Kaer

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General Info

Kaer -- Punishing people in the name of the moon, or some such.

Name: Kaer Galnic

Race: Human

Gender: Male

Age: 28

Class(es): Fighter/Wizard/Spellsword/Eldritch Knight/Fatespinner/Paladin

Alignment: Lawful Good

Deity: Lucion


Height: 6'2"

Weight: 177 lbs without armor, 205 lbs with armor and shield.

Build: Muscular, but mostly just enough to wear his armor. Armor that obscures his build for the most part.

Hair: Gray, and medium short length.

Eyes: Steel blue-grayish colour.

Appearance: Relatively tall man. Putting aside the gray hair he has a young face. Also wearing a full suit of armor, complete with a shield carried on his back. With sword at his left side, you almost have a cliché knight.

Personality: Justice loving, spell casting, sword using mageknight. He developed an overly strong sense of justice, and will fight for what he believes in, his own justice. Slowly, however, he has been learning to keep that 'justice zeal' to an appropriate, actually just level. He tries to avoid killing when ever possible. For some reason, he has a bad habit to speak in the most proper way possible, and also refers to most everyone as "Sir" , "Madam" , or other formal title.

Religious Ideals: The same as the belief of all Lucionites, unreality must be brought to a balance. Fighting the unjust and evil whenever possible. Further, a more recent development, offering and seeking to give all that are evil as much of an option as possible for redemption.


Equipment

(Needs an overhaul next!)

Mythril Full-Plate - Strong armor used for defending. It also is light [comfy] and easier to cast in [wear]. Includes Gauntlets.

Mythril Light Steel Shield - A light shield that virtually has no hindrance to casting.

Enchanted Longsword - An important sword Kaer has used for years. Time tested to be able to aid his attacking or defending. It's made of Ademantium. The sword holds a bit of history, as it was originally a sword crafted by Kaer's father, and given to Kaer's mother many, many years ago. She used the sword for many years before all but retiring from Paladin duties, and passing the blade onto Kaer. Despite his own enhancements, the sword remains a treasure and heirloom to the enforcer.


Misc Supplies

Rope: Used for grapple-hooking as well as constricting the movement of people to be brought to justice.

Grapple hook: Used in conjunction with rope for climbing, as we all know climbing and jumping in armor is hard enough.

Masterwork Artisan tools: Used for crafting, and crafting well.


Background

(Needs an overhaul next!)

The general area of Lajourin, Kaer's hometown.
  • Earlier Years

As a child, Kaer grew up in the medium sized city in North Eastern Riscana called Lajourin. He was raised by his prominent blacksmith of a father and esteemed paladin of a mother, Alex and Sara Galnic. His mother was a famous paladin of Dizal in the area, known best for being a protector of the city. It was in the environment of learning blacksmithing from his father and picking up the art of swordplay from his mother that Kaer grew up. At least, until the young child discovered a local library.

Inside this Library of Lucion, Kaer was fascinated by what he was reading was possible, and after talking to the more frequent visitors of the location, at the age of eleven Kaer began learning the arcane arts. Where one might think his mother would be disproving of the path chosen, it was quite the opposite. Even as a child Kaer had developed his own sense of justice, and this decision to carry out his beliefs in his own way only would grow to make his mother proud.

After individual study for about three years, Kaer had hit a slump in his learning. Over the those years, he had become a better smith, a better overall fighter with most weapons (favoring the simple longsword he had first learned to use), and a good gasp on the basics of the arcane. However he was left frustrated that he could find no way to combine any of those talents. There were some theories he had read on the use of spells through weapons, yet Kaer was only able to brush the surface of such complex actions.

While pondering these thoughts, one day a small crisis occurred. While his mother was out, a man came complaining of an event in the nearby forests where a man was being held hostage. Feeling like he had obligation to do, Kaer picked up his mother's sword that she had not brought with that day, hoping she would forgive him for doing what he felt was right, and went to put an end to the situation.


  • Spellsword and the Enforcers

While only narrowly surviving, Kaer ended up solving the situation with nothing but the sword. He would later claim that it was his "burning passion for justice" that accounted for his victory. Regardless, while in that encounter Kaer had made the connection he needed and began to study from a book that told of the art of the "Spellsword". For another year he poured over book, forge, and training field to improve all his disciplines. It was in this year Kaer acquired the suit of armor he wears to this day, as well as his first shield. Once his mythril armor had been created, he enchanted it to combine two more of his skill sets. With armor created, Kaer had planned to leave to search for a group he had heard of in passing at the Library of Lucion; The Full Moon Enforcers. However, right before he left the sword his mother had used for so many years was handed to him. As the Paladin of Dizal took a vow of peace, her legacy was passed on through the sword.

At age fifteen, Kaer began to travel from Library to Library, following lead after lead to get whatever information he could. After months of search, luck would hold true for the young man and he would run into the fabled Full Moon Enforcers, among the group heencounted a man named Geon. After a conversation, Kaer went to travel with the Full Moons, ultimatly to become an apprentice under Geon while joining their numbers in the struggle against unreality. However, even if the objective of the Enforcers is to bring balance to reality and unreality, Kaer would never forget his roots and continue to do his missions, but also fight for what he believed as just.


Relations


NPCs


Image:Icon015.gif Sara Galnic - "I will find and follow my own justice, mother."

Kaer’s mother and a renowned Paladin of Dizal from the city of Lajourin. For much of her life she served as a defender of the area, following her own devout code of righteousness. She is the previous owner of the blade Kaer wields to this day, having passed it unto him upon taking a vow of pacifism when she let the younger generation take over her old charge.

Image:Icon015.gif Alex Galnic - "With what you have taught me, no blade I create will ever dull!"

Kaer’s father and also a famous blacksmith in the region of the Leyandra/Riscana boarder region. The trade of forging weapons and armor has been passed on throughout those who carry the Galnic name for generations Kaer being no exception. As per part of the trade, he dabbed into the basics of the Arcane to learn the concepts of Magic Arms and Armor, which only makes his works quite desired.

Image:Icon015.gif Geon - "What are the latest orders, Sir... and why have you animated that table set?"

A member of the Full Moon Enforcers, Geon is Kaer's superior and looked up to as a mentor. Kaer spent time as Geon's apprentice during his early years with the organization, finely tuning his arcane arts under Geon's eye, despite Kaer's own personal atrocious luck.

Image:Icon013.gif Mulie - "A friendly greeting is quite fine!"

A familiar of Aknier’s who, for some strange reason Kaer has developed a fondness for. Perhaps it is the fact she is a friendly flying puppet, or maybe because of the time she carried a Freedom of Movement spell to keep him from sinking underwater. But it is most likely because of the frequent “High fives” that she and Kaer exchange.


PCs (Overhaul'd on 7/29. One more overhaul post campaign)


Image:Icon015.gif Aknier - "Let us use our talents for the better of all, my friend!"

Through all that the party has been through, the Enforcer has become good friends with the Theurge, stronly helped by their somewhat similar ideals on ethics as well as respect for the others respective talents.

Image:Icon013.gif Dante - "What? Sir Dante? Please, do no- ...Argh, nevermind."

While Kaer can't agree with Dante on many issues, he holds growing respect for a man who lives freely, yet still does what seems to be the right thing. This doesn't mean Kaer can stop keeping an often worried eye on Dante, however.

Image:Icon012.gif Locke - "A pint does not sound like a bad idea, Sir Locke."

How can anyone truly dislike the drinking Cleric? Although sometimes seeming careless, Kaer cannot fault him.

Image:Icon012.gif Mikhal - "I will try not to call you sir, even though you more than deserve the title."

An interesting fellow, especially due to the half-dragon heritage. Kaer sees Mikhal in a generally good light. Although Mikhal seems to follow his own agenda as he pleases, he does not act unjust while he does such.

Image:Icon015.gif Seremela - "It does not matter what we may face; I will be your sword and shield, madam."

While their initial relationship was rather strained, what with altering reality and all, the assignment placed on Kaer forced him to keep an eye on the Elven Princess. As time went on, this began to be less of an obligation of assignment and more like helping a friend. It is with this current mindset that Kaer continues to travel as one of many willing to protect her.

Image:Icon013.gif Wren - "Hello? Madam, are you there? You seem to be... standing exactly as I am... How strange."

Regardless of how seemingly spacey Wren is, she has proven to be a competent in a fight, and all around good person. With those two qualities attributed to her, the enforcer can not fault her. In fact, he considers her a rather strong ally. Just an ally who does some questionable things such as throw the unconscious into tortured flames.


Retired PCs


Image:Icon010.gif Aelis - May you and your woodland companions fair well, madam."

Kaer sees her as an odd one, this one. She seemed to be the most normal of the group, for some reason. Sadly, the image was never gloriously shattered, however Kaer hopes the ranger will be able to rebuild her home city.

Image:Icon010.gif Arciel - "Even if you come off as cold, madam, you have an air of professionalism many can dream to obtain."

Kaer has had few occasions where he worked with Arciel, so he knows little of her or of her past, however they have never been on opposing sides, or seemed to have opposing ideals. She seemed to be strictly business, something Kaer could respect.

Image:Icon007.gif Dagnir - "No side is still a side? I shall learn to respect that."

In part because of his extreme neutrality, this druid bothers Kaer. Protecting the balance is one thing, yet Dagnir is somewhat perplexing. Still, he has proven to be a strong comrade in trying times.

Image:Icon006.gif Mentat - "...Such a strange one, you were."

Having a limited understanding for the Psionic arts, Kaer was unable to learn much from Mentat. After multiple lapses in judgment the Psion made, Kaer had growing disliking for the man, although he would not show it towards one assigned to travel with them. As odd as he was, his final departure was equally unusual.


Present Day

Kaer still travels with the group, although his reason for doing so has changed time and time again.

He also has not forgotten being tripped over that one time...

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