Further Reading
From Beyond A Wiki
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==Gaia== | ==Gaia== | ||
- | [[Image:Timeline01.jpg|thumb|left|100px|Page 01 of the Timeline of Advent Children.]] [[Image:Timeline02.jpg|thumb|left|100px|Page 02 of the Timeline of Advent Children.]][As stated in the footnotes...] As we began formulating the ideas for this story, it dawned on us that the world map of Gaia was likely very tiny, simply from the in-game mechanics. Your bitty little sprite could feasibly walk a chocobo all the way around the world in a matter of minutes. Obviously, the planet can't be <i>that</i> tiny, but it gives an overall sense of a very small scale. This didn't really cause too many issues initially...until we discovered the canon timeline of events that took place in Advent Children (shown to the left). Having a set amount of time things were required to be done in put a specific limitation of size on the planet; we needed for Reno to be able to fly the helicopter from Northern Crater back to Edge and then to Healin within a three-hour timespan, and for Cloud to be able to get from Edge to Healin and back in a very short amount of time. | + | [[Image:Timeline01.jpg|thumb|left|100px|Page 01 of the Timeline of Advent Children.]] [[Image:Timeline02.jpg|thumb|left|100px|Page 02 of the Timeline of Advent Children.]][As stated in the footnotes...] As we began formulating the ideas for this story, it dawned on us that the world map of Gaia was likely very tiny, simply from the in-game mechanics. Your bitty little sprite could feasibly walk a chocobo all the way around the world in a matter of minutes. Obviously, the planet can't be <i>that</i> tiny, but it gives an overall sense of a very small scale. This didn't really cause too many issues initially...until we discovered the canon timeline of events that took place in Advent Children (shown to the left). Having a set amount of time things were required to be done in put a specific limitation of size on the planet; we needed for Reno to be able to fly the helicopter from Northern Crater back to Edge and then to Healin within a three-hour timespan, and for Cloud to be able to get from Edge to Healin and back in a very short amount of time. |
- | ===Distances=== | + | In short, we came to the conclusion that Gaia is a moon. There is simply no other way to make all of the constraints the posted canon places upon distance and time actually work. There is no feasible way that the planet can <i>be</i> a planet; the distances that need to be traveled in certain amounts of time are too great for the surface area of the globe to be very large at all.<br><br> |
+ | |||
+ | ===Distances and Time on Gaia=== | ||
In the [http://www.play-asia.com/paOS-13-71-lz-49-en-70-ypm.html FFVII Ultimania Omega], stats are detailed for all of the machinery used in the original game. The maximum speed of the helicopters used in-game is listed at 150 knots--about 278 kilometers/hour. Come the events of Advent Children, two years have passed, so it served to reason that ShinRa could have facilitated modifications to their current fleet. However, given the state the world is in post-FFVII, with the destruction of Midgar by Meteor and the fact that Rufus Shinra suffers from a severe case of geostigma and the entire company is somewhat in shambles, significant progress in aviation was probably not high on their to-do list. We went with a slight advancement and supposed that small modifications could have feasibly been made in this state of affairs to where the choppers can fly up and perhaps just over 300 kph. Going with this idea, we calculated that the maximum distance Northern Crater can possibly be from Healin Lodge is about 616 km.[[Image:Mideel02.jpg|thumb|left|200px|The shores of Mideel.]][[Image:Mideel01.jpg|thumb|200px|Village in Mideel.]] | In the [http://www.play-asia.com/paOS-13-71-lz-49-en-70-ypm.html FFVII Ultimania Omega], stats are detailed for all of the machinery used in the original game. The maximum speed of the helicopters used in-game is listed at 150 knots--about 278 kilometers/hour. Come the events of Advent Children, two years have passed, so it served to reason that ShinRa could have facilitated modifications to their current fleet. However, given the state the world is in post-FFVII, with the destruction of Midgar by Meteor and the fact that Rufus Shinra suffers from a severe case of geostigma and the entire company is somewhat in shambles, significant progress in aviation was probably not high on their to-do list. We went with a slight advancement and supposed that small modifications could have feasibly been made in this state of affairs to where the choppers can fly up and perhaps just over 300 kph. Going with this idea, we calculated that the maximum distance Northern Crater can possibly be from Healin Lodge is about 616 km.[[Image:Mideel02.jpg|thumb|left|200px|The shores of Mideel.]][[Image:Mideel01.jpg|thumb|200px|Village in Mideel.]] | ||
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Since the landmasses of Gaia cover such a small percentage of the planet itself, there are only three timezones represented on land. Since Midgar seemed to be the largest and most populated, industrial city in the game, it served to reason that it was thus the most important. To prevent temporal issues that would have arisen from the fact that traveling east causes one to lose daylight, we chose to unite all three timezones under one blanket timezone: Midgar Standard Time--similar to how on Earth we use Greenwich Standard Time to synch up official timepieces. While each timezone does run on its own hourly marker, we chose to show the events of Advent Children as having a timestamp from a consistent source, giving us Midgar Standard Time.<br><br> | Since the landmasses of Gaia cover such a small percentage of the planet itself, there are only three timezones represented on land. Since Midgar seemed to be the largest and most populated, industrial city in the game, it served to reason that it was thus the most important. To prevent temporal issues that would have arisen from the fact that traveling east causes one to lose daylight, we chose to unite all three timezones under one blanket timezone: Midgar Standard Time--similar to how on Earth we use Greenwich Standard Time to synch up official timepieces. While each timezone does run on its own hourly marker, we chose to show the events of Advent Children as having a timestamp from a consistent source, giving us Midgar Standard Time.<br><br> | ||
+ | ==Gravity and Physics of the Native Gaians== | ||
Moving along, a significant amount of complaints seem to arise as to the physics--or lack thereof--depicted in Advent Children. I find it a bit unusual that the blatant lack of physics in the original game itself is apparently perfectly excuseable, but a lack of physics in a movie is complete and utter blasphemy. *eyebrow* Whatever. Either way, most of the issues with the physical sciences can be easily rectified with a simple explanation--and no, it's not 'magic'. It is, in fact, significantly more concrete than that. It's gravity. Gaia is an exceedingly small body, ergo the gravity thereupon would be significantly less than that of, say, Earth. This means that objects fall slower, things are lighter, and motion has potential to be <i>much</i> faster.<br><br> | Moving along, a significant amount of complaints seem to arise as to the physics--or lack thereof--depicted in Advent Children. I find it a bit unusual that the blatant lack of physics in the original game itself is apparently perfectly excuseable, but a lack of physics in a movie is complete and utter blasphemy. *eyebrow* Whatever. Either way, most of the issues with the physical sciences can be easily rectified with a simple explanation--and no, it's not 'magic'. It is, in fact, significantly more concrete than that. It's gravity. Gaia is an exceedingly small body, ergo the gravity thereupon would be significantly less than that of, say, Earth. This means that objects fall slower, things are lighter, and motion has potential to be <i>much</i> faster.<br><br> | ||
Revision as of 19:36, 19 April 2007
Disclaimer
In order for a lot of the things that occurred in Final Fantasy VII and its compilations to be possible, the laws of physics appear to need to be bent into pretzels, if not broken entirely. This was one of the most common complaints we came across in doing our research, was that so much of what went down was so impossible it left fans frustrated and angered by the disregard for science. We found it a bit hypocritical of the fandom to find no particular fault with the phyics of the original game, but complained that the effects used in the movie and/or compilations, but we still decided that in order to be satisfied, we were going to have to figure out how the physics of Gaia work. The following is a full and thorough explanation of the decisions we came to, and how we arrived at these conclusions. Bear in mind that while the hypotheses we post here can only explain some of the physics and events that happened in the world of FFVII. Some things can't be explained with science no matter how much you know... Like a flowing current of glowing turquoise energy threads thrumming just below the surface of the planet. O_o;;;
Contents |
Spira
The "Ancients" are actually the Spirans. Gaia is Spira's moon (in X-2, machina was cool again, so space travel could totli happen :o). Spira is larger and has more gravity than Gaia. Blah blah more info on the coinciding canon of Gaia and Spira and stuff. (look this up, dorkface)
canon correlations
blah blah
machina and travel
blah blah blah
Gaia
[As stated in the footnotes...] As we began formulating the ideas for this story, it dawned on us that the world map of Gaia was likely very tiny, simply from the in-game mechanics. Your bitty little sprite could feasibly walk a chocobo all the way around the world in a matter of minutes. Obviously, the planet can't be that tiny, but it gives an overall sense of a very small scale. This didn't really cause too many issues initially...until we discovered the canon timeline of events that took place in Advent Children (shown to the left). Having a set amount of time things were required to be done in put a specific limitation of size on the planet; we needed for Reno to be able to fly the helicopter from Northern Crater back to Edge and then to Healin within a three-hour timespan, and for Cloud to be able to get from Edge to Healin and back in a very short amount of time.In short, we came to the conclusion that Gaia is a moon. There is simply no other way to make all of the constraints the posted canon places upon distance and time actually work. There is no feasible way that the planet can be a planet; the distances that need to be traveled in certain amounts of time are too great for the surface area of the globe to be very large at all.
Distances and Time on Gaia
In the FFVII Ultimania Omega, stats are detailed for all of the machinery used in the original game. The maximum speed of the helicopters used in-game is listed at 150 knots--about 278 kilometers/hour. Come the events of Advent Children, two years have passed, so it served to reason that ShinRa could have facilitated modifications to their current fleet. However, given the state the world is in post-FFVII, with the destruction of Midgar by Meteor and the fact that Rufus Shinra suffers from a severe case of geostigma and the entire company is somewhat in shambles, significant progress in aviation was probably not high on their to-do list. We went with a slight advancement and supposed that small modifications could have feasibly been made in this state of affairs to where the choppers can fly up and perhaps just over 300 kph. Going with this idea, we calculated that the maximum distance Northern Crater can possibly be from Healin Lodge is about 616 km.
Then we hit the issue of timezones. It appears that Gaia has about a 24-hour day, like earth. However, with the map being as small as it had to be for distances to be traversed in the amount of time dictated, a 24-hour day presented a few logistic complications. Northern Crater--basically the northernmost point on the map--is very cold. Obviously. Mideel--basically the southernmost point on the map--is visibly subtropical, meaning that the size of the map only encompasses about one hemisphere of the planet at best.
Saving you, the reader, the explanation of the hours and hours of math and geography it took us to reach our decision...here are two maps:
The thick red vertical lines demonstrate where the timezones would be divided, one hour being lost per timezone as one travels east Timezones on Earth fall every at approximately every fifteen degrees longitude, so we applied the same concept for Gaia, making each time zone about 269 km wide. Ergo, the circumference of the planet is 6,456 km--that means the entire planet is not that much bigger than the United States, to give you a sense of orientation. Since the map of landmasses only spans approximately 981 km, most of Gaia is water. The size being as it is, Gaia must be a moon, since no planet can be that size and still be a planet. There are two scenes in Advent Children that indicate Gaia itself has a moon in its sky, however this can easily support the idea that Gaia is one of multiple moons to a larger planet--Spira--and has little bearing on whether or not Gaia itself can be classified as a moon.
As further demonstration of the diminutive stature of Gaia, here is a full-area map of the world (it's mostly ocean, we assume), and an overlay that shows how big all of the known landmasses in Gaia are in comparison to the size of the United States. Please bear in mind that the second map is only for size-comparative purposes and does not show the proper latitude of Gaia's landmasses.
Since the landmasses of Gaia cover such a small percentage of the planet itself, there are only three timezones represented on land. Since Midgar seemed to be the largest and most populated, industrial city in the game, it served to reason that it was thus the most important. To prevent temporal issues that would have arisen from the fact that traveling east causes one to lose daylight, we chose to unite all three timezones under one blanket timezone: Midgar Standard Time--similar to how on Earth we use Greenwich Standard Time to synch up official timepieces. While each timezone does run on its own hourly marker, we chose to show the events of Advent Children as having a timestamp from a consistent source, giving us Midgar Standard Time.
Gravity and Physics of the Native Gaians
Moving along, a significant amount of complaints seem to arise as to the physics--or lack thereof--depicted in Advent Children. I find it a bit unusual that the blatant lack of physics in the original game itself is apparently perfectly excuseable, but a lack of physics in a movie is complete and utter blasphemy. *eyebrow* Whatever. Either way, most of the issues with the physical sciences can be easily rectified with a simple explanation--and no, it's not 'magic'. It is, in fact, significantly more concrete than that. It's gravity. Gaia is an exceedingly small body, ergo the gravity thereupon would be significantly less than that of, say, Earth. This means that objects fall slower, things are lighter, and motion has potential to be much faster.
We are told that over 2000 years ago (the exact year is not specified), the Ancients arrived on Gaia. It is very possible that these so-called Ancients were, in fact, Spirans. Come the time of FFX-2, Machina was no longer outlawed, and technology was once again thriving across Spira. While they had no cars, there were advanced airships and speeders, so it was only a matter of time before the ability to traverse the atmosphere and go into space was available to the Spirans. And when they discovered their tiny moon was atmospherically compatible and had pleasant landmasses amid a vast sea, they decided to expand their civilization. These ancient Spirans settled on the tiny landmasses of Gaia and began their peaceful nomadic life, basically starting over without any fear of Sin and without the haunting, lingering fear that Sin's destruction could follow them to this new place. They lived peacefully with the powerful Lifestream to guide and help them care for their new world.
As time went by, the ancient Spirans began to lose touch with the planet, instead deciding to settle into towns across the continents. A new force of destruction would then suddenly come to disrupt the Spiran's life on Gaia. Jenova's arrival on the tiny moon 2000 years ago sent the civilization into whorling chaos. But we all know how this part of the story goes.
The point is, the residents of present-day Gaia descended from those Ancients. And if those Ancients were originally from Spira, then much of the argument for lack of physics dies right there. Supposing Spira is a full-fledged planet (as opposed to a moon or a dwarf-planet), the gravity on it would be significantly higher than that of Gaia. Therefore, the indigenous creatures of Spira would have evolved to be able to withstand and function in an environment with this amount of gravity--their bone structure would be sturdier than that of a creature who evolved in lowered gravity, and the musculature of the Spirans would be exponentially stronger than someone from a lowered-gravity environment. So when the Spirans arrived on Gaia, they probably had a hard time adjusting right away--think moon-bouncing. But as time passed, they would adapt...like ya do...to be able to walk on Gaia as any native creature would. However, there isn't enough time in two millennia for evolution to take any drastic steps to adjust the skeletal and muscular makeups of these people; meaning that, while they appear to move in normal Earth-style gravity, their bodies are used to a level of gravity that is much greater. So much like martial artists can manipulate their bodies in ways that your average Joe cannot, highly skilled people on Gaia like Cloud and Tifa and Vincent and the Turks all appear to be able to utterly defy physics, because their trained bodies simply allow them to use their muscles and innert bodily strength to overcome an amount of gravity significantly smaller than that which they were designed for. So while they walk as if gravity holds them down like anyone else, the evolutionary process that molded their race to function in high-gravity gives them almost superhuman strength in a low-gravity environment.
Think like how Goku from DBZ trained in space at 100x the gravity of Earth, and then when he got to Earth, he was the friggin' strongest dude EVER.
This would allow for Cloud to carry and swing his enormous sword, for the Remnants to make their bikes literally jump off the surface of the planet, for Reno to climb buildings and do handsprings in midair, and since objects are inherently lighter and fall more slowly in lowered gravity, this even permits Rude to get cracked on the head by a metal billboard and get up dusting off his sleeves. Especially if the sign was made of, say, aluminum.
Turk Stuff
the turks--R&D -> assassins? only when AVALANCHE started becoming hostile.