Witch

From Arinthdnd

[edit] Witch

Alignment: Any nonlawful.

Hit Die: d6


[edit] Class Skills

Skill Points at 1st Level: (6 + Int modifier) x4.

Skill Points at Each Additional Level: 6 + Int modifier.

The witch’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).


Table: The Witch
LevelBase
Attack
Bonus
Fort
Save
Ref
Save
Will
Save

Invocations
Known
1st+0+0+2+2 Invocation (least), Ancient Knowledge, Awakened Familiar 1
2nd+1+0+3+3 Detect Magic 2
3rd+2+1+3+3 Presence 2
4th+3+1+4+4 Skill Focus (Concentration) 3
5th+3+1+4+4 Scrying 4
6th+4+2+5+5 Invocation (lesser) 5
7th+5+2+5+5 -- 6
8th+6/+1+2+6+6 Item Creation Feat 6
9th+6/+1+3+6+6 Charmer 7
10th+7/+2+3+7+7 Imbue Item 8
11th+8/+3+3+7+7 Invocation (great) 9
12th+9/+4+4+8+8 Improved Imbue Item 10
13th+9/+4+4+8+8 Slippery Mind 10
14th+10/+5+4+9+9 Speak with Spirits 11
15th+11/+6/+1+5+9+9 --- 12
16th+12/+7/+2+5+10+10 Invocation (dark) 13
17th+12/+7/+2+5+10+10 --- 14
18th+13/+8/+3+6+11+11 --- 14
19th+14/+9/+4+6+11+11 -- 15
20th+15/+10/+5+6+12+12 Greater Scrying 16

Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail.

Awakened Familiar: As familiar, but your familiar is as if affected by the 'awaken' spell. It can speak any languages you can.

Ancient Knowledge: See Bardic Knowledge Ability

Presence: Add your charisma modifier to your initiative

Charmer: Add your Witch level to any Bluff, Diplomacy, Intimidation, and Gather Information Checks

Improved Imbue Item: It takes you half the required XP to create items that require XP than it does for other classes.

Speak with Spirits:The Witch now has the ability to communicate with the anima; the spirits that make up the world. Unless hostile for some reason, the spirits will generally respond, and truthfully, to the Witch. They may not always understand the affairs of mortals (or care to..) so their information isn't necessarily reliable.

[edit] Invocations

Least Invocations

  • Baleful Utterance
  • Beguiling Influence
  • Breath of the Night
  • Dark One's Own Luck
  • Black Candle
  • Piercing Sight
  • Arrow of Dusk

Lesser Invocations

  • Charm
  • Curse of Despair
  • Hungry Darkness
  • Voidsense
  • Voracious Dispelling
  • Walk Unseen
  • Steel Shadows
  • Dusk and Dawn
  • Shadow Skin
  • Dancing Shadows
  • Flicker

Greater Invocations

  • Devour Magic
  • Shadow Storm
  • Chilling Tentacles
  • Wall of Perilous Flame
  • Aura of Shade
  • Feign Life

Dark Invocations

  • Dark Discorporation
  • Dark Foresight
  • Word of Changing
  • Shadow Plague
  • Path of shadow
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