Chapter 3: Special Rules and Systems

From Summoner

Contents

The Alter Self

Traits and rules for how these beings function.

Drawing Out

Bringing what is within, without.

Identity

One must not only maintain one's conscience...one must maintain one's being.

Demons

Rules for making unbound Demons, and their differing limits of power. For now, refer to World of Darkness: Book of Spirits or Werewolf: the Forsaken for methods of making these spirits. They are immune to the Spirit Arcanum, but are, oddly enough, vulnerable to Mind, subject to Rotes and Improvised magic as if they were spirits being affected by the Spirit arcanum. It's enough to give a Mage a migraine...

Devouring

When demons and mortals meet, it is rarely a happy meeting, and rarer still without its scars...

The Mirror

The world of demons, the Vast Network, and unique rules about the nature of this realm.

Fractures

Places in between, their power, and the dangers inherent to such locations.

The Unconscious

What mages call the Oneiros, but both more and less, as Ego reigns supreme...

Symbols

Items cursed by identities, but made potent by their roles.

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