Auramancer
From Arinthdnd
Contents |
[edit] Auramancer
Alignment: Any neutral (NG, LN, TN, CN, NE)
Hit Die: d6
Requirements: The Gift, Telepathy, Psychomagic, Wis 13+, Sense Motive 8+, Dreamwalk 8+, Able to spontaneously cast 2nd level divine or arcane spells, or warlock 2nd level
[edit] Class Skills
The Auramancer's class skills are bluff, concentration, craft, diplomacy, handle animal, heal, intimidate, listen, profession, sense motive, spellcraft, use magic device
Skill Points: (4 + Int modifier)
| Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day | |
|---|---|---|---|---|---|---|
| 1st | +0 | +0 | +0 | +2 | Aura Reading, Auric Focus, Bonus Feat, Aura Talent | -- |
| 2nd | +1 | +0 | +0 | +3 | Aura Talent | +1 level to existing spellcasting class |
| 3rd | +2 | +1 | +1 | +3 | Bonus Feat | +1 level to existing spellcasting class |
| 4th | +3 | +1 | +1 | +4 | Aura Talent | - |
| 5th | +3 | +1 | +1 | +4 | Bonus Feat | +1 level to existing spellcasting class |
| 6th | +4 | +2 | +2 | +5 | Aura Talent | +1 level to existing spellcasting class |
| 7th | +5 | +2 | +2 | +5 | Bonus Feat | - |
| 8th | +6/+1 | +2 | +2 | +6 | Aura Talent | +1 level to existing spellcasting class |
| 9th | +6/+1 | +3 | +3 | +6 | Bonus Feat | +1 level to existing spellcasting class |
| 10th | +7/+2 | +3 | +3 | +7 | Aura Talent | - |
[edit] Game Rule Information
Aura Reading
Description: Auramancers are able to see into the souls of those around them. They gain a bonus to AC equal to half your Auramancer level rounded down vs. creatures whose auras they can detect. They also gain an equal skill bonus to their sense motive, diplomacy, bluff, and dreamwalk checks.
Auric Focus
Description: You no longer suffer the effects of uncontrolled psychic powers.
[edit] Aura Talents
[edit] Favored Soul
Glammer Wings
Requirements: Favored Soul as base class, Combined Character Level 17 or greater.
Description: Grow shimmering wings of magic which grant 40 foot flight speed with perfect maneuverability. Wings disappear while not in flight.
Soul Shield
Requirements: Favored Soul as base class
Description: Additional Bonus to both armor and shield equal to charisma modifier, which stack with all other existing effects. Useable once per day, and lasts 1d6 rounds
Soul Weapon
Requirements: Favored Soul as base class
Description: For 1d6 rounds, with deity's favored weapon only, you deal an extra nd6 damage where n is equal to your charisma modifier. Useable once per day.
[edit] Sorceror
Persistent Enchantments
Requirements: Extend Spell Metamagic Feat, Sorcerer or Spirit Shaman as base class
Description: Enchantment or transmutation spells can be cast persistent with only +3 to spell slot level.
Empower Enchantments
Requirements: Sorcerer Base Class
Description: You can cast empowered enchantments or transmutations without any penalty to casting time.
Improved Familiar Feat
Requirements: Sorcerer Base Class
Description: As Feat
[edit] Spirit Shaman
Devour Spirits
Requirements: Evil or neutral Alignment, Spirit Shaman Base Class
Description: Finishes off spirits (non-undead) with 20% or less of their hit points left, and restores any hit points= stolen to the Spirit Shaman. The spirit is completely and utterly destroyed.
Peaceful Rest
Requirements: Good or Neutral Alignment, Spirit Shaman Base Class
Description: Same as devour spirits, but with corporeal and incorporeal undead. The remains of corporeal undead still remain but quickly disintegrate into wisps of light
Persistent Enchantments
Requirements: Extend Spell Metamagic Feat, Sorceror or Spirit Shaman as base class
Description: Enchantment or transmutation spells can be cast persistent with only +3 to spell slot level.
[edit] Warlock
Empower Invocations
Description: the following invocations have their numerical advantages minus duration extended by 1.5 ; Dark One's Own Luck, Leaps and Bounds, Fell Flight, Dark Discorporation, Eagle's Splendor, Cat's Grace, Bull's Strength, Owl's Wisdom, Fox's Cunning, Bear's Endurance, Armor of Darkness,
