SemiRPG
From Caelwiki
Contents |
A Word of Warning
These individuals like to do things such as:
- Inserting new and outrageous rules into the game without warning when they themselves are not even the moderator of the game in progress.
- Actively hunting down new players to Krim.
- Krimming for any valid type of play that they find distasteful.
- Attempting to badger new moderators into continuing even when the game is crud.
- Krim Awards may only be given by the moderator of the current game. A player may not give a Krim award.
- Only moderators may state rules. Minimoding is a Krimmable offense.
- Poor play and game disruption is an absolute cause for ending a game instantly. If any player complains about a moderator doing this they are to be instantly Krimmed.
The SemiRPG Social Game
SemiRPG is a social game with elements of an RPG. Also Known as Werewolf / Mafia / Aliens or any number of other things depending on the roleset employed.
Games occur primarily in #werewolf on Caelestia regardless of which roleset is being employed as the Werewolf role set is historically the first roleset employed on Caelestia.net.
Werewolf was introduced to Caelestia.net by network founder Falerin in Mid-Late 2004 and was played through Early 2005. After several months of silence the game was resurrected in October of 2005.
Historically Werewolf is based on the Social Game Mafia which is credited generally to Russian Psychologist/Professor Dimma Davidoff. The game is loosely similar to memes in other games where the challenge is loosely a disproportional balance of power.
Our games HEAVILY emphasize playing ones role. As such winning is only a secondary goal.
Beginner's Guide
Rin has been kind enough to write a beginner's guide aimed at people new to RPing in general and Werewolf to guide them through how playing the game usually goes, here. Understanding the actual system is best done by playing, but do try to read below as well once you have read the basic guide to playing in the system.
Setup and Game Play
Setup follows the following general steps
- A moderator is selected.
- The Moderator assigns roles to the players
- The Moderator announces any house rules or special notes about the game
- Game play begins
Game play ensues as follows
- The game is divided into two recurring phases generally called Day and Night.
- During the night phase the smaller (villain) group kills a member of the larger body of players and a number of other roles declare their actions for the upcoming day.
- During the day phase the entire body of players learns the results of the previous night and chooses to lynch/kill one player whom they believe to be in the smaller group.
Winning
In a normal game play continues in the above fashion until either the smaller Villain group is exterminated in which case the Larger Hero group wins or Until the Smaller group has killed enough of the larger group that the numbers are equal that of the larger body in which case the Villain group wins.
There are however several games which have and do modify this by introducing restrictions or special winning conditions. In addition certain roles such as the Werehamster by their nature alter the game's winning condiitons.
Rolesets
Rolesets define the roles a player can play in a giving setting.
- The Werewolf Roleset - This is Caelestia's Default RoleSet
- The Mafia Roleset - This is Caelestia's Mafia RoleSet. Mafia is the older version of the game but is newer in terms of play on Caelestia.net
Variant, Optional, and House Rules
Faction Wars (including roleset) | ||
Kamen Rider (including roleset) | ||
Deadmen Tell No Tales | Multiple Lives | Multiple Roles |
Cat's Have n Lives | Multiple Villains | Thing |
Framing | Terra | Investigative |
Dishonorable Mention
Some times players have to ruin it for others we have a place for them too
Some story tellers are worhty of special mention
Because of general inanity
Because one or more players finds them particularly disturbing
Logs
Complete Logs
The wiki houses a repository of session logs for our games.
Wall Of Shame
A repository of shorter excerpts of player inanity preserved as a sort of warning to all future generations can be found here