Phantom Hourglass
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The Legend of Zelda: Phantom Hourglass is an upcoming video game in Nintendo's Legend of Zelda series, for the Nintendo DS. It will feature 3D cel-shaded graphics with an overhead camera perspective primarily, but incorporating different views based on context. The game was unveiled along with a trailer by Satoru Iwata during his keynote address at the 2006 Game Developers Conference in San Jose. Phantom Hourglass is scheduled to be released in 2006.
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Gameplay
The gameplay is mostly overhead, similar to classic Zelda titles, but the character models and also all the environments are in 3D. The rendering environment is similar to Animal Crossing for the Nintendo Gamecube, and is somewhat like the Nintendo DS version. The lower touch screen will be the main gameplay area, involving such gameplay features as control of the boomerang with the stylus or drawing shapes to complete puzzles (such as the hourglass shape at the beginning of the trailer shown at GDC), while the upper screen will mostly be used as a map screen. It also appears that the map can be brought down to the bottom screen, so enabling the player to write notes on it. The top screen will also be used to create a taller screen in some events, such as the battle seen in the trailer. Link will have a fairy once more, similar to Navi and Tatl from The Legend of Zelda: Ocarina of Time and Legend of Zelda: Majora's Mask, respectively. It also appears that the fairy acts as the cursor for touch screen input with the stylus, as the trailer shows the fairy directing Link, and moving and approaching enemies ahead of Link. Oddly, there was no such fairy in The Wind Waker, which this game otherwise resembles. Sailing similar to the system in The Legend of Zelda: The Wind Waker is also present. Instead of a sail boat, however, a steam boat is Link's mode of transportation. The boat's course is plotted using the touchscreen, letting the player concentrate on attacking foes. This is the first portable Legend of Zelda game developed by EAD since The Legend of Zelda: Link's Awakening; in fact, its even supposedly developed by the same team members on both games. All other portable Zelda games since then have been developed by Flagship. The game will use cel shaded graphics, similar to those from The Legend of Zelda: Wind Waker for GameCube. The company has its top people working on the game, including Eiji Aonuma, the man commanding Link's adventures of late.
Key features
Mark spots and numbers on your map with the stylus Direct your boomerang via the touchscreen A fairy. It's uncertain whether or not this is Navi. It has Navi's voice, yet is white while Navi was blue. It indicates what Link is looking at and turns red when Link is damaged. Sea / Ocean Steamboat with cannon Sky-high screen (double) Legend of Zelda: A Link to the Past's Dark World theme as trailer theme
Items
Sword (same as in The Wind Waker) Shield (same as in The Wind Waker) Boomerang Bombs Cannon (on boat)
Enemies
Red Chu Chu Crow Rat Darknut Yellow Chu Chu Peahat Octorok (tornado)
Written by: Admin-Alx