Talk:Story : Climbing Caer Caradoc

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I would like to secure people moving across the bridge in case the creature has some way to attack the bridge. Otherwise Phaedrus will ask Bedo to use his scratches as a connection to the creature (mentioned in an InAn spel in the core book) to check on its suroundings, I would expect Prying eyes to work well for Phaedrus :-). (I mention this now so the storry won't run away from me...)--[[User:Samuel|Samuel]][[User talk:Samuel|<sup>&lt;Talk&gt;</sup>]] 11:02, 28 April 2006 (PDT)
I would like to secure people moving across the bridge in case the creature has some way to attack the bridge. Otherwise Phaedrus will ask Bedo to use his scratches as a connection to the creature (mentioned in an InAn spel in the core book) to check on its suroundings, I would expect Prying eyes to work well for Phaedrus :-). (I mention this now so the storry won't run away from me...)--[[User:Samuel|Samuel]][[User talk:Samuel|<sup>&lt;Talk&gt;</sup>]] 11:02, 28 April 2006 (PDT)
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== Wett clothes ==
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== Wet clothes ==
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Phaedrus is probbaly wet and Bedo most certainly is. Could you check this spont for drying clothes:
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Phaedrus is probably wet, and Bedo most certainly is. Could you check this spont. for drying clothes:
-
* ReAq 1 "Controll water in an extremely gentle way" - make it do what it would have done any way but faster, drip away from the clothes.
+
* ReAq 1 "Control water in an extremely gentle way" - make it do what it would have done any way but faster, drip away from the clothes.
* +1 Touch
* +1 Touch
* possibly +1 for Conc to let it take a round or two if needed.
* possibly +1 for Conc to let it take a round or two if needed.
Should be well within Phaedrus Rego skills right? --[[User:Samuel|Samuel]][[User talk:Samuel|<sup>&lt;Talk&gt;</sup>]] 03:21, 2 May 2006 (PDT)
Should be well within Phaedrus Rego skills right? --[[User:Samuel|Samuel]][[User talk:Samuel|<sup>&lt;Talk&gt;</sup>]] 03:21, 2 May 2006 (PDT)
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Yes, that looks fine, and it is a stress free situation, too. --[[User:Admin|James]]<b>\\</b>[[User talk:Admin|<sup>Talk</sup>]] 20:42, 2 May 2006 (PDT)

Revision as of 03:42, 3 May 2006

Contents

Characters

  • Bedo to be played by Nick.
  • Phaedrus to be played by Sam
  • Kuari to be played by Sam
  • Nenya to be played by Eirlys

Would it be too late to add John as shield grog? --Samuel<Talk> 15:26, 24 April 2006 (PDT)

Once the brook scene is resolved, then it is fine providing Sally agrees to play him. - James.


Time?

For how long have we traveled when crossing the brook? (Do we expect the body to "belong" to Church stretton and would it loose us much time to report it emidiately? Would people expect us to?) --Samuel<Talk> 06:23, 23 April 2006 (PDT)

I thought the body was actually the creature, using itself as a lure for a trap? This is the body that Bedo was trying to recover, correct? --Rencheple 18:57, 23 April 2006 (PDT)

By my reckoning, and depending on where the inn we started from is located, we can have walked a little way along the valley, across the valley, and a short way up into the hills. At most we would be a mile from Stretton Church, although we might have walked slightly further - first along the valley, and then across it and up into the hills. --OldNick\\Talk 08:37, 23 April 2006 (PDT)

Yes, you are fairly close. You can drag the body back to Church Stretton if you like. I leave that decision entirely up to you. --James\\Talk 11:33, 23 April 2006 (PDT)

Sure, it's our decision, would it be expected of "normal" good neighbours? (Maybe Nick or Eirlys can tell but I don't know the setting well enough.) --130.243.230.237 14:12, 23 April 2006 (PDT)

Decent folk would do something about the body... hand it over to the authorities, give a statement, lead them to where the body was found, etc. There are two more factors affecting your decision... 1) Do you want to be in custody until the matter is cleared up. 2) Are you a pair of really-dodgy people who make others suspicious by proximity alone? Do you sound foreign? Being complete strangers who possess the gift isn't good. There is also the matter of retrieving the corpse to consider, though that is less of a problem for you than a possible murder trial. Anyway, if I'm barking up the wrong tree with regard to the authorities response, then do let me know, because that's an instinctive judgement.--James\\Talk 03:33, 24 April 2006 (PDT)

Nenya

Nenya could come along as a guide. I'd volunteer to play her, too (I prefer to play female characters when possible.) --Eirlys 18:10, 25 March 2006 (PST)
One shield grog says to another, "Watch out for Nenya the Cook - I hear she's wicked with a meat cleaver!" How are we going to introduce any sheild grogs? If they didn't travel in with the magi, they will have to be introduced in story. I don't see any materializing before you head out. :) --Rencheple 18:37, 25 March 2006 (PST)
Sally is now playing Geraldous in another thread. Let's spread the grogs out a bit more. --James\\Talk 07:41, 2 April 2006 (PDT)
I would much prefer to play Nenya over Geraldous. --Eirlys 18:48, 2 April 2006 (PDT)
That's fine. --James\\Talk 01:21, 3 April 2006 (PDT)
Why would it be a problem if Saly plays both characters? I would still prefere to have someone skilled with weapons acompany us in addition to the guide, if you think there is not enough player possitions... --Samuel<Talk> 13:45, 3 April 2006 (PDT)
I'm happy for you to take a shield grog. I was wondering why you hadn't. :) Feel free to take a shield grog, which Sally can also play, unless someone else chooses to do so before the weekend. --James\\Talk 09:38, 4 April 2006 (PDT)

Other grogs

Have we got any grog? Please... --Samuel<Talk> 12:57, 25 March 2006 (PST)
There are random grogs floating around unmentioned. I've not really focused on this as I didn't want to start bogging players down with logistics at this point in the game. We'll assume that you had a shield grog who slept upstairs and kept very much to himself if you like. --James\\Talk 21:44, 29 March 2006 (PST)
I left out describing events before entering the door of the in for this express purpose. Since I did not know if it would be reasonable to have Phaedrus and co. travel by horse or if he would be traveling with anyone except Warren, or a bunch of other things... --Samuel<Talk> 00:04, 30 March 2006 (PST)
Well, if you really want to enter by horse, then that is fine, especially if you are heading off to a distant forest. However, if you are merely going up Caer Caradoc, then Shank's Pony is the way to go. It is close and steep. --James\\Talk 07:41, 2 April 2006 (PDT)

Drawing the warning on the bark

Was going to attempt to spont a spell to change the colour of the tree bark, where touched, to a bright red X - but it looks like it's too hard . Tell me if I've messed up the calculation anywhere please.

Muto Herbam Base 3 Range -> Touch +1 = 4 Dur -> Moon +3 = 5,10,15 Target -> Part (the X on the bark) +1 20

Casting Tech 3 + Form 3 + Stam 2 + Loud +1 + Exaggerated +1 = 10 - would have to be fatiguing and would still fail.

Eh? Drawing on bark? Where's your sense of style and panache, man!

  • Creo (7)
  • Herbam (3)
  • Stamina (2)
  • Loud and Bold (2)
  • Aura (?)
= 14 + (?)
  • Create wood in an unnatural shape (+3)
  • Touch range +1
  • Duration +2 (Ring)
= 10

That should be adequate enough to produce a large, very simple, wooden sign indicating danger. With a bit of whittling with the knives you doubtless carry, you can add whatever detail you like. Ring duration - dig a shallow circle, put a loop of rope tied in a knot within, cast spell, cover over the rope. If you fancy a gamble, and possible expenditure of confidence, you could go for moon duration.

Crossing the bridge?

Is rope part of standard equipment? I do not think that Phaedrus would carry any but if we have any type of camping equipment that might be included. I would like to secure people moving across the bridge in case the creature has some way to attack the bridge. Otherwise Phaedrus will ask Bedo to use his scratches as a connection to the creature (mentioned in an InAn spel in the core book) to check on its suroundings, I would expect Prying eyes to work well for Phaedrus :-). (I mention this now so the storry won't run away from me...)--Samuel<Talk> 11:02, 28 April 2006 (PDT)

Wet clothes

Phaedrus is probably wet, and Bedo most certainly is. Could you check this spont. for drying clothes:

  • ReAq 1 "Control water in an extremely gentle way" - make it do what it would have done any way but faster, drip away from the clothes.
  • +1 Touch
  • possibly +1 for Conc to let it take a round or two if needed.

Should be well within Phaedrus Rego skills right? --Samuel<Talk> 03:21, 2 May 2006 (PDT)

Yes, that looks fine, and it is a stress free situation, too. --James\\Talk 20:42, 2 May 2006 (PDT)

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