Anthropomorphic Animals

From Shahara

Anthro Badger: Medium Humanoid.
Stats: +2 Dex, +2 Con, -2 Int, -2 Cha
Speed: 30 feet.
*Low-Light Vision
*+1 Natural Armor
*+2 racial bonus to Escape Artist checks
*Weapon Finesse
Level Adjustment: +0
Favored Class: Druid

Anthro Bat: Small Humanoid
Stats: -4 Str, +2 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 15 feet land, 20 feet fly (poor)
*Blindsense 20' (audible)
*Low-Light Vision
*+2 racial bonus to Spot and Listen checks
*Cannot hold two handed items or fight while flying
due to arm and wing formation. Shield bonus to AC,
if any, is halved.
Level Adjustment: +1
Favored Class: Bard.

Anthro Boar: Medium Humanoid
Stats: +2 Str, +2 Con, -2 Int, -2 Cha
Speed: 30 feet.
*Ferocity
*+2 Natural Armor
*Gore 1d6
Level Adjustment: +2
Favored Class: Barbarian

Anthro Camel: Medium Humanoid
Stats: +4 Str, +2 Dex, +2 Con, -2 Int, -2 Cha
Speed: 30 feet
*Endurance
*Low-Light Vision
*+1 Natural Armor.
Level Adjustment: +1
Favored Class: Ranger.

Anthro Crocodile: Medium Humanoid
Stats: +4 Str, +2 Dex, +4 Con, -4 Int, -2 Cha
Speed: 20 feet land, 15 feet swim.
*Hold Breath (4 x Con)
*Low-Light Vision
*Improved Grab
*Bite 1d8
*+8 to Swim checks for special actions or avoiding hazards
*Can 'Run' while swimming as long as it's in a straight line.
Level Adjustment: +2
Favored Class: Rogue.

Anthro Dog: Medium Humanoid
Stats: +4 Dex, +2 Con, -2 Cha
Speed: 30 feet.
*Track
*Scent
*+2 racial bonus to Survival and Jump checks.
Level Adjustment: +1
Favored Class: Fighter.

Anthro Donkey: Medium Humanoid
Stats: +2 Dex, +2 Con, -2 Cha
Speed: 30 feet
*Low-Light Vision
*Carrying Capacity 1.2x
*+2 Natural Armor
*Endurance
Level Adjustment: +1
Favored Class: Cleric.

Anthro Eagle: Medium Humanoid
Stats: +4 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 40 feet fly (poor)
*Low-Light Vision
*+8 racial bonus to Spot checks
*Cannot fly in enclosed spaces
*+1 Natural Armor
*Wings and arms are affixed like a bat's.
Level Adjustment: +1
Favored Class: Samurai.

Anthro Elephant: Medium (high end) Humanoid
Stats: +4 Str, +8 Con, -2 Int, +2 Wis
Speed: 30 feet
*Gore 1d8
*Iron Will
*Endurance
*Powerful Build
*Unarmed (only) attack range 10 ft
*+3 Natural Armor.
Level Adjustment: +3
Favored Class: Wizard.

Anthro Fox: Medium Humanoid
Stats: -2 Str, +4 Dex, -2 Con, +2 Wis, -2 Cha
Speed: 40 feet
*Scent
*Low-Light Vision
*Alertness
*Weapon Finesse
*+8 racial bonus to Hide in natural environments
Level Adjustment: +1
Favored Class: Scout.

Anthro Hawk: Medium Humanoid
Stats: +2 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 30 feet fly (poor)
*Flight as eagle/bat
*+8 racial bonus to Spot checks
*Alertness
Level Adjustment: +0
Favored Class: Scout.

Anthro Horse (Heavy): Medium Humanoid
Stats: +4 Str, +4 Con, -2 Cha
Speed: 30 feet.
*Endurance
*Run
*Low-Light Vision
*+2 Natural Armor.
Level Adjustment: +1
Favored Class: Fighter.

Anthro Horse (Light): Medium Humanoid.
Stats: +2 Str, +2 Con, -2 Cha
Speed: 30 feet.
*Run
*Low-Light Vision
*+1 Natural Armor.
Level Adjustment: +0
Favored Class: Paladin.

Anthro Hyena: Medium Humanoid.
Stats: +4 Str, +4 Dex, +4 Con, -2 Int, -2 Cha
Speed: 40 feet.
*Bite 1d6
*Scent
*Low-Light Vision
*Trip
*+4 bonus to Hide checks in tall grass/heavy underbrush.
Level Adjustment: +2
Favored Class: Rogue.

Anthro Lion: Medium Humanoid
Stats: +4 Str, +6 Dex, +2 Con, -2 Int, -2 Cha.
Speed: 20 feet.
*Bite 1d6
*Scent
*Low-Light Vision
*+4 racial bonus to Balance and Move Silently checks
*+2 Natural Armor
*Alertness.
Level Adjustment: +3
Favored Class Male: Barbarian.  Favored Class Female: Ranger.

Anthro Manta Ray: Medium Aquatic Humanoid.
Stats: +4 Str, -4 Int, +2 Wis, -2 Cha.
Speed: 30 feet swim.
*Low-Light Vision
*+8 racial bonus to Swim checks to avoid hazards
or perform special actions
Level Adjustment: +0
Favored Class: 

Anthro Monkey: Medium Humanoid
Stats: -2 Str, +2 Dex
Speed: 30 feet land, 20 feet climb.
*Weapon Finesse
*+4 racial bonus to Balance and Climb.
Level Adjustment: +0
Favored Class: Monk.

Anthro Mule: Medium Humanoid
Stats: +2 Str, +2 Con, -2 Int, -2 Cha
Speed: 20 feet.
*Scent
*Carrying Capacity 1.2x
*Endurance
*+2 to Dexterity checks to avoid falling
*+1 Natural Armor
Level Adjustment: +1
Favored Class: Cleric.

Anthro Octopus: Medium Aquatic Humanoid
Stats: +4 Str, +2 Dex, -2 Int, -2 Cha
Speed: 20 feet land, 30 feet swim (down to 15 when fighting)
*Jet (100 ft) (Only if all tentacles unencumbered.), 
*Ink Cloud (Only if all tentacles unencumbered.)
*Improved Grab
*Constrict 1d6 
*4 tentacle attacks 1d3
*Low-Light Vision
*+4 racial bonus to Escape Artist and Hide checks
*Capable of acquiring Multiattack feat 
(May use upto two more arms to fight with, but doing so
reduces speed and prevents Jet or Ink Cloud use)
*+5 Natural Armor
Level Adjustment: +3
Favored Class: Ranger.

Anthro Owl: Medium Humanoid.
Stats: -2 Str, +4 Dex, -2 Int, +2 Wis, -2 Cha
Speed: 20 feet land, 20 feet fly (poor)
*Low-Light Vision
*Weapon Finesse
*+4 racial bonus to Listen
*+6 racial bonus to Move Silently
*Wing/arm structure is same as other flying anthros.
Level Adjustment: +1
Favored Class: Scout.

Anthro Penguin: Medium Humanoid.
Stats: -4 Str, +2 Con, -2 Int, -2 Cha.
Speed: 20 feet land, 30 feet swim.
*Low-Light Vision
*Hold Breath (6 x Con)
*Cold Tolerance
*Weapon Finesse.
Level Adjustment: +0
Favored Class: Swashbuckler.

Anthro Porpoise: Medium Humanoid
Stats: +4 Dex, +2 Con
Speed: 15 feet land, 60 feet swim.
*Water Dependent (Can stay above water for 1 hour 
per 2 points of Con, then they require at least 
1 hour fully submerged in water to re-moisten the 
skin, or Desiccation damage begins to take hold. As drowning.)
*Blindsight 60' (Underwater only, can be negated 
by Silence spells)
*Hold Breath (6 x Con rounds)
*+4 racial bonus on Spot and Listen checks 
(bonus lost if blindsight is negated)
*Low-Light Vision.
Level Adjustment: +2
Favored Class: Psion (Telepath)

Anthro Raven: Medium Humanoid
Stats: -2 Str, +4 Dex, +2 Wis
Speed: 20 feet land, 30 feet fly (poor)
*Low-Light Vision
*Alertness
*Same wing/arm rules as other flying morphs.
Level Adjustment: +1
Favored Class: Beguiler and Sorcerer.

Anthro Rhinoceros: Medium Humanoid.
Stats: +6 Str, +4 Con, -2 Int, -2 Cha
Speed: 30 feet.
*Powerful Charge 2d10
*Gore 1d10
*Endurance
*+4 Natural Armor.
Level Adjustment: +3
Favored Class: Barbarian.

Anthro Shark: Medium Aquatic Humanoid.
Stats: +6 Str, +4 Con, -4 Int, -2 Cha
Speed: 50 feet swim (shark anthros have 
arms and legs, and don't require constant 
motion to survive, but are still bound to the water)
*Blindsense 20'
*Keen Scent 180'
*Improved Init
*Bite 1d6
*+2 Natural Armor
Level Adjustment: +3
Favored Class: Barbarian.

Anthro Snake (Constrictor): Medium Humanoid.
Stats: +4 Str, +4 Dex, -4 Int, +2 Wis, -2 Cha
Speed: 30 feet land, 15 feet climb.
*Scent
*+1 Natural Armor.
Level Adjustment: +2
Favored Class: Druid.

Anthro Snake (Venomous): Medium Humanoid.
Stats: -2 Str, +4 Dex, -4 Int, -2 Cha
Speed: 30 feet land, 10 feet climb, 10 feet swim.
*Scent
*Poison (1d6 Con, Fort save DC 11)
*Bite 1d4
*+1 Natural Armor.
Level Adjustment: +1
Favored Class: Ninja.

Anthro Tiger: Medium Humanoid
Stats: +6 Str, +2 Dex, +4 Con, -2 Int, +2 Cha
Speed: 30 feet
*Scent
*Low-Light Vision
*2 claws 1d6
*+2 Natural Armor
*+4 racial bonus to Balance checks.
Level Adjustment: +3
Favored Class: Samurai.

Anthro Toad: Small Humanoid
Stats: -4 Str, +4 Dex, -4 Int, +4 Wis, -2 Cha
Speed: 30 feet, Swim 5.
*+4 racial bonus to Hide checks
*Amphibious
*Low-Light Vision.
Level Adjustment: +0
Favored Class: Any.

Anthro Weasel: Medium Humanoid.
Stats: -4 Str, +2 Dex, +2 Wis, -2 Cha.
Speed: 30 feet land, 15 feet climb.
*+4 racial bonus on Balance checks
*+2 racial bonus to Move Silently checks
*Scent
*Low-Light Vision
*Weapon Finesse.
Level Adjustment: +1
Favored Class: Rogue.

Anthro Wolf: Medium Humanoid.
Stats: +4 Dex, +4 Con, +2 Wis, -2 Cha
Speed: 40 feet.
*+2 racial bonus to Survival checks for 
tracking
*Scent
*Low-Light Vision
*Bite 1d6
*+1 Natural Armor
Level Adjustment: +2
Favored Class: Bard.

Now we here are generally pretty cool about anthros. Granted, we'd prefer if they DON'T become an overplayed type, y'know? This isn't Tapestries or FurryMUCK. But anyway.. If you see a race that isn't here, but has a similar species, as long as you don't get too ridiculous we'll let you play that equivalent- an example would be that Raccoons and Skunks, being mustelids, would use the same template for the 'Badger'.

The general rules for the appearances of anthros is as follows- all of them have plantigrade feet, that is to say human-like; with the exception of races that have no feet, such as octopuses. Avian races have somewhat plantigrade feet, but they tend to end in clawed talons as opposed to toes. Creatures who would, as ferals, use their claws as weapons have evolved to the point where their hands are too human to be used as weapons. Social tendencies are pending.

Personal tools