Fighter

From Arinthdnd

Alignment: Any.

Hit Die: 1d12.

[edit] Class Skills

The fighter's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).

Skill Points at 1st Level: (2 + Int modifier) x4.

Skill Points at Each Additional Level: 2 + Int modifier.

Table: The Fighter
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+1+2+0+0Bonus Feat
2nd+2+3+0+0Bonus Feat
3rd+3+3+1+1 Bonus Stat
4th+4+4+1+1Bonus Feat
5th+5+4+1+1
6th+6/+1+5+2+2Bonus Feat, Bonus Stat
7th+7/+2+5+2+2
8th+8/+3+6+2+2Bonus Feat
9th+9/+4+6+3+3 Bonus Stat
10th+10/+5+7+3+3Bonus Feat
11th+11/+6/+1+7+3+3
12th+12/+7/+2+8+4+4Bonus Feat, Bonus Stat
13th+13/+8/+3+8+4+4
14th+14/+9/+4+9+4+4Bonus Feat
15th+15/+10/+5+9+5+5 Bonus Stat
16th+16/+11/+6/+1+10+5+5Bonus Feat
17th+17/+12/+7/+2+10+5+5
18th+18/+13/+8/+3+11+6+6Bonus Feat, Bonus Stat
19th+19/+14/+9/+4+11+6+6
20th+20/+15/+10/+5+12+6+6Bonus Feat

[edit] Class Features

All of the following are class features of the fighter.

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as Bonus Feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

Personal tools