Auramancer

From Arinthdnd

Contents

[edit] Auramancer

Alignment: Any neutral (NG, LN, TN, CN, NE)

Hit Die: d6

Requirements: The Gift, Telepathy, Psychomagic, Wis 13+, Sense Motive 8+, Dreamwalk 8+, Able to spontaneously cast 2nd level divine or arcane spells, or warlock 2nd level

[edit] Class Skills

The Auramancer's class skills are bluff, concentration, craft, diplomacy, handle animal, heal, intimidate, listen, profession, sense motive, spellcraft, use magic device

Skill Points: (4 + Int modifier)


Table: The Auramancer
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
SpecialSpells per Day
1st+0+0+0+2 Aura Reading, Auric Focus, Bonus Feat, Aura Talent --
2nd+1+0+0+3 Aura Talent+1 level to existing spellcasting class
3rd+2+1+1+3 Bonus Feat+1 level to existing spellcasting class
4th+3+1+1+4 Aura Talent -
5th+3+1+1+4 Bonus Feat+1 level to existing spellcasting class
6th+4+2+2+5 Aura Talent+1 level to existing spellcasting class
7th+5+2+2+5 Bonus Feat -
8th+6/+1+2+2+6 Aura Talent+1 level to existing spellcasting class
9th+6/+1+3+3+6 Bonus Feat+1 level to existing spellcasting class
10th+7/+2+3+3+7 Aura Talent -

[edit] Game Rule Information

Aura Reading

Description: Auramancers are able to see into the souls of those around them. They gain a bonus to AC equal to half your Auramancer level rounded down vs. creatures whose auras they can detect. They also gain an equal skill bonus to their sense motive, diplomacy, bluff, and dreamwalk checks.


Auric Focus

Description: You no longer suffer the effects of uncontrolled psychic powers.


[edit] Aura Talents

[edit] Favored Soul

Glammer Wings

Requirements: Favored Soul as base class, Combined Character Level 17 or greater.

Description: Grow shimmering wings of magic which grant 40 foot flight speed with perfect maneuverability. Wings disappear while not in flight.


Soul Shield

Requirements: Favored Soul as base class

Description: Additional Bonus to both armor and shield equal to charisma modifier, which stack with all other existing effects. Useable once per day, and lasts 1d6 rounds


Soul Weapon

Requirements: Favored Soul as base class

Description: For 1d6 rounds, with deity's favored weapon only, you deal an extra nd6 damage where n is equal to your charisma modifier. Useable once per day.


[edit] Sorceror

Persistent Enchantments

Requirements: Extend Spell Metamagic Feat, Sorcerer or Spirit Shaman as base class

Description: Enchantment or transmutation spells can be cast persistent with only +3 to spell slot level.


Empower Enchantments

Requirements: Sorcerer Base Class

Description: You can cast empowered enchantments or transmutations without any penalty to casting time.


Improved Familiar Feat

Requirements: Sorcerer Base Class

Description: As Feat


[edit] Spirit Shaman

Devour Spirits

Requirements: Evil or neutral Alignment, Spirit Shaman Base Class

Description: Finishes off spirits (non-undead) with 20% or less of their hit points left, and restores any hit points= stolen to the Spirit Shaman. The spirit is completely and utterly destroyed.


Peaceful Rest

Requirements: Good or Neutral Alignment, Spirit Shaman Base Class

Description: Same as devour spirits, but with corporeal and incorporeal undead. The remains of corporeal undead still remain but quickly disintegrate into wisps of light


Persistent Enchantments

Requirements: Extend Spell Metamagic Feat, Sorceror or Spirit Shaman as base class

Description: Enchantment or transmutation spells can be cast persistent with only +3 to spell slot level.


[edit] Warlock

Empower Invocations

Description: the following invocations have their numerical advantages minus duration extended by 1.5 ; Dark One's Own Luck, Leaps and Bounds, Fell Flight, Dark Discorporation, Eagle's Splendor, Cat's Grace, Bull's Strength, Owl's Wisdom, Fox's Cunning, Bear's Endurance, Armor of Darkness,

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