SemiRPG/Mafia
From Caelwiki
Contents |
Mafia Roleset
WARNING: This roleset is being written and may contain odd or incorrect data
These are the Roles current recognized for the Mafia SemiRPG RoleSet:
Roles which win with the Mafia (Villains)
These are the roles that win with the villians
Basic Roles (Required)
Mafia | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
No Special Powers | |
Effect on Game Balance: |
Required | |
Description: |
You vote to kill the civilians. When you match their number you win. | |
Notes: |
This role is required |
Special Roles
Godfather | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
During the Night | |
Effect on Game Balance: |
Moderate | |
Description: |
If an Godfather lives he may choose to override the (in)decision of the mob and direct them to a victim of his choice. | |
Notes: |
Hit Man | ||
---|---|---|
Also Known As: | ||
Special Power is Active: |
At all times | |
Effect on Game Balance: |
Moderate to Significant | |
Description: |
If the Hit Man is slain by the Vigilante, vampire, or lynching the Hit Man takes their killer out with them. | |
Notes: |
Cobbler | ||
---|---|---|
Also Known As: |
Thug | |
Special Power is Active: |
Nil | |
Effect on Game Balance: |
Nil | |
Description: |
The Cobbler is a civilian who seeks to aid the Mafia at winning and only will win if the Mafia themselves win. Unfortunately the Cobbler has no idea who the Mafia are and must move to obstruct the civilians in other ways. Consequently the Cobbler will even sacrifice his/her own life to insure a team win. The Angel cannot detect the Possesseds duplicity and sees only a civilian. | |
Notes: |
Jerk | ||
---|---|---|
Also Known As: | ||
Special Power is Active: |
Night | |
Effect on Game Balance: |
Moderate | |
Description: |
The Jerk seeks to aid the mafia and only wins when they win. Unlike the cobbler the Jerk KNOWS who the mafia are and thus seeks to implicate other innocents in support of their efforts | |
Notes: |
Roles which win with the civilians (Heroes)
'These are the roles winning with the civilians'
Basic Roles (Required)
Civilian | ||
---|---|---|
Also Known As: |
Citizen | |
Special Power is Active: |
Nil | |
Effect on Game Balance: |
Nil | |
Description: |
You vote to lynch the Mafia. Can you uncover them all before your demise. | |
Notes: |
This is a required role. |
Special Roles
Bulletproof Vest | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Significant | |
Description: |
The character dons a Bulletproof Vest rendering them immune to being killed by the Mafia during the night. | |
Notes: |
Witness | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Moderate | |
Description: |
Once per game the witness can catch a Mafia returning home just at dawn in Mafia form. The witness will likewise be seen by the Mafia. | |
Notes: |
It may seem obvious to kill a witness but discrediting him may benefit the Mafia more since they know his role is spent. |
Sharpshooter | ||
---|---|---|
Also Known As: |
Hunter | |
Special Power is Active: |
Always in effect | |
Effect on Game Balance: |
Minimal - Moderate | |
Description: |
When killed (day or night), the Sharpshooter gets to retaliate, killing one other player of their choice. | |
Notes: |
Unique role as it is the only one who can force a true draw. If the game ends with one Mafia, and the Sharpshooter, and no vampires in play. The Mafia kills the Sharpshooter, and the Sharpshooter retaliates to kill the Mafia and everyone is dead, so its a draw. |
Psychiatrist | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Moderate - Significant | |
Description: |
At any time during the game the Psychiatrist can convert one of the Mafia into a Saulus. | |
Notes: |
Clearly the Psychiatrist SHOULD not be used in a game that has less then 2 Mafia. Variant: The Psychiatrist has a partial chance of failure and if they fail they are killed by the mafia One of two roles with the name Psychiatrist the next one follows |
Psychiatrist | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Moderate - Significant | |
Description: |
Vigilante justice is dangerous and can harm as much as hurt. The psychiatrist is an expert profiler and can check for this dangerous tendency. Like a limited Angel the psychiatrist may ask ONLY if the character selected is a Vigilante at night | |
Notes: |
One of two roles with the name Psychiatrist the next one precedes |
The Special Prosecutor | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Variable | |
Effect on Game Balance: |
Insignificant | |
Description: |
The special prosecutor has 2 powers and works for the civilians
| |
Notes: |
A humorous role it could be disruptive or it could server general purpose filibuster if he knows who someone is and wishes to keep them alive. |
The Fool | ||
---|---|---|
Also Known As: |
Possessed | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Significant | |
Description: |
The Fool believes himself to be the Angel and acts with the Angel however his information is random. The information give is random. It may be accurate or may be totally wrong. The exception is The Angel The Fool will always see the Angel as the Fool. | |
Notes: |
Variants:
|
Miller | ||
---|---|---|
Also Known As: |
Tainted | |
Special Power is Active: |
No Special Powers | |
Effect on Game Balance: |
Moderate | |
Description: |
Named in honor of Steve Miller, the Miller is an honest civilian who has an air of corruption about him. Whenever the angel asks about the Miller, the angel is told that he is guilty. | |
Notes: |
An important part of this role is that the Miller is unaware of his own identity. He is either selected randomly by the moderator, or the moderator predetermines that a specific civilian card will be the Miller and notes who gets that card. The secrecy is important, so that the Miller can't just come forward on the first round, declaring, "I'm the Miller." |
Survivalist | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Moderate | |
Description: |
The constitution of the Survivalist is spectacular. On one night the Survivalist may stay awake all night and if they are targeted by the Mafia a random Mafia is killed instead. | |
Notes: |
Variant: The Survivalist may use this power more then once but never on two consecutive nights. |
Little Girl | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Severe | |
Description: |
The Little Girl is allowed to peek during the Mafia phase. If she is caught peeking, she dies of fright instead of the Mafia intended victim. If she is not caught (and then killed), knows who all of the Mafia are and exactly what they did during the day. To handle this On IRC There is a 25% chance per living Mafia that the Girl is caught. She should: /msg rpgserv roll d% <Name of the Games Moderator> | |
Notes: |
I am divided about this and other roles such as the breeder variant that introduce random chance into a game thats otherwise logic and deduction game. However chaos is fun at times. It should be noted that many consider the Little Girl a serious civilian advantage. This role can be done with the Spy Module by staff (A fairly humorous and appropriate use of it actually) or else a cut and paste is an option. |
Investigator | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Significant | |
Description: |
The Investigator can investigate one character during the night and observe their actions. If the Investigator investigates the victim of the Mafia however the investigator himself is slain in addition to the victim. | |
Notes: |
Cupid | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Setup | |
Effect on Game Balance: |
Moderate | |
Description: |
At the beginning of the game the Cupid chooses any two players which are linked as a 'Couple', which may actually be an entirely non-romantic relationship. Such a couple cannot vote to lynch each other and if composed of 1 Mafia and 1 civilian will try to misdirect activity away from their partner. Mixed couples are considered a winner if either of them survives the game. | |
Notes: |
The cupid creates a player initiated version of the Sibling optional rule Variants:
|
Mason | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Significant | |
Description: |
Once per night the Masons may elect to contact another player and induct them into a fraternal order. If the Masons have multiple members one person per night is elected as the representative to bring new members into the brotherhood. If a Mason attempts to contact Mafia he is slain. | |
Notes: |
Channeler | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Day | |
Effect on Game Balance: |
Significant | |
Description: |
A Channeler is announced at the beginning of play but his identity is not revealed even to the anchor. At an time later in the game the players may vote to contact the dead. If the channeler is alive the séance succeeds the chosen dead player arises as a wraith and can speak with the players freely for a round but may not cast a vote If the séance targets the vampire the effect fails but the players cannot tell why. | |
Notes: |
Martyr | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Nil | |
Effect on Game Balance: |
Moderate | |
Description: |
The martyr may elect to protect one player per night with their own life. If the player is targeted by the Mafia the Martyr is slain instead. | |
Notes: |
None |
Scharping | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Variable | |
Effect on Game Balance: |
Minimal | |
Description: |
The Scharping is so sloooooow that he becomes aware of being killed at night only one night later. Effectively, the Scharping lives one extra day when killed by the Mafia thus allowing the civilians another voter another voter in the day that follows. | |
Notes: |
The name refers to the former german Minister of Defence Rudolf Scharping known for his extremly slow way of speaking. |
Roles which have a variable or special winning condition
'These are the roles win under variable or special conditions.'
Basic Roles (Required)
There are no Required Roles with this winning condition
Special Roles
Freelancer | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Special | |
Effect on Game Balance: |
Significant | |
Description: |
The Freelancer is a third party. He wins when he is first "killed" by the Mafia at night (though he does not die) and later lynched by the civilians. In this case all other players lose the game. If he is killed twice by the Mafia, or if he is lynched before he is killed by Mafia, he loses the game. To give the Freelancer a chance to get lynched during the day the Angel detects him as "Mafia". | |
Notes: |
One of the many roles suggested by Michael Hoffmann, of Germany. The role was originally created by both Albert Ziegler junior and senior. |
Owl | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Minimal | |
Description: |
The owl while he survives may decide to cause an instant nomination to occur at daybreak. It is announced only that the owl has nominated the other player for lynching and votes occur without discussion. | |
Notes: |
Variant: The owl is restricted to using his power every other day or just once per game. |
Witch | ||
---|---|---|
Also Known As: |
Healer | |
Special Power is Active: |
Variable | |
Effect on Game Balance: |
Moderate | |
Description: |
The witch has the power both to heal or to kill. During the Night the Witch is shown the identities of all who are killed in the night. She can use her single healing potion on the victim to stop him/her from dying. She can also use the potion to save the lynching victim whom appears alive the next day as if never lynched. She can use the poison on any character to kill them. | |
Notes: |
A more powerful version of the Vigilante (Single-shot). |
Witch Doctor | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Serious | |
Description: |
The Witch Doctor can raise from the dead (reincarnates) one immediately previously lynched character. The Raised character is reincarnated as a totally new random role of the moderators choosing. A Vampire cannot be reincarnated by the witchdoctor and the effect fails. | |
Notes: |
A consequence of this is that Witch Doctor will detect a vampire by this failure. |
Village Idiot | ||
---|---|---|
Also Known As: |
Hand of Chaos | |
Special Power is Active: |
No Known Aliases | |
Effect on Game Balance: |
Night | |
Description: |
Significant | |
Notes: |
The Village Idiot is a singular character in that he can cause Chaos and confusion without even trying. Once per game the Village Idiot may declare his power active. When this happens the rest of the round is completed including the assignment of consequences at the morning toward any victims. Those that survive suffer the effects. Mafia leave the Mafia channel and all surviving individuals have their roles shuffled. If a Village Idiot does not activate his power he is treated as an ordinary civilian |
Torchbearer | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Daylight | |
Effect on Game Balance: |
Moderate | |
Description: |
The torchbearer can be of any other role. The torchbearer can prolong the advance of darkness by 1 'hour' once per game by using their supply or torches and lighting a fire. | |
Notes: |
Useful primarily in timed games. But can buy the players time if they wish night to not occur quite so quickly in normal games as well. |
Thief | ||
---|---|---|
Also Known As: |
Mythomaniac | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Variable | |
Description: |
The Thief in the first Night Declares to the moderator the person whose role he wishes to 'steal'. He then assumes that role. | |
Notes: |
If a Mafia role is stolen this becomes very apparent to the Mafia. Likewise the former Mafia knows who the Mafia are.. Generally this is fatal for the former Mafia. (Unless Mafia players are not allowed to join their comrades until the second night.) Variant: The Thief can assume the role of one person at anytime later in the game. (This variant is generally refered to as a Mythomaniac) |
KingMaker | ||
---|---|---|
Also Known As: |
No known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Significant | |
Description: |
a despotic regime has siezed power, usurping democracy. Each turn, there will be a King or Queen who has the sole power to decide who will be lynched. Open debate is allowed, but the day ends as soon as the King/Queen makes his/her choice. The Kingmaker is a civilian, who, each night, names a King/Queen for the following round. The Kingmaker cannot choose himself, and he cannot choose the same person for two consecutive rounds. The Kingmaker must choose someone. The Mafia may be King or Queen for a day and the Kingmaker may be corrupted but the Mafia can never be kingmaker and in games with a corrupted kingmakers they should NOT know who the Mafia are or balance is ruined entirely. When the Kingmaker dies, one of three things may happen:
The settlement will be determined among the three options above by the reigning monarch. | |
Notes: |
Variant: The Kingmaker is not a particular person but a postion held by one player and passed on at the point of his death. If the kingmaker passes his power to the Mafia play immediately reverts to a direct democracy. |
Super-Saint | ||
---|---|---|
Also Known As: |
Demoniac | |
Special Power is Active: |
Lynching | |
Effect on Game Balance: |
Significant | |
Description: |
The theory of this character is that it is a Citizen who is SO good and saintly that people are horrified if they are falsely accused and lynched, and will therefore immediately lynch the Super-saints accuser. During the day, anyone can claim to be the Super- saint at any time (including the Super-saint themselves), but this might expose them to the Mafia, so they generally dont claim it except to save themselves from a lynching. If the Super-saint is accused, convicted and lynched, they reveal themselves with a beatific flash. Everyone is then horrified and the Accuser is immediately lynched. The Accuser could be another Citizen, or a Mafia. Of course, the Super-saint, like any Citizen, can be killed at night without reprocussion. | |
Notes: |
Created by Michael Shadbolt. In practice this is an interesting character, because it make people more wary of being the Accuser. Theyd rather someone else accuse and join in seconding or convicting, in case theyre accusing the Super-saint. It gives people another defence (true or not) that they shouldnt be lynched because they are the Super-saint. And its another character that the Mafia have to be wary of (the Super-saint could end up getting them lynched) or exploit (hope that a Citizen accuses the Super-saint, getting rid of two citizens in one day). The Super-saint always wins with the civilians however his power is a double edged sword and anyone including Mafia can bluff this role before the vote is actually called. Consequently, this role is listed in the variable section. |
Angel | ||
---|---|---|
Also Known As: |
Cop, Detective, Policeman, Inspector, Sheriff, Informant, Devil, Sorcerer | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Significant | |
Description: |
Each night the Angel points to a player, and is told if that player is mafia or not. Note that characters working for the Mafia (such as the Devil) appear to be clear. | |
Notes: |
The corrupted Angel is generally known as a Devil and actively works to aid the Mafia by asking at night if one person is the seer but does not know who the mafia are |
Sandman | ||
---|---|---|
Also Known As: |
Active Scharping | |
Special Power is Active: |
Variable | |
Effect on Game Balance: |
Significant | |
Description: |
Can point every night at one person, who will become slower. Thus, if the victim is a Mafioso, all the victims of the Mafia will survive one day longer. If he points at the Angel, all his information will be delayed by one night. This is a problem for the Angel, as it sees only that it did not receive information one night (as if victim of the Thief. However, the following night, it will get information about the person it pointed to the previous night! | |
Notes: |
Could prove a very interesting complicaton. |
Rabble rouser | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Day | |
Effect on Game Balance: |
Significant | |
Description: |
The Rabble rouser can be either a Mafia or a human and he will win with whichever group he represents. The rabble rousers power of persuasion is such that he can extend the blood rage of the civilians once during the game. As such when the rabble rouser activates his power two lynchings MUST occur that day rather then one. | |
Notes: |
A rabble rousing Mafia can cause substantial imbalance unless there is a relatively large game. The role is useless if using the optional rule Multiple Lynchings Allowed. |
Pardoner | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Day | |
Effect on Game Balance: |
Moderate | |
Description: |
The Pardoner delays the execution of a covincted person until the next morning allowing the players to sleep on it or consider the evidence of the day and immediately at daybreak to cast their vote to go through with or commute the sentence of the victim. | |
Notes: |
The Delayed vote does not count as the lynching during that day. |
Necromancer | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Serious | |
Description: |
The Necromancer can raise from the dead any player who has been dead at least 1 day. (Thus the roll is not called the first time until the second day). The resurrected character returns as the role the previously held. A ressurected vampire immediately leaves #undead and comes back to life however he is aware who the vampires are and will have to way carefully what to say. Strictly speaking a ressurected vampire can be played either as a traitor to the vampires or as a Spy working for them | |
Notes: |
Variant: The resurrected character must have died the day prior either at night or during the lynching |
Medium | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Minimal | |
Description: |
The medium can, during the night, look at the role of one player who is dead. Obviously, you use this when playing that dead player's roles are not revealed. The medium can do interesting things like confirm a Mafia death (and thus implicate those defending that person), or confirm that a dead person was a Angel and was telling the truth in who he implicated (and was killed in retaliation by the other Mafia). | |
Notes: |
The medium is one of the few who can confirm definitively the identity of a vampire. Another being the Witch Doctor but only if he attempts reincarnation. |
Mayor | ||
---|---|---|
Also Known As: |
Sherrif, Captain | |
Special Power is Active: |
Day | |
Effect on Game Balance: |
Significant | |
Description: |
The mayors vote counts as two during the game. | |
Notes: |
Variant: The Moderator calls for the nomination and election of a mayor from among the people on day one and the one with the most votes wins. In this variant the Mayor can name his/her successor who then becomes the new mayor. |
Magistrate | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Significant | |
Description: |
Once per game the Magistrate can declare that no Lynchings may occur the following day. | |
Notes: |
Bus Driver | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Significant | |
Description: |
During the Night the Bus Driver indicates a pair of players to "switch seats" Any subsequent actions targeted at the first player instead takes effect on the second and vice versa. This includes, lynchings, assassinations, seer examinations etc... | |
Notes: |
Saulus and Judas | ||
---|---|---|
Also Known As: |
Double Agent, Reluctant Mafia, Turncoat, Traitor | |
Special Power is Active: |
No Special Power | |
Effect on Game Balance: |
Significant | |
Description: |
The Saulus is a Mafia who maintains much of their conscience. The Judas is a Civilian who skates the criminal edge. In the course of normal play the Saulus wins with the mafia and the judas with the civilians unless of course they are the victim of a lynching. When such occurs the immediately switch to the side of their former oppostion and the moderator annouces that the lynching failed. | |
Notes: |
The Graduate Mafia Brotherhood at Princeton recommends that a Saulus and Judas always be in play in pairs. They note that this is because playing only one would automatically specifically mark an individual. The Governor role however can mitigate it. Variant: Only the Saulus or Judas knows their original status and they do not Join any special channels before or after conversion as such they are much like the Cobbler when on the side of the mafia and normal civilian's the rest of the time. |
Guardian | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Day | |
Effect on Game Balance: |
Moderate | |
Description: |
The guardian may choose 1 player to place into protective custody at the beginning of the day. The protected individual is sequestered and can neither vote nor be lynched himself. | |
Notes: | This is different from the Guardian also known as an Archangel or Guardian angel |
Governor | ||
---|---|---|
Also Known As: |
Judge | |
Special Power is Active: |
Variable | |
Effect on Game Balance: |
Day | |
Description: |
Significant | |
Notes: |
Once per game, he may preempt a normal lynching and decide to execute any player he chooses. |
Exorcist | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Minimal - Moderate | |
Description: |
The exorcist can choose to block the ability of the Necromancer or Witch Doctor once per game. | |
Notes: |
It is up for interpretation if Exorcist hears who is being resurrected and decides to use their power based on who the victim is or must announce their use and if the necromancer or witch doctor fails to raise someone it is wasted. |
Vigilante | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Moderate | |
Description: |
Once per game the Vigilante may during the night select to kill a player of his or her choice. The player dies in addition to the Mafia. | |
Notes: |
Variant: The Vigilante can utilize his powers either more then once or an unlimited number of times per game. |
Bodyguard | ||
---|---|---|
Also Known As: |
Guardian | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Significant | |
Description: |
Protects one person per night from the Vigilante if the Vigilante chooses that target they are told that the see someone else there preventing their stealthy attempt. If a bodyguard guards a Mafia he is slain. | |
Notes: |
None |
Archangel | ||
---|---|---|
Also Known As: |
Guardian Angel, Guardian | |
Special Power is Active: |
Night | |
Effect on Game Balance: |
Significant | |
Description: |
At night the angel secretly indicates one other player, who is safe if chosen by the Mafia. You cannot choose yourself or the previously protected player. If the angel protects a Mafia the angel is slain for their efforts. | |
Notes: |
Variants:
|
Accident Victim | ||
---|---|---|
Also Known As: |
No Known Aliases | |
Special Power is Active: |
No Special Powers | |
Effect on Game Balance: |
Variable | |
Description: |
The accident victim is actually another role as determined by the moderator but because of an accident before the first day, he/she has amnesia and does not "remember" what he/she is until the 3rd nightfall. At the start of the 3rd nightfall, the moderator wakes the Accident Victim tells him/her that role, and starting that night, that player assumes that role (and can exercise any special powers that night). | |
Notes: |