Jason Steffke

From Soloralwiki

(Difference between revisions)
 
(7 intermediate revisions not shown)
Line 1: Line 1:
{{Hero |
{{Hero |
name = Jason Steffke |
name = Jason Steffke |
-
graphic = HarveyGlasses.png |
+
graphic = JasonProfile.gif |
eye = Blue |
eye = Blue |
hair = Blue |
hair = Blue |
Line 9: Line 9:
weapon = PSI Rod |
weapon = PSI Rod |
firstgame = Control of Destiny 1 |
firstgame = Control of Destiny 1 |
-
origin = Automatica / Jasonia |
+
othergames = CoD2, JDO, JLH, CoD3 |
 +
born = Automatica |
 +
nation = Flying Islands of Jasonia |
job = President of the FIoJ |
job = President of the FIoJ |
}}
}}
Line 17: Line 19:
==Character Information and Background==
==Character Information and Background==
-
Jason Steffke is probably the person that changed history the most without really meaning too.
+
Jason was born in Automatica during a period of cold war between Automatica and [[Audentior]]. His family owned an orphanage for the many children orphaned during those tense years. Tragically, during Jason's young life, the orphanage was attacked and burned down. Both Jason's parents were killed in the fire and Jason, ironically orphaned himself, set out on his own.
-
The Steffke family can trace their decendents back to the human Magi, and have lived in Autentior and Automatica for many generations. Although able to use magic, they had never been a rich or powerful family and no Steffke had ever really amounted to anything major. The Steffkes had been longtime pasifists and tried to stay out of harm's way as much as possible.
+
After a rich uncle helped him get back on his feet, Jason worked in [[Airosamente]] at a stock exchange and majored in aerospace at a local college. After some time Jason became aware that he could use [[psionics]] and began to practice his mental abilities on unsuspecting city denizens. These powers lead Jason to discover that the Audentior government had discovered an ancient [[concept box]]. Jason manipulated the concept box into his own possession and, at age 15, became the single person in the world that could understand antigravity.
-
Jason, the son of Harvey and Debra Steffke, was like most Steffkes. He showed no real interest in the world around him and did his best not to interact with it. There was nothing really noteworthy about the boy. Jason helped his family run an orphange out of their family home, which was fairly busy accepting orphans during the turbulent time of cold war between the UCR and GCK.
+
With the help of some scientists and engineers that would later design the [[Epoch-class]] and found [[JASO]], along with Duke [[Gman Pinky]] of [[Pinkaria]], Jason installed a number of antigravity generators in Pinkaria and levitated them into the sky, forming the Flying Islands of Jasonia. He would later become the President of this fledgling country.
-
The young boy's life abruptly changed when the orphange caught fire one night in 1994. Jason did his best to get the rest of the children outside, but found, to his horror, that his parents had perished in the flames. At the point of his highest anger, the flooring collapsed and Jason fell violently into the basement of the house, where he could see a shadowy figure walking out slowly. Jason lunged at the man, but was easily discarded into the flames. Although engulfed in fire, Jason remained unharmed. Something changed within him right then, and when he attacked a second time, the figure was thrown far forward, noticibly hurt. The shadow escaped the blaze with Jason close behind, but he was quickly lost in the night.
+
Jasonia was a home of hopes and dreams. When Jason's friend [[Bill Trihus]] told him that his brother, [[Matt Trihus]], had invented a time machine, Jason, Bill, and Matt began what would become the first [[Control of Destiny Campagin]] and took their first steps on a massive quest that would reshape the entire destiny of the universe.
-
After the fire had reduced the house to cinders and burned itself out, Jason returned to sift through the wreckage and uncovered a safe owned by his parents, to which he knew the combination. Inside, Jason found a farewell note from his parents and a wooden stick with faint carvings, which was apparently the family's only heirloom. With this in hand, Jason lead the surviving orphans (himself now included) to a friend's house for the night, and later on to his uncle's farm in the countryside, where they stayed several weeks.
+
==Personality and Skills==
-
When Jason's uncle informed Jason that government agents were looking for him, Jason decided he did not want to be found and took a bus to Apolytown in Audentior, where he got a job at a stock exchange and took up residence for several years. In an incident with a local gang, Jason struck out with unseen force, revealing himselft as a psionist. Jason trained his mind furiously after this in an attempt to harness this power and discovered at his heirloom was actually a psychic channeling device from a passed age. Jason also took an interest in the social patterns of people in the city and realized he wanted to do whatever he could to help the lives of such people.
+
Despite the steadfast belief of the Flying Islands that the impossible is achievable with enough time and effort, Jason manages to remain rather down-to-earth when it comes to actual action. His combination of caution in dangerous situations and strength to act when it is necessary makes him a natural of the [[Control of Destiny Team]]'s leader. Jason enjoys a long night's sleep and a warm climate. On the road he rarely gets either and often complains bitterly.
-
In a very shadowy incident in early 1999, Apolytown was burned clean to the ground by the Apolyton Civilization Site armies, which threw the entire region into chaos and prompted the return of Audentior as a sovern power. Jason went on the run again and found himself in Epoli town, which had an underground reputation for revolutionaries. There he met John Sager, an Automatic that was secretly plotting to make Automatica an independent nation. Jason knew nothing of this at first, and the two gained a following of supporters under the banner of the "Automatic for the People" political party.
+
Jason is an untrained Empath - someone who can manipulate the [[Empathi Field]] directly to reshape the local laws of the universe. In short, Jason can use his powers to make the attacks of his allies stronger and the defenses of his foes weaker. He can also siphon the empathi energy out of his enemies and take it upon himself to use in his attacks or aid an ally. His also has a strong grip on fire [[magic]] and is prone to laughing manically while dropping fire on a group of enemies from the sky. To help him concentrate on these mysterious powers Jason uses a [[PSI Rod]], a wand with a magically treated crystal that amplifies his psionic energy. The PSI Rod itself is fragile and should never be used as an actual melee weapon; Jason relies on his mental prowess and his allies protection to stay alive.
-
Having such influence as it did, the government of Audentior had no choice but to recognize the party as official, and Jason transfered to the newly-rebuilt Audentior City as a senator. Having little to do for his job, Jason spent a lot of his time in the Audentior library. There he learned of the war between the Kingdom of Audentior and Jasonia Kingdom, and of the flying islands. Jason had a great interest in these events, filling his head with imges of cities in the sky.
+
Because he is the leader of the CoD team, Jason often leads the charge into combat. However Jason is particular about which battles to fight. He rarely begins a fight in a poor position unless forced and has no qualms with calling a retreat if things look dire. On the other hand, when he has the upper hand, he is a merciless commander and takes full advantage of his mental abilities to keep the odds in his favor.
-
Elsewhere in the city, Jason found Mao, a refugee from Apolytown who had started another coffee shop here. Jason and Mao were close friends, and Mao let Jason in on his dreams of opening a flying coffee shop using new antigravity technology. Jason managed to aquire technical documentation on such records and began to develop a crazy plan.
+
==Control of Destiny Series History==
-
Jason resigned as a senator and returned to Automatica. He learned of the coming war for independence and managed to get himself transfered to a remote mountain outpost in Pinkania. He also put in a massive order for antigravity engines using funds from his diplomatic budget, which, thankfully, did not get noticed during the chaos of the war, which Automatica won. Through his diplomatic channels, Jason learned that communist factions inside Automatica were not happy with John Sager's leadership and were planning yet another revolution. Taking advantage of the timing, Jason activated his antigravity generators, pulling a great chunk of land into the sky and claiming independence in Feburary of 2000.
+
===Jason in Control of Destiny 1===
-
The Flying Islands of Jasonia, as they became called, were scoffed at by the Autentes and Automatics, but the very open voting and immigration policies began to make the nation strong and attract a following. When Demesos invaded Automatica, the FIoJ worked with Automatics to repel the invasion sucessfully. As nations collapsed, the FIoJ persisted and grew stronger.
+
Jason became the de-facto leader of the team's journey through time early on. Though the group discussed the situation and Jason took their advice seriously, ultimately it was he that decided what the CoD team would do and when. Even in the worst of times the party looked to Jason for advice and guidance. Jason got along very well with Bill but often argued with [[Amy Leonarkos]], who also fancied herself as someone who could lead the group.
-
Jasonia partisipated in Audentior's last-ditch attempt at reunification, but when it collapsed, the former provinces of Audentior joined Jasonia, starting a cultural revolution and also beginning the first Control of Destiny campaign, which lead to a great friendship with Bill Dusch. Jasonia was literally on top of the word, and Jason had finally achieved his dream of making a difference.
+
===Jason in Control of Destiny 2===
-
Yet, in the months that passed, the world took a slip for the worse. Nations were plagued with inactivity and Jasonia began to slip into a nation-wide recession. To counter an increase in crime and panic, Jason approved a drastic increase in the military's size and strenght, positioing forces through the nation to maintain order and keep the peace.
+
The Control of Destiny team again insisted that Jason lead the group in their expedition to multiple worlds. Jason began to feel the heavy burden of so many lives hanging on his good judgment. [[Erika Lekuan]] quickly latched on to Jason and Jason felt himself slowly falling in love with the girl. Jason had a rough start with [[Sai'Kar Lum'Eth]] but eventually began to respect, if not entirely like, the [[Micron]]. Jason awakened as the Fate of Fire that held command of the [[Ruby Sphere]] and with the rest of the fates repaired the [[Elemenal Seal]] Jason and Erika were married at the end of the campaign.
-
In these troubling times, Jason often refers to history for guidence. So, one night in August of 2001, Jason Steffke spent a very long night in his the datalinks of the palace...
+
===Jason in Jasonia: The Dark One===
 +
Jason joined Bill and [[Assassinite]]'s quest to enter the [[City of the Sun]] and destroy [[Pure Evil]] as a supporter rather then the team's leader. However when the evil proved too strong for Bill and corrupted him into a dictator, Jason once again had to lead the campaign for freedom. Jason worked closely with [[Erik Light]] and [[Funky Wombat]] on many important missions. In the final showdown, Jason and Bill formed an [[avatar]] of [[Pure Good]] to smite Pure Evil forever.
-
==Personality and Skills==
+
===Jason in Jasonia: The Light of Hope===
-
A fairly weird character, Jason is usually cynical about new ideas but maintains openness in communciation. Jason used to be much more of a pessimist then he is today, but it still shows. He is a fairly friendly person and has a sense of humor many people can enjoy. Jason has self-taught himself in diplomacy, which basically means he tries to be nicer then other people during discussion. (a farily effective approach) Most notable, however, is Jason's Empath abilities, which he can use to "pick up" the emotions and intentions of friends and allies alike.
+
Jason lead one of the few resistance factions still openly fighting against the [[Infernals]] from a base in Audentior. However when Bill and [[Scott Siskind]] met up with him he realized the time was right to make his big move. Jason followed Bill's lead in their quest to combat the Infernals. At the [[Battle of Fort Audentior]], Jason personally commanded the [[FIoJ Fist]] in its battle with the battlecruser [[Revengence]].
-
Jason has no actual attacking weapon. He carries his PSI rod into battle, which he uses to focus his mental energies into force attacks, psychic illusions, or magical spells. A PSI rod is a straight piece of wood with carvings to channel energies. On one end, it has a jewel (usually an emerald) that stores the power collected until the user needs it. Anyone with a psychic talent can use any PSI rods, although rods can be designed for a specific user to maximize mental pattern interaction. Although no one today has the skills to make a PSI rod, they aren't all that rare in the world if one knows what to look for. They are, however, rather fragile and should under to circumstances be used as an actual melee weapon.
+
===Jason in Control of Destiny 3===
-
Jason is constantly looking for new ways to use his power, which has lead to a fair variety of "skill altering" techs that he can use. One such skill improves the quality of an ally's blade, another surrounds an ally with a magical barrier, and still another type gives a friend some of Jason's own mental energies. These skills, while useful, rarely make or break a battle. Luckily, unlocked with his psychic powers also came fire-elemental magic that he can use for direct damage on his opponents in a pinch.
+
After many years of serving as President, Jason retired and the young [[Anne Leos]] took his position. Jason worked closely with Anne, teaching her both Jasonian politics and empathi abilities. Jason tried to retire from active with his wife Erika, but a disaterious war with [[Shireroth]] forced him into the fight once again. Jason traveled with the rest of his group to the [[Existance Core]] and participated in its defense against [[Diga]]'s forces. In order to keep Diga himself out of the Core, Jason blindly attacked him until Diga's portal could be shut. His bravery likely saved the plan to save the universe, however Diga used [[Fate]]'s corrupted powers to annhialte Jason once and for all.
 +
==Other Fun Facts==
 +
 +
===Trivia===
 +
 +
* Jason's character changed very little since the game was originally created. Even his clothing has remained largely the same from the old RPGMaker95+ days.
 +
* Jason's ancestors were lords in the nation of Audentior before his grandparents grew so sickened with politics that they swore off noble life and started an orphanage for the less fortunate.
 +
* Jason's ancestors used the password A-U-R-O-R-A for everything. Jason himself never used this for anything important.
 +
* Jason's home was burned by a servant of [[Atropos]] under direct order of Fate in an attempt to kill Jason before he became important in the universe. However the Ruby Sphere was already protecting him and Jason survived the attempt.
 +
 +
 +
===Notable Equipment===
 +
 +
Jason's most powerful PSI Rod is the '''Oracle''', an ancient weapon from the [[Micron Empire]] that ofers unparalled sight into the past, present, and future.
 +
 +
Jason is known to wear a bandana "for luck" though its actually to keep his slightly long hair out of his eyes.
 +
 +
 +
===Quotes===
-
==Quotes==
 
''"My intuition has lead Jasonia this far. I feel this is something I have to do. I’m going."'' (Control of Destiny 1)<br>
''"My intuition has lead Jasonia this far. I feel this is something I have to do. I’m going."'' (Control of Destiny 1)<br>
 +
''"I never really put too much into destiny. I prefer to control my own life."'' (Control of Destiny 2)<br>
''"I never really put too much into destiny. I prefer to control my own life."'' (Control of Destiny 2)<br>
[[Category: Heroes]]
[[Category: Heroes]]

Current revision as of 04:21, 15 January 2010

Jason Steffke
Physical Stats
Eye color Blue
Hair color Blue
Age (first apperance) 21
Combat Information
Character class Psion
Elemental innate Fire
Favored weapon PSI Rod
Game Information
First game apperance Control of Destiny 1
Other apperances CoD2, JDO, JLH, CoD3
Born in Automatica
National Alliegance Flying Islands of Jasonia
Position/job President of the FIoJ

Jason Steffke is one of the main characters of the Control of Destiny Series and is the President of the Flying Islands of Jasonia for many years.

Contents

Character Information and Background

Jason was born in Automatica during a period of cold war between Automatica and Audentior. His family owned an orphanage for the many children orphaned during those tense years. Tragically, during Jason's young life, the orphanage was attacked and burned down. Both Jason's parents were killed in the fire and Jason, ironically orphaned himself, set out on his own.

After a rich uncle helped him get back on his feet, Jason worked in Airosamente at a stock exchange and majored in aerospace at a local college. After some time Jason became aware that he could use psionics and began to practice his mental abilities on unsuspecting city denizens. These powers lead Jason to discover that the Audentior government had discovered an ancient concept box. Jason manipulated the concept box into his own possession and, at age 15, became the single person in the world that could understand antigravity.

With the help of some scientists and engineers that would later design the Epoch-class and found JASO, along with Duke Gman Pinky of Pinkaria, Jason installed a number of antigravity generators in Pinkaria and levitated them into the sky, forming the Flying Islands of Jasonia. He would later become the President of this fledgling country.

Jasonia was a home of hopes and dreams. When Jason's friend Bill Trihus told him that his brother, Matt Trihus, had invented a time machine, Jason, Bill, and Matt began what would become the first Control of Destiny Campagin and took their first steps on a massive quest that would reshape the entire destiny of the universe.

Personality and Skills

Despite the steadfast belief of the Flying Islands that the impossible is achievable with enough time and effort, Jason manages to remain rather down-to-earth when it comes to actual action. His combination of caution in dangerous situations and strength to act when it is necessary makes him a natural of the Control of Destiny Team's leader. Jason enjoys a long night's sleep and a warm climate. On the road he rarely gets either and often complains bitterly.

Jason is an untrained Empath - someone who can manipulate the Empathi Field directly to reshape the local laws of the universe. In short, Jason can use his powers to make the attacks of his allies stronger and the defenses of his foes weaker. He can also siphon the empathi energy out of his enemies and take it upon himself to use in his attacks or aid an ally. His also has a strong grip on fire magic and is prone to laughing manically while dropping fire on a group of enemies from the sky. To help him concentrate on these mysterious powers Jason uses a PSI Rod, a wand with a magically treated crystal that amplifies his psionic energy. The PSI Rod itself is fragile and should never be used as an actual melee weapon; Jason relies on his mental prowess and his allies protection to stay alive.

Because he is the leader of the CoD team, Jason often leads the charge into combat. However Jason is particular about which battles to fight. He rarely begins a fight in a poor position unless forced and has no qualms with calling a retreat if things look dire. On the other hand, when he has the upper hand, he is a merciless commander and takes full advantage of his mental abilities to keep the odds in his favor.

Control of Destiny Series History

Jason in Control of Destiny 1

Jason became the de-facto leader of the team's journey through time early on. Though the group discussed the situation and Jason took their advice seriously, ultimately it was he that decided what the CoD team would do and when. Even in the worst of times the party looked to Jason for advice and guidance. Jason got along very well with Bill but often argued with Amy Leonarkos, who also fancied herself as someone who could lead the group.

Jason in Control of Destiny 2

The Control of Destiny team again insisted that Jason lead the group in their expedition to multiple worlds. Jason began to feel the heavy burden of so many lives hanging on his good judgment. Erika Lekuan quickly latched on to Jason and Jason felt himself slowly falling in love with the girl. Jason had a rough start with Sai'Kar Lum'Eth but eventually began to respect, if not entirely like, the Micron. Jason awakened as the Fate of Fire that held command of the Ruby Sphere and with the rest of the fates repaired the Elemenal Seal Jason and Erika were married at the end of the campaign.

Jason in Jasonia: The Dark One

Jason joined Bill and Assassinite's quest to enter the City of the Sun and destroy Pure Evil as a supporter rather then the team's leader. However when the evil proved too strong for Bill and corrupted him into a dictator, Jason once again had to lead the campaign for freedom. Jason worked closely with Erik Light and Funky Wombat on many important missions. In the final showdown, Jason and Bill formed an avatar of Pure Good to smite Pure Evil forever.

Jason in Jasonia: The Light of Hope

Jason lead one of the few resistance factions still openly fighting against the Infernals from a base in Audentior. However when Bill and Scott Siskind met up with him he realized the time was right to make his big move. Jason followed Bill's lead in their quest to combat the Infernals. At the Battle of Fort Audentior, Jason personally commanded the FIoJ Fist in its battle with the battlecruser Revengence.

Jason in Control of Destiny 3

After many years of serving as President, Jason retired and the young Anne Leos took his position. Jason worked closely with Anne, teaching her both Jasonian politics and empathi abilities. Jason tried to retire from active with his wife Erika, but a disaterious war with Shireroth forced him into the fight once again. Jason traveled with the rest of his group to the Existance Core and participated in its defense against Diga's forces. In order to keep Diga himself out of the Core, Jason blindly attacked him until Diga's portal could be shut. His bravery likely saved the plan to save the universe, however Diga used Fate's corrupted powers to annhialte Jason once and for all.

Other Fun Facts

Trivia

  • Jason's character changed very little since the game was originally created. Even his clothing has remained largely the same from the old RPGMaker95+ days.
  • Jason's ancestors were lords in the nation of Audentior before his grandparents grew so sickened with politics that they swore off noble life and started an orphanage for the less fortunate.
  • Jason's ancestors used the password A-U-R-O-R-A for everything. Jason himself never used this for anything important.
  • Jason's home was burned by a servant of Atropos under direct order of Fate in an attempt to kill Jason before he became important in the universe. However the Ruby Sphere was already protecting him and Jason survived the attempt.


Notable Equipment

Jason's most powerful PSI Rod is the Oracle, an ancient weapon from the Micron Empire that ofers unparalled sight into the past, present, and future.

Jason is known to wear a bandana "for luck" though its actually to keep his slightly long hair out of his eyes.


Quotes

"My intuition has lead Jasonia this far. I feel this is something I have to do. I’m going." (Control of Destiny 1)

"I never really put too much into destiny. I prefer to control my own life." (Control of Destiny 2)

Personal tools