Classic Roguelike
From Create Your Own Story
(Created page with 'Welcome to Classic Roguelike! Please note, that because of the pseudo-exploration and backtracking aspect of this game, status indicators can't be used, so you may want to keep …') |
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Welcome to Classic Roguelike! | Welcome to Classic Roguelike! | ||
- | Please note, that because of the pseudo-exploration and backtracking aspect of this game, status indicators can't be used, so you may want to keep a text document to keep track of health and inventory. Speaking of your inventory, if you find a weapon (for simplicity we won't take in to account armor when you take damage, and so I haven't added any into the game) it will have a stat increase with it, so make sure you write that down too! | + | Please note, that because of the pseudo-exploration and backtracking aspect of this game, status indicators can't be used, so you may want to keep a text document to keep track of health and inventory. Speaking of your inventory, if you find a weapon (for simplicity we won't take in to account armor when you take damage, and so I haven't added any into the game) it will have a stat increase with it, so make sure you write that down too! Only one weapon can be sued at a time, remember, so choose what weapon you have equipped before making a stat roll. |
- | + | That reminds me, stat rolls! A stat roll is used to decide if you succeed or fail at an action. A prompt will appear saying "STAT ROLL FOR (SKILL), MUST GET A (NUMBER)+ TO SUCCEED" when you have to make one. To properly do a stat roll, you must: | |
+ | |||
+ | *1.) Use the character class' initial stat (You might want to copy/paste your stats to the text document, too) | ||
+ | *2.) Add your current weapon/the weapon you want to use for the situation's stat bonuses (if any) | ||
+ | *3.) Roll a 6 sided die (or you could use a random number generator, which are easy to find on the internet) | ||
+ | *4.) Add all the numbers together, and see if you succeed or fail. | ||
+ | *5.) Click the corresponding link to see how the situation plays out. | ||
+ | |||
+ | Oh, and you start out with 100/100 HP. There is no magic points in this game, so you don't need to keep track of that, obviously. | ||
+ | |||
+ | First things first, you must choose your class: | ||
Choose your fate: | Choose your fate: |
Current revision as of 04:06, 3 July 2011
Welcome to Classic Roguelike!
Please note, that because of the pseudo-exploration and backtracking aspect of this game, status indicators can't be used, so you may want to keep a text document to keep track of health and inventory. Speaking of your inventory, if you find a weapon (for simplicity we won't take in to account armor when you take damage, and so I haven't added any into the game) it will have a stat increase with it, so make sure you write that down too! Only one weapon can be sued at a time, remember, so choose what weapon you have equipped before making a stat roll.
That reminds me, stat rolls! A stat roll is used to decide if you succeed or fail at an action. A prompt will appear saying "STAT ROLL FOR (SKILL), MUST GET A (NUMBER)+ TO SUCCEED" when you have to make one. To properly do a stat roll, you must:
- 1.) Use the character class' initial stat (You might want to copy/paste your stats to the text document, too)
- 2.) Add your current weapon/the weapon you want to use for the situation's stat bonuses (if any)
- 3.) Roll a 6 sided die (or you could use a random number generator, which are easy to find on the internet)
- 4.) Add all the numbers together, and see if you succeed or fail.
- 5.) Click the corresponding link to see how the situation plays out.
Oh, and you start out with 100/100 HP. There is no magic points in this game, so you don't need to keep track of that, obviously.
First things first, you must choose your class:
Choose your fate: