Fourarms

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Fourarms ready for battle.

Contents

Basics

  • Alien Species: Tetramand [pronounced Tet-ra-mand]
  • Home Planet: Khoros [pronounced Ko-rus]
  • Intent Added to Omnitrix: Strength Purposes
  • Body Type: Humanoid, Armored, Tank
  • Height: 12 ft.
  • Weight:

Species Biography

Fourarms is a Tetramand (tetra meaning "four", mand being "arms") from the planet Khoros. Khoros is an undeveloped desert planet where survival of the fittest has a quite literal meaning. While once civilized, with a confederation of thriving city-states, Khoros and its culture has since devolved into both a literal and metaphorical wasteland. Nomadic tribes ruled by bloodthirsty warlords roam the landscape, seeking out the relics of their former selves in the hopes of gaining an advantage in battle.

Planet Biography

Khoros is a dusty and barbaric world where might makes right and survival is a constant struggle. Due to constant conflict, the planet's culture has long devolved, turning from a confederation of thriving city states into a scorched and boundless wasteland. Nomadic tribes ruled by bloodthirsty warlords ceaselessly roam the landscape, seeking out relics of Khoros' past glory, all in hopes of rediscovering the secrets that will gain them advantage over their enemies.

Biography

Standing at an amazing twelve feet tall with all alien muscle, the Tetramand Fourarms is the hero of choice when Ben has a feel to smash, throw, or beat up his way through. With four-arms and tremendous strength, he is the strongest among the aliens. Not only that, he also has extremely thick skin, which acts as his armor. His endurance is extremely high, and also has the ability to leap great distances. Unfortunately, Ben can use his height and strength to his advantage, but it contributes to clumsiness and speed. In spite of their strengths, the Tetramands' dense muscles are also their weakness. Built for power instead of speed, Tetramands are at a disadvantage against faster or smaller opponents. This also forces a dependence on their armored bodies, as they are incapable of dodging quickly. Their size also makes it difficult for them to use things designed by smaller species. Buildings, especially, are a problem for them, since they usually can't fit through the doors or in the rooms. Controlling their own strength is also a problem, and much of the damage they cause is often unintentional

Omnitrix Version Modifications

none obvious modifications have been displayed

Future Alien Description

Future Fourarms now has a short-sleeved shirt, which moved the Omnitrix Symbol to the center of his chest. It also displays his now jagged arm spikes.

Child Alien Description

Even Child Tetramands Have Immense Strength.

Advantages & Abilities

note: these are just my point of view from watching the show

  • Fourarms is well known for his tremendous strength
  • Increased Durability --- Thick, Armored Skin
  • He can leap great distances
  • Fourarms can also create powerful sonic waves by clapping all his hands at once
  • Fourarms can cause rock spike to erupt from the ground by hitting it hard enough

Disadvantages & Weaknesses

note: these are just my point of view from watching the show

  • Fourarms's large size and increased muscle mass contributes to his limited agility and clumsiness.
  • Trouble with small openings due to his large size


Sickness Effects

  • Fourarms’ skin color dulls and he grows hives on his under arms which release an extremely fowl smell. He also has lessened strength.
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