Dream Factory

From Wikistar

In one of Yu-Shan's most remote areas lies an unassuming warehouse. Sidereals are seen coming and going at all hours, but the place practically hums from sundown to sunup.
This is the Dream Factory. The Favored of all Five Maidens work here, but it seems as if the Chosen of Serenity, the Chosen of Endings, and the Chosen of Secrets work here the most.
If one unfamiliar with such things walks into the factory, the first thing they might perceive is chaos. Everyone is constantly moving, and large, brightly-colored relics of the First Age move in a way that looks disjointed to the naked eye. It is a cacophony of sound and color. Most Sidereal who know of the Factory's existence want at least a tour, if not a reassignment.
To work for the Resplendent Loom of Dream Weaving, falling under the Bureau of Humanity, one must have Essence 2, a strong ability to be creative in any form--a creative way of killing enemies, for example, counts--and the ability to resist the temptation to tamper in one's own dreams. Of course, there are Safeguards, but it helps if the applicant has a high Temperance. A bit of self-tampering is allowed, to the extent of lessening nightmares and the like.
It also must be said that tampering in the dreams of friends, enemies, and relatives is forbidden. A very heavy Audit will be placed on the Sidereal caught tampering in the dreams of those he knows.
Dreams begin as empty crystal shells. They are then filled with liquid Dream Essence, the substance that allows the body (and spirit) to recognize the dream for what it is. Then, the other elements of the dream are added in, a bit at a time, at a station built for dreamweaving. (They call it weaving, because when they're done, the dream elements combine into a fabric-like substance that lines the crystal sphere.)
If a dream is to be a pleasant one, it goes to the Dream Station currently being unused. All Sidereals start with Dreamweaving. Nightmare-weaves are a lot trickier, and consequently go to more experienced staff.
Due to creativity burnout, turnover is rather high--the average Sid only spends about a century or so weaving dreams.

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