Unit Stats - UISA Relief Fleet
From Acw
Incoming UISA Relief Fleet
Starting Location: Appears in Extreme C5
Fleet break down:
- 1 x Coreship
- 2 x Omaha Class Carriers
- 8 x Gunships
- 4 x Destroyers
- 6 x Screenship squads
- 1 x GEONY Anti-matter Planet Buster Strikes
- 4 x Nuclear Strikes
Details:
Core Ship - Sylvester
The heart of any inter-solar fleet, the core ship is frequently the only ship in a fleet that can open and sustain a safe, traversable wormhole. It is always heavily armoured and frequently is well armed as well. | |
Speed: | S |
Attack: | 1 |
Wounds: | 7 |
Capital Ship | A core ship is a Capital Ship |
Wormhole Generator | may initiate a Krasnikov jump if in Extreme orbit, friendly ships may also choose to jump with it. |
Planetary Bombardment | Has orbital bombardment ability. |
GEONY Anti-matter Planet Buster | Can one time only activate a GEONY anti-matter planet buster missile against a planetary target |
Omaha Class Carrier - Essex
A Carrier is a large capital ship (>2000m) designed to house and launch squadrons of Screenship fighters or house ground troops. Whilst large, carriers are not equipped with anything more than token armaments. They rely on other ships to protect them. | |
Speed: | S |
Attack: | 0 (can still attack) |
Wounds: | 6 |
Capital Ship | A carrier / dropship is a Capital Ship |
Home Base | Carriers serve as a Home Base for Screenship Fighter Squads and/or ground troops (in which case they are usually referred to as Dropships) |
Planetary Bombardment | Has orbital bombardment ability. |
Omaha Class Carrier - Boston
A Carrier is a large capital ship (>2000m) designed to house and launch squadrons of Screenship fighters or house ground troops. Whilst large, carriers are not equipped with anything more than token armaments. They rely on other ships to protect them. | |
Speed: | S |
Attack: | 0 (can still attack) |
Wounds: | 6 |
Capital Ship | A carrier / dropship is a Capital Ship |
Home Base | Carriers serve as a Home Base for Screenship Fighter Squads and/or ground troops (in which case they are usually referred to as Dropships) |
Planetary Bombardment | Has orbital bombardment ability. |
Gunship - Duncan
Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection | |
Speed: | S |
Attack: | 3 |
Wounds: | 3 |
Kinetic point defence cannon | deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved. |
Gunship – George Philip
Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection | |
Speed: | S |
Attack: | 3 |
Wounds: | 3 |
Kinetic point defence cannon | deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved. |
Gunship – Jack Williams
Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection | |
Speed: | S |
Attack: | 3 |
Wounds: | 3 |
Kinetic point defence cannon | deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved. |
Gunship - Reid
Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection | |
Speed: | S |
Attack: | 3 |
Wounds: | 3 |
Kinetic point defence cannon | deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved. |
Gunship - Stark
Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection | |
Speed: | S |
Attack: | 3 |
Wounds: | 3 |
Kinetic point defence cannon | deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved. |
Gunship - Curts
Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection | |
Speed: | S |
Attack: | 3 |
Wounds: | 3 |
Kinetic point defence cannon | deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved. |
Gunship - Derwert
Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection | |
Speed: | S |
Attack: | 3 |
Wounds: | 3 |
Kinetic point defence cannon | deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved. |
Gunship - Vandergrift
Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection | |
Speed: | S |
Attack: | 3 |
Wounds: | 3 |
Kinetic point defence cannon | deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved. |
Destroyer - Smith
A destroyer is a small (60m to 150m) fast moving ship designed to destroy opposing capital ships. | |
Speed: | F |
Attack: | 4 |
Wounds: | 1 |
David vs Goliath | If a destroyer is chosen as your main attack ship and you win PSR, you do one wound to each capital ship in the enemy fleet as well as other wounds. |
Destroyer - Lamson
A destroyer is a small (60m to 150m) fast moving ship designed to destroy opposing capital ships. | |
Speed: | F |
Attack: | 4 |
Wounds: | 1 |
David vs Goliath | If a destroyer is chosen as your main attack ship and you win PSR, you do one wound to each capital ship in the enemy fleet as well as other wounds. |
Destroyer - Preston
A destroyer is a small (60m to 150m) fast moving ship designed to destroy opposing capital ships. | |
Speed: | F |
Attack: | 4 |
Wounds: | 1 |
David vs Goliath | If a destroyer is chosen as your main attack ship and you win PSR, you do one wound to each capital ship in the enemy fleet as well as other wounds. |
Destroyer - Flusser
A destroyer is a small (60m to 150m) fast moving ship designed to destroy opposing capital ships. | |
Speed: | F |
Attack: | 4 |
Wounds: | 1 |
David vs Goliath | If a destroyer is chosen as your main attack ship and you win PSR, you do one wound to each capital ship in the enemy fleet as well as other wounds. |
Destroyer - Roe
A destroyer is a small (60m to 150m) fast moving ship designed to destroy opposing capital ships. | |
Speed: | F |
Attack: | 4 |
Wounds: | 1 |
David vs Goliath | If a destroyer is chosen as your main attack ship and you win PSR, you do one wound to each capital ship in the enemy fleet as well as other wounds. |
Destroyer - Burrows
A destroyer is a small (60m to 150m) fast moving ship designed to destroy opposing capital ships. | |
Speed: | F |
Attack: | 4 |
Wounds: | 1 |
David vs Goliath | If a destroyer is chosen as your main attack ship and you win PSR, you do one wound to each capital ship in the enemy fleet as well as other wounds. |
Screenship Fighter squad
Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet. | |
Speed: | Fast |
Attack: | 1 |
Max Wounds: | 1 |
Interdiction | you may sacrifice a fighter to cancel an enemy destroyer's ability; |
Planetary assault | can conduct conventional strike on a planets surface. |
Screenship Fighter squad
Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet. | |
Speed: | Fast |
Attack: | 1 |
Max Wounds: | 1 |
Interdiction | you may sacrifice a fighter to cancel an enemy destroyer's ability; |
Planetary assault | can conduct conventional strike on a planets surface. |
Screenship Fighter squad
Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet. | |
Speed: | Fast |
Attack: | 1 |
Max Wounds: | 1 |
Interdiction | you may sacrifice a fighter to cancel an enemy destroyer's ability; |
Planetary assault | can conduct conventional strike on a planets surface. |
Screenship Fighter squad
Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet. | |
Speed: | Fast |
Attack: | 1 |
Max Wounds: | 1 |
Interdiction | you may sacrifice a fighter to cancel an enemy destroyer's ability; |
Planetary assault | can conduct conventional strike on a planets surface. |
Screenship Fighter squad
Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet. | |
Speed: | Fast |
Attack: | 1 |
Max Wounds: | 1 |
Interdiction | you may sacrifice a fighter to cancel an enemy destroyer's ability; |
Planetary assault | can conduct conventional strike on a planets surface. |
Screenship Fighter squad
Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet. | |
Speed: | Fast |
Attack: | 1 |
Max Wounds: | 1 |
Interdiction | you may sacrifice a fighter to cancel an enemy destroyer's ability; |
Planetary assault | can conduct conventional strike on a planets surface. |