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Thunder Shaper

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(Difference between revisions)
(List of Powers)
(List of Powers)
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{| border=1 cellspacing=0 cellpadding=4 style="background:#fbfbff;border:1px solid #030363; color:black"
{| border=1 cellspacing=0 cellpadding=4 style="background:#fbfbff;border:1px solid #030363; color:black"
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! style="background:#e9f0ff;" width=1% | # !! style="background:#e9f0ff;" width=29% | Power !! style="background:#e9f0ff;" width=69% | Info Power !! style="background:#e9f0ff;text-align:center;" width=1% | Form to Draw !! style="background:#e9f0ff;text-align:center;" width=1% | Can first use in level (of ''Arend: Master of Powers''):
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! style="background:#e9f0ff;" width=1% | # !! style="background:#e9f0ff;" width=29% | Power !! style="background:#e9f0ff;" width=69% | Info Power style="background:#e9f0ff;text-align:center;" width=1% | Form to Draw style="background:#e9f0ff;text-align:center;" width=1% | Level first used in ''Arend: Master of Powers'':
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|0 || Normal Arend || Arend is just normal. He's now fast. || An thunderbolt. || Haves already
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|0 || Normal Arend || Arend is just normal. He's now fast. || A thunderbolt. || Haves already
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|1 || Fire Arend || Makes Arend red. He can, besides Thunderbolt using, Fire Balls throwing, too! || An flame. || Haves already
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|1 || Fire Arend || Makes Arend red. He can throw Fire Balls || A flame. || Haves already
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|2 || Frog Arend || Arend's in an Diver's suit, with an harpoon. Now, Arend can as the best swim! || An fish. || 1-5
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|2 || Frog Arend || Arend's in a Diver's suit, with a harpoon. Now, Arend can swim better || A fish. || 1-5
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|3 || Prehistoric Arend || Arend's in an Cheeta's skin, has long, sharp teeth and has an club. Now, Arend is Powerful!|| An club. || 2-1
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|3 || Prehistoric Arend || Arend's in a Cheeta's skin, has long, sharp teeth and has a club. Now, Arend is Powerful.|| A club. || 2-1
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Revision as of 18:53, 5 July 2007

The Thunder Shaper is an magical paper that Arend use. With the included pen, Arend must first draw an form (not on the paper), an then do an Thunderbolt on the paper. The drawed shape stand now on the paper. If it's one of the forms in the list beneath, Arend gets an power. If isn't, Arend gets NOT an power. This is first appeared in the game: Arend: Master of Powers.

List of Powers

# Power Info Power style="background:#e9f0ff;text-align:center;" width=1% | Form to Draw style="background:#e9f0ff;text-align:center;" width=1% | Level first used in Arend: Master of Powers:
0 Normal Arend Arend is just normal. He's now fast. A thunderbolt. Haves already
1 Fire Arend Makes Arend red. He can throw Fire Balls A flame. Haves already
2 Frog Arend Arend's in a Diver's suit, with a harpoon. Now, Arend can swim better A fish. 1-5
3 Prehistoric Arend Arend's in a Cheeta's skin, has long, sharp teeth and has a club. Now, Arend is Powerful. A club. 2-1
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