Rogue
From Arinthdnd
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==Rogue Talents== | ==Rogue Talents== |
Revision as of 01:15, 18 November 2007
Contents |
Rogue
Alignment: Any.
Hit Die: d6.
Class Skills
The rogue’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points at 1st Level: (12 + Int modifier) x4.
Skill Points at Each Additional Level: 12 + Int modifier.
Weapon and Armor Proficiency: Light Armor, All Simple and Martial Weapons
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +0 | +0 | +2 | +0 | Rogue Talent |
2nd | +1 | +0 | +3 | +0 | Rogue Talent |
3rd | +2 | +1 | +3 | +1 | Rogue Talent |
4th | +3 | +1 | +4 | +1 | Rogue Talent |
5th | +3 | +1 | +4 | +1 | Rogue Talent |
6th | +4 | +2 | +5 | +2 | Rogue Talent |
7th | +5 | +2 | +5 | +2 | Rogue Talent |
8th | +6/+1 | +2 | +6 | +2 | Rogue Talent |
9th | +6/+1 | +3 | +6 | +3 | Rogue Talent |
10th | +7/+2 | +3 | +7 | +3 | Rogue Talent |
11th | +8/+3 | +3 | +7 | +3 | Rogue Talent |
12th | +9/+4 | +4 | +8 | +4 | Rogue Talent |
13th | +9/+4 | +4 | +8 | +4 | Rogue Talent |
14th | +10/+5 | +4 | +9 | +4 | Rogue Talent |
15th | +11/+6/+1 | +5 | +9 | +5 | Rogue Talent |
16th | +12/+7/+2 | +5 | +10 | +5 | Rogue Talent |
17th | +12/+7/+2 | +5 | +10 | +5 | Rogue Talent |
18th | +13/+8/+3 | +6 | +11 | +6 | Rogue Talent |
19th | +14/+9/+4 | +6 | +11 | +6 | Rogue Talent |
20th | +15/+10/+5 | +6 | +12 | +6 | Rogue Talent |
Rogue Talents
Skill Related Talents
Any of the Following Feats:
- Agile
- Alertness
- Acrobatics
- Deft Hands
- Investigator
- Jack of All Trades
- Nimble Fingers
- Stealthy
- Skill Focus
- Still Spell
- Silent Spell
Evasion and Subtlety
Sneak Attack +1d6
Prerequisites: Must be picked at Level 1
Description: As Rogue Ability. Can be taken multiple times, and its effects stack, up to a maximum of +1d10.
Canny Defense
Prerequisites: None
Description: As Duelist Ability.
Evasion
Prerequisites: Level 2
Description: As Rogue Ability.
Uncanny Dodge
Prerequisites: Evasion, Level 4
Description: As Rogue Ability.
Improved Uncanny Dodge
Prerequisites: Uncanny Dodge, Level 8
Description: As Rogue Ability.
Improved Evasion
Prerequisites: Level 10, Evasion
Description: As Rogue Ability.
Defensive Roll
Prerequisites: Improved Evasion
Description: As Rogue Ability.
Slippery Mind
Prerequisites: Level 10
Description: As Rogue Ability.
Trap Related Talents
Trapfinding
Prerequisites: None
Description: As Rogue Ability.
Trap Sense +1
Prerequisites: Trapfinding
Description: As Rogue Ability. Can be taken multiple times (to a maximum of +10), and effects stack.
Perform Related Talents
Inspire Courage
Prerequisites: Perform 3 ranks
Description: As Bard Ability
Countersong
Prerequisites: Perform 3 ranks
Description: As Bard Ability
Fascinate
Prerequisites: Perform 3 ranks
Description: As Bard Ability
Inspire Competence
Prerequisites: Perform 6 ranks, Inspire Courage
Description: As Bard Ability
Suggestion
Prerequisites: Perform 9 ranks, Fascinate
Description: As Bard Ability
Inspire Greatness
Prerequisites: Perform 12 ranks, Inspire Competence
Description: As Bard Ability
Song of Freedom
Prerequisites: Perform 15 ranks, Countersong
Description: As Bard Ability
Inspire Heroics
Prerequisites: Perform 18 ranks, Inspire Greatness
Description: As Bard Ability
Mass Suggestion
Prerequisites: Perform 21 ranks, Suggestion
Description: As Bard Ability
Spellcasting Related Talents
Spellcaster
Prerequisites: Must be picked at Level 1.
Description: You are able to cast spells from the beguiler spell-list. Every level, including this level, you may learn a number of spells from the beguiler spell-list equal to your intelligence modifier. You must of course, meet the required level of the spell you are trying to learn (For example, you must be at least level 18 to learn 9th level spells). Increases Spell Pool by +1, permanently.
Armored Mage
Prerequisites: Spellcaster
Description: As Beguiler Ability. Also increases spell pool by +1, permanently.
Cloaked Casting
Prerequisites: Level 2, Spellcaster
Description: As Beguiler Ability. Bonus increases with level, as detailed by Beguiler. Also increases spell pool by +1, permanently.
Advanced Learning
Prerequisites: Spellcaster, Cloaked Casting
Description: As Beguiler Ability. May be taken up to five times. Also increases spell pool by +1, permanently.