Temp/Guns
From Badrp
Weapon | Type | Reload | Shots | Priming | Damage | Critical | Range | Special |
---|---|---|---|---|---|---|---|---|
Muzzle-loading musket | Exotic | 4 rounds | Single | 1 round | 1d4 | 18-20/x3 | 60 ft | Reload and priming can be hurried |
Muzzle-loading rifle | Exotic | 4 rounds | Single | 1 round | 1d4 | 18-20/x3 | 90 ft | Reload and priming can be hurried |
Bolt-action rifle | Martial | 1 round | Magazine | 1 round | 1d8 | 17-20/x3 | Priming can be hurried | |
Lever-action rifle | Martial | Standard | Magazine | Standard | 1d8-1 | 17-20/x3 | Priming can be hurried | |
Pump-action rifle | Martial | Move | Magazine | Move | 1d8-1 | 17-20/x3 | Priming can be hurried | |
Single-action revolver | Martial | 1 round | Cylinder | Move | 1d6 | 18-20/x3 | Priming can be hurried | |
Semi-automatic rifle | Martial | Move | Magazine | - | 1d8-1 | 18-20/x3 | ||
Semi-automatic revolver | Martial | 1 round | Cylinder | - | 1d6 | 18-20/x3 | ||
Semi-automatic pistol | Martial | Move | Magazine | - | 1d6-1 | 18-20/x3 |
With Rapid Reload,
- more than 1 round decreases by 1 round,
- 1 round decreases to standard,
- standard decreases to move,
- move decreases to free
If a weapon can be hurried--can do same progression, but -4 on next attack roll. Chosen per action.