Wren

From Reydala

Contents

Basic Information

Scribbles of Wren, without and with her over-garments.

Name: Wren

Aliases: Charlotte Algiz (Real name, discarded/long-unused)

Race: Human

Gender: Female

Alignment: Lawful Neutral

Deity: Cyphus


Age: 29

Height: 5’10”

Weight: Roughly 150 lbs.

Hair: Dark brown. Long and typically tied back in a braid.

Eyes: Brownish-red. A “Burgundy” coloration.

Skin: Lightly tanned.

Build: Tall, lithe. She's well-muscled, but it all amounts to "wire" more than bulk.

Visible Equipment

Outerwear: A loose and baggy shirt/pants set, of a pale white color. Wren wears the shirt open, almost like a jacket; it’s held against her waist by a belt. Both shirt and pants have many small hidden pockets within them, excellent for hiding or keeping small items.

Other clothing:A tight, snug fitting shirt and similar shorts. Both a dark shade of red – similar to the color of her eyes – and created with the intent to be as unobtrusive to movement as possible.

Belt: A simple rope belt. If asked Wren will swear that it somehow helps clear her mind and allow her to focus… however, with her typical actions this may cause one to wonder how she acts when unfocused.

Boots: A nondescript pair of comfy boots. An enchantment has been placed upon them that, when the heels are clicked together, the wearer’s metabolism and body in general moves faster for a short time. (Read: gets a “Haste” bonus.)

Gloves: Tight, leather, fingerless gloves. They allow for more prescision of movement, and raise the “coolness” of one’s overall appearance.

Necklace: A plain pearl attached to a simple chain, it has the effect of calming one who looks into it. Normal jewelry? Narcotic container? Demonic parasite devouring the wearer’s mind? You be the judge.

Bracers: Hand-me-downs from Seremela. They're stylish and afford some semblance of protection, to boot!

Personality

  • Put simply, Wren is exceptionally laid back. In a single word, she is unflappable.
  • Generally the good-natured type, it’s incredibly difficult to get on Wren’s “bad side” – this is, assuming she even has one.
  • For as spaced-out as she may seem, and for as weak her grasp on reality and her surroundings can seem at times, Wren has an almost uncanny sense of orientation. Wether it's an act or not is debatable.

Background

Past History: While not tight-lipped about her past, her family, and other such topics Wren is somewhat evasive about them. Queries will often be half-answered, perhaps leaving the questioner less knowledgeable on the subject than they were previously… Apparently, wherever she comes from, the culture enjoys making others confused – as Wren seems somewhat smirky after inquiries are befuddled or dropped.

Education: Wren’s education seems to have been fairly thorough. She has an excellent grasp of written and spoken common, as well as mathematics.

Employment: As befitting a vagabond, Wren is a mercenary. While she doesn’t have much of a reputation (and, according to her, she doesn’t really care for one) she is nonetheless known to be dependable – a good quality.


Relationships

NPCs – See: Past History. It’s a secret to everyone!

Arciel – Wren never interacted with the elven woman much, but found her to be a rather gloomy travel partner. Were that she was more preachy she'd probably have pulled Arciel aside for a little "don't hold onto the emotional baggage so much" chat. But Wren's certainly not preachy.


PCs

Dagnir – She never spoke with the druid much, so really has no opinions on him either way. He did seem very serious about guarding Seremela, chivalry being an amirable trait... if not one that Wren finds a bit overdone at times.

The Boss – Real name: Dante - Dante is the member of the group Wren's likely the closest to. She has a decent amount of respect for him, and finds his wise-cracking and oft-sarcastic manner a breath of fresh air from the rest of the group - who's often-serious nature often results in what she'd refer to as "bad vibes". She calls him "Boss" due to what she refers to mentally as a "joke taken past it's natural lifespan and given second life."

Mikhal – While his draconic heiritage did cause her a momentary pause, Wren quickly got over it. Like most of the others, she hasn't really spoken with him much: a sitaution she'll likely attempt to remedy on all fronts in the near-future.

Seremela – Again, a member of the party with whom Wren hasn't spoken much. Seremela's determination and iron resolve impress Wren and have earner her the monk's respect.

Aknier - While she hasn't interacted with the Cleric much, Wren find his company rather enjoyable. She considers him a good person overall, and has noted in a corner of her mind that his inn makes a mean chicken dumpling soup. In the future, it's quite likely there will be questioning on that topic.

Kaer – While Wren finds that Kaer's zeal for "justice" can be somewhat taxing to listen to at times, she generally derives more amusement than irritation from it. He's extremely competent in a battle when things turn sour, and Wren coulsn't really ask for much more in a traveling companion.

Locke - Wren's barely met the man, having been quite the opposite of lucid for a good amount of time since his joining. From what she's seen so far however, it's believed the two will get along just fine.


Retired PCs

Aelis – Wren enjoyed the elven woman's company while she was around; at the time Aelis was probably the least grim out of the traveling group - this made her the top person to hang out with in Wren's book.

Mentat - Wren found the Psion slightly odd, but not entirely bad company. While his impulsiveness sometimes caused negative results (in her opinion, at any rate) she couldn't really entirely fault him for it - happens to the best of us.

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