DCQ/Proceed into the unlit room immediately.

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It doesn't quite occur to either you or Blake that being armed wouldn't hurt, and you carefully enter the next unlit room. Just as before once the light is turned back on, the light in another room goes out.

"He's playing with us..." says Blake in disgust.

You keep turning on lights only to have others go out, following the psycho around the house. The chase eventually leads you into your uncle's car garage.

You enter the huge, dark room timidly, Blake leading the way. Your footsteps have an eerie echo on the cement floor. Blake hits the lights and they flicker on ominously. You see eight sports cars lined up for show. There's also a shop area and a few cabinets on the wall next to you.

Blake keeps moving forward, searching the room.


Do you:

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