Alicia Character Sheet

From Ars Magica

(Difference between revisions)
(Approval Notes)
m (Approval Notes: - some useful info regarding flaws, and a query regarding malediction.)
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===Approval Notes===
===Approval Notes===
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This character is very nearly approved.  I need a good reason to let you have a second story flaw though, even if it is minor one, and a malediction specified. There is no rush.
+
Virtues
-
*Eh, I think I'll just lose the Magical Animal Companion and a Virtue - Book Learner. The MAC doesn't fit as well with the reworked version.
+
*Covenfolk, 0 Social Status
 +
*Educated, +1 General
 +
*Good teacher, +1 General
 +
*Lightning Relexes, +1 General (Change to Doe and flee)
 +
:'''- n.b. change may begin sooner, but will not occur any faster.'''
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*Shapeshifter, +3 Supernatural
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*Strong-willed, +1 General
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:'''- n.b. no effect on shape-changing.'''
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*Learn Shapeshifting from Mistakes, +1 General
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*Apt Student, +1 General
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 +
Flaws
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*Meddler, -3 Personality
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*Major Malediction, -3 (Something else needed here)
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:'''- I've spent some time comparing merits and flaws at minor and major levels,
 +
and have some concepts for Greater Maledictions... the big question is whether
 +
or not you really want the flaw to relate to your shapeshifting ability?'''
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*Indiscreet, -3 Story

Revision as of 16:29, 28 February 2006

Contents

Alicia Vach

Characteristics

  • Intelligence 2
  • Perception 1
  • Strength -1
  • Stamina 0
  • Presence 1
  • Communication 2
  • Dexterity 0
  • Quickness 0

Virtues

  • Covenfolk, 0 Social Status
  • Educated, +1 General
  • Good teacher, +1 General
  • Lightning Relexes, +1 General (Change to Doe and flee)
  • Shapeshifter, +3 Supernatural
  • Strong-willed, +1 General
  • Learn Shapeshifting from Mistakes, +1 General
  • Apt Student, +1 General

Flaws

  • Meddler, -3 Personality
  • Major Malediction, -3 (Something else needed here)
  • Indiscreet, -3 Story

Abilities (Score/Exp)

45 from childhood, 120 for living to age 13, 50 from Educated

OK, so she's actually 18, that means another 75 points to spend (10 to raise Artes Liberales, 10 to raise Scribe to 2, 15 for Brawl, 15 for Etiqutte, Survival 15, 10 for Awareness)

  • Anglo-Saxon 5/0
  • Shapeshifting, Doe shape 5/0 (Shapes are Doe, She-Bear, Falcon, Cat, Serpent)
  • Charm, Children 2/0
  • Folk Ken, Covenfolk 2/0
  • Etiquette, Magi 2/0
  • Welsh, 2/0
  • Latin, 4/0
  • Artes Liberales, Grammar 2/0
  • Leadership, Children 2/0
  • Teaching, Children 2/0
  • Music, Sing 1/0
  • Profession, Scribe 2/0
  • Awareness, As a Falcon 2/0
  • Brawl, As a Bear, 2/0
  • Survival, As a Doe, 2/0

Approval Notes

Virtues

  • Covenfolk, 0 Social Status
  • Educated, +1 General
  • Good teacher, +1 General
  • Lightning Relexes, +1 General (Change to Doe and flee)
- n.b. change may begin sooner, but will not occur any faster.
  • Shapeshifter, +3 Supernatural
  • Strong-willed, +1 General
- n.b. no effect on shape-changing.
  • Learn Shapeshifting from Mistakes, +1 General
  • Apt Student, +1 General

Flaws

  • Meddler, -3 Personality
  • Major Malediction, -3 (Something else needed here)
- I've spent some time comparing merits and flaws at minor and major levels,

and have some concepts for Greater Maledictions... the big question is whether or not you really want the flaw to relate to your shapeshifting ability?

  • Indiscreet, -3 Story
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