Sixth Order Knowledge
From Egs Mayhem
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Revision as of 11:01, 12 August 2007
A list of devices that DuQuesne is aiming to create in the Villains RP. Outside the RP he already has access to them.
Contents |
Materials
- Arenak: A transparent but incredibly strong metal, light enough to be worn as body armour, it can survive even tank shells and the like (although the wearer may not survive the shock of impact).
- Inoson: The toughest and strongest material theoretically possible to create. A purple metal, many (many) times better than arenak.
Fourth Order Devices
- Zone of Force: A reflective energy shield that cuts out all electromagnetic and gravitic effects: the result is utter and total darkness inside. Matter caught in it when the zone of force is activated is sliced neatly in two.
Fifth Order Devices
- Inertial Compensator: Applies the acceleration of a starship drive to every atom within the starship simultaneously, allowing for accelerations that would kill a human being. An acceleration of over 120 lights is perfectly possible.
- Beam Weapons: Capable of bypassing a zone of force, their range is measured in hundreds of thousands of lightyears (in real time).
- Stasis Field: Halts the flow of all time within itself, relative to the outside universe. A billion years might pass outside the stasis field, but no time at all would pass inside it.
- Forcefield Construction: Objects can be created using forcefields rather than traditional machinery. From a single keyboard it is possible to build an entire starship - if you have the know-how.
Sixth Order Devices
- Beam Weapons: Capable of bypassing Fifth Order defensive screens, their range is even greater than that of Fifth Order weapons.
- Thought: Thoughts are Sixth Order emanations: therefore Sixth Order defensive screens can stop thoughts and the like.
- Matter Generation: Sixth Order technology is also required to generate matter, and to dematerialise living beings.
- Mechanical Brain: A gigantic construction, this is the 'middle man' in matter generation, taking a thought - eg "medium rare steak" and generating the object desired.
Hyper-Space Devices
- Rotation: The object is forced into hyper-space for a few milliseconds of our own time, but over a week in hyper-space. Encountering the entities living there should be avoided. Returning back to realspace can result in a journey of several million lightyears.
- Teleportation: The object is instantly teleported via hyper-space to the desired destination. The destination can be millions of lightyears away.
No-Space No-Time Talent
- Poles of Power: These are typically three people (usually a man and two women) who complement each other's psychic abilities well. Three is the key number involved.
- The Map is the Territory: For users of the Talent, this allows them to use a map of the Earth to alter the actual Earth, for example.
- Capabilities: This ability was used most famously to wipe out a galaxy-wide empire by instantly teleporting stars to the co-ordinates of the planets of said empire over a period of several hours.
Other Devices
- Mechanical Educator: A headset connected either to another headset or recording device, capable of reading someone's thoughts. Can be used either to record them, transfer them to another person or as a 'booster' in a mental battle.
- Repulsors: As the name suggests, these repel objects. Can have focused or wide-beam settings. Have been used to turn away incoming projectiles and even the air, resulting in a vacuum around the repulsor.
- Attractor: The opposite of a repulsor.
Starships
- Fourth Order Starship: Can be quite small. Can be built of Earth materials or better.
- Fifth Order Starship: Several kilometres across. Can be built of arenak or better.
- Sixth Order Starship: Well over a thousand kilometres across, it is more of a worldlet than a starship. Has to be build of inoson due to the stresses involved.