Unit Stats - SBE Fleet

From Acw

SBE Fleet

Starting Location: Extreme A1
Fleet break down:

  • Coreship – Implacable
  • 3 x Longbow Class Cruisers
  • 3 x Gunships
  • 6 x Screenship squads
  • 2 x Nuclear Strikes

Contents

Details:

Core Ship - Implacable

The heart of any inter-solar fleet, the core ship is frequently the only ship in a fleet that can open and sustain a safe, traversable wormhole. It is always heavily armoured and frequently is well armed as well.
Speed: S
Attack: 1
Wounds: 7
Capital Ship A core ship is a Capital Ship
Wormhole Generator may initiate a Krasnikov jump if in Extreme orbit, friendly ships may also choose to jump with it.


Longbow Class Cruiser – George VII

Cruisers are like light battle-cruisers that operate in squadrons -- still huge, but not the biggest ships in a fleet.
Speed: S
Attack: 2
Wounds: 4
Capital Ship A Cruiser is a Capital Ship
Coordinated fire If selected as the attacking ship and operating with at least one other cruiser, add +1 attack.
Kinetic point defence cannon deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers after combat is resolved.
Planetary Bombardment Has orbital bombardment ability.
Mass Accelerators can attack targets in adjacent grid squares, allowing them to do damage without taking damage.


Longbow Class Cruiser – Edward Longshanks

Cruisers are like light battle-cruisers that operate in squadrons -- still huge, but not the biggest ships in a fleet.
Speed: S
Attack: 2
Wounds: 4
Capital Ship A Cruiser is a Capital Ship
Coordinated fire If selected as the attacking ship and operating with at least one other cruiser, add +1 attack.
Kinetic point defence cannon deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers after combat is resolved.
Planetary Bombardment Has orbital bombardment ability.
Mass Accelerators can attack targets in adjacent grid squares, allowing them to do damage without taking damage.


Longbow Class Cruiser – William III

Cruisers are like light battle-cruisers that operate in squadrons -- still huge, but not the biggest ships in a fleet.
Speed: S
Attack: 2
Wounds: 4
Capital Ship A Cruiser is a Capital Ship
Coordinated fire If selected as the attacking ship and operating with at least one other cruiser, add +1 attack.
Kinetic point defence cannon deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers after combat is resolved.
Planetary Bombardment Has orbital bombardment ability.
Mass Accelerators can attack targets in adjacent grid squares, allowing them to do damage without taking damage.


Gunship - Ness

Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection
Speed: S
Attack: 3
Wounds: 3
Kinetic point defence cannon deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved.


Gunship - Lochy

Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection
Speed: S
Attack: 3
Wounds: 3
Kinetic point defence cannon deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved.


Gunship - Trent

Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection
Speed: S
Attack: 3
Wounds: 3
Kinetic point defence cannon deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved.


Screenship Fighter squad

Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet.
Speed: Fast
Attack: 1
Max Wounds: 1
Interdiction you may sacrifice a fighter to cancel an enemy destroyer's ability;
Planetary assault can conduct conventional strike on a planets surface.


Screenship Fighter squad

Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet.
Speed: Fast
Attack: 1
Max Wounds: 1
Interdiction you may sacrifice a fighter to cancel an enemy destroyer's ability;
Planetary assault can conduct conventional strike on a planets surface.


Screenship Fighter squad

Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet.
Speed: Fast
Attack: 1
Max Wounds: 1
Interdiction you may sacrifice a fighter to cancel an enemy destroyer's ability;
Planetary assault can conduct conventional strike on a planets surface.


Screenship Fighter squad

Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet.
Speed: Fast
Attack: 1
Max Wounds: 1
Interdiction you may sacrifice a fighter to cancel an enemy destroyer's ability;
Planetary assault can conduct conventional strike on a planets surface.


Screenship Fighter squad

Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet.
Speed: Fast
Attack: 1
Max Wounds: 1
Interdiction you may sacrifice a fighter to cancel an enemy destroyer's ability;
Planetary assault can conduct conventional strike on a planets surface.


Screenship Fighter squad

Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet.
Speed: Fast
Attack: 1
Max Wounds: 1
Interdiction you may sacrifice a fighter to cancel an enemy destroyer's ability;
Planetary assault can conduct conventional strike on a planets surface.
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