Psion

From Cf

The psion is an individual who uses his intellect to manifest psionic powers.

Contents

Role

A psion can can be a travelling healer, a spy or a mysterious prophet. His choice of psionic powers and his personal psionic discipline, will make him fit a wide range of roles in any adventuring party.

Abilities

Intelligence is the most important ability to a psion. It restricts what level of psionic powers he can use, as well as provide him with additional power points. Secondary abilities will vary based on what role the psion chooses to take.

Game Rules

Hit Die

d4

Class Skills

The psion’s class skills (and the key ability for each skill) are:

Furthermore, the psion gains Class Skills based on what discipline he chooses:

Clairsentience (Seer):

Metacreativity (Shaper):

Psychokinesis (Kineticist):

Psychometabolism (Egoist):

Psychoportation (Nomad):

Telepathy (Telepath):

Skill Points

  • First level: (2 + Int. modifier) x4.
  • Additional levels: 2 + Int. modifier.

Class Features

All of the following are class features of the psion.

Weapon and Armor Proficiency

A psion has the following weapon and armor proficiency feats:

Power Points/Day

A psion’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Psion. In addition, he receives bonus power points per day if he has a high Intelligence score . His race may also provide bonus power points per day, as may certain feats and items.

Discipline

Every psion must decide at 1st level which psionic discipline he will specialize in. Choosing a discipline provides a psion with access to the class skills associated with that discipline, as well as the powers restricted to that discipline. However, choosing a discipline also means that the psion cannot learn powers that are restricted to other disciplines.

Powers Known

A psion begins play knowing three psion powers of your choice. Each time he achieves a new level, he unlocks the knowledge of new powers. Choose the powers known from the psion powers list, or from the list of powers of your chosen discipline. You cannot choose powers from restricted discipline lists other than your own discipline list. You can choose powers from disciplines other than your own if they are not on a restricted discipline list. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a psion to learn powers from the lists of other disciplines or even other classes.) A psion can manifest any power that has a power point cost equal to or lower than his manifester level.

The number of times a psion can manifest powers in a day is limited only by his daily power points. A psion simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.

The Difficulty Class for saving throws against psion powers is 10 + the power’s level + the psion’s Intelligence modifier. A psion begins play with the ability to learn 1st-level powers. As he attains higher levels, a psion may gain the ability to master more complex powers. To learn or manifest a power, a psion must have an Intelligence score of at least 10 + the power’s level.

Bonus Feats

A psion gains a bonus feat at 1st level, 5th level, 10th level, 15th level, and 20th level. This feat must be a psionic feat or a metapsionic feat. These bonus feats are in addition to the feats that a character of any class gains every three levels.

Table: The Psion:
Level Base Attack Bonus Fort Save Ref Save Will Save Special Power Points Powers Level Defense Modifier
1 +0 +0 +0 +2 Bonus Feat, Discipline 2 3 1st +0
2 +1 +0 +0 +3   6 5 1st +0
3 +1 +1 +1 +3   11 7 2nd +1
4 +2 +1 +1 +4   17 9 2nd +1
5 +2 +1 +1 +4 Bonus Feat 25 11 3rd +2
6 +3 +2 +2 +5   35 13 3rd +2
7 +3 +2 +2 +5   46 15 4th +3
8 +4 +2 +2 +6   58 17 4th +3
9 +4 +3 +3 +6   72 19 5th +4
10 +5 +3 +3 +7 Bonus Feat 88 21 5th +4
11 +5 +3 +3 +7   106 22 6th +5
12 +6/+1 +4 +4 +8   126 24 6th +5
13 +6/+1 +4 +4 +8   147 25 7th +6
14 +7/+2 +4 +4 +9   170 27 7th +6
15 +7/+2 +5 +5 +9 Bonus Feat 195 28 8th +7
16 +8/+3 +5 +5 +10   221 30 8th +7
17 +8+3 +5 +5 +10   250 31 9th +8
18 +9/+4 +6 +6 +11   280 33 9th +8
19 +9/+4 +6 +6 +11   311 34 9th +9
20 +10/+5 +6 +6 +12 Bonus Feat 343 36 9th +9
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