Temp/Guns

From Badrp

Weapon Type Reload Shots Priming Damage Critical Range Special
Muzzle-loading musket Exotic 4 rounds Single 1 round 1d4 18-20/x3 60 ft Reload and priming can be hurried
Muzzle-loading rifle Exotic 4 rounds Single 1 round 1d4 18-20/x3 90 ft Reload and priming can be hurried
Bolt-action rifle Martial 1 round Magazine 1 round 1d8 17-20/x3 Priming can be hurried
Lever-action rifle Martial Standard Magazine Standard 1d8-1 17-20/x3 Priming can be hurried
Pump-action rifle Martial Move Magazine Move 1d8-1 17-20/x3 Priming can be hurried
Single-action revolver Martial 1 round Cylinder Move 1d6 18-20/x3 Priming can be hurried
Semi-automatic rifle Martial Move Magazine - 1d8-1 18-20/x3
Semi-automatic revolver Martial 1 round Cylinder - 1d6 18-20/x3
Semi-automatic pistol Martial Move Magazine - 1d6-1 18-20/x3

With Rapid Reload,

  • more than 1 round decreases by 1 round,
  • 1 round decreases to standard,
  • standard decreases to move,
  • move decreases to free

If a weapon can be hurried--can do same progression, but -4 on next attack roll. Chosen per action.

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