The Art of the Warrior

From Summoner

The Art of the Warrior lacks much of the style, sophistication, and mystery of the Trump or Estate Arts...but few are willing to deny its effectiveness. Most Summoners who expect to engage in raw existential fisticuffs at least consider the Art for its ability to enhance an Alter Self's natural attacks through the act of bolstering the Drawing Out. These powers apply equally to translations or transformations done with those respective Arts, but if two Alter Selves are summoned, the powers must be paid for separately for either Alter Self, if both are to gain the benefits.

Contents

Fierce Blow (O)

This basic power allows the Summoner to apply any successes beyond the first on a Drawing Out towards the attack pool of an Alter Self that makes a simple strike at his opponent. The vigor and assertion with which the Summoner calls brings his other being forward with greater power and passion.
Cost: None
Dice Pool: None
Action: Reflexive

More Equal Than Others (OO)

Alter Selves are beings of raw concept and ephemera, and as such, may at times defy the rigid limits of steel and padding. By investing additonal Id into the form of his Alter Self, the Alter Self's attack gains the ability to bypass all but supernatural armor or Durability. It simply doesn't apply, allowing for mundane objects to be easily shattered and men in full riot gear to be left broken, slashed, or pierced through. This power remains a part of the Alter Self's being for the scene.
Cost: 1 Id
Dice Pool: None
Action: Reflexive

All My Might (OOO)

The Summoner channels some of his being directly into the force of his Alter Self, making its blow more real and true than any resistance. The strike is flawless, perfect, the very idea of violence. Though exhausting, the effects are rarely easy to ignore. The Drawing Out costs a point of Willpower in addition to any other costs, but the Alter Self gains the benefit of the 8-again rule on that single attack.
Cost: 1 Willpower
Dice Pool: None
Action: Reflexive

In For a Penny... (OOOO)

One of the major drawbacks of fighting as a Summoner is that one's most potent power can only be focused upon a single target at once, often leaving the Summoner exposed. This power breaks that limitation, allowing for the Summoner to attack as if using a medium or long burst of autofire. The attack gains an additional +2 to all rolls for a medium burst and can target up to three targets, and the Drawing Out costs an additional point of Id. A long burst gains a +3 bonus to all rolls and applies to any target within the Alter Self's current range of movement, but the Drawing Out costs additional Id as well as a point of Willpower.
Cost: 1 Id or 1 Id, 1 Willpower
Dice Pool: None
Action: Reflexive

Leave Them Broken(OOOOO)

The Summoner now is able to channel their vital force into raw, punishing power for their Alter Self. Bones do not break; they shatter. Blood does not spill; it burns. Flesh is not cut; it is rended loose and left hanging. Regardless of the effect, it is both blatant and terrible to onlookers. The Alter Self's attack after being Drawn Out deals aggravated damage, leaving horrible wounds in its wake. Mortals also suffer from Devouring equal to the levels of damage inflicted.
Cost: 1 Id, 1 Willpower
Dice Pool: None
Action: Reflexive


Back to Character Creation, Arts, Trumps

Personal tools