and down his tail.

Alignment: Unaligned

Brief History:

XP:  2,250/3,750

Abilities

Ability - Score Mod Defenses
Strength 16
+3
Fortitude Hit Points
Constitution 13
+1
  16
40/40
Dexterity 12
+1
Reflex Surges/Value
Intelligence 16
+3
  16
8/10
Wisdom 12
+1
Will Armor Class
Charisma 15
+2
  15
19

Racial Features

Size: Medium

Speed: 6 squares

Languages: Common, Draconic

Low-Light Vision

+2 Int, +2 Cha (already included)

+2 Bluff, +2 Stealth

Bloodhunt

Fire Resistance 5 + 1/2 level

Infernal Wrath encounter power


Class Features

Combat Leader

Tactical Presence

Inspiring Word


Skills

Acrobatics +1
Insight +2
Arcana +4
Intimidate +8
Athletics +3
Nature +2
Bluff +5
Perception +2
Diplomacy +8
Religion +4
Dungeoneering +2
Stealth  +3
Endurance +6
Streetwise +3
Heal +7
Thievery +1
History +4


Feats

Toughness

Tactical Assault


Powers

At-Will

Viper's Strike: Standard Action, Attack, Str v AC, 1W + Str, if the target shifts before my next turn, it provokes an opportunity attack from an ally of my choice.

Wolf Pack Tactics: Standard Action, Attack, Str v AC, 1W + Str, Before I attack, I let one ally either adjacent to myself or the target shift 1 square as a free action

Encounter

Infernal Wrath: Minor Action, I can channel my rage for a +1 power bonus to my next attack roll against an enemy that hit me since my last turn. If I hit, I add my Cha mod to the damage
Inspiring Word: Minor Action, Healing, Close Burst 5, One ally or I can spend a healing surge and gain an extra 1d6 HP, usable twice.
Warlord's Favor: Standard Action, Attack, Str v AC, 2W + Str, One ally within 5 squares gains a power bonus of 1 + my Int mod to attack rolls until the end of my next turn
Follow Me In: Standard Action, Attack, Str v AC, 2W + Str, One ally within 10 squares of me gains a +2 power bonus to speed and doesn't provoke opportunity attacks with movement until the end of my next turn, I can use this while charging.

Daily

Repositioning Command: Move Action, Me and each ally in burst 10 can shift 1 square
Lead the Attack: Standard Action, Str v AC, 3W + Str, Until the end of encounter, me and each ally within 5 squares gains a bonus of 1 + my Int mod against the target. If I miss, they gain +1 instead

Equipment

Adventurer's Kit

+1 Mithral Chain Mail

+1 Inspiring Khopesh

Bloodguard Shield (Light shield)

Journey Bread x10

Cloak of Resistance +1





 

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