Contracts of Urbanity

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The Secret Name of Streets (****)

A Changeling with this contract senses the connection between the various streets of the cities across the country and uses it to travel quickly. By merely turning the corner, a Changeling can start walking on Broadway St, St. Louis and end up on Broadway, New York City.

Cost: 4 Glamour
Dice Pool: Streetwise + Wyrd
Action: Instant
Catch: The character must have in hand one item unique to the arrival and departure points.

Roll Results:
Dramatic Failure: The changeling becomes incredibly lost, losing all sense of direction. For the next scene, he literally must be lead about by someone else or he has no way whatsoever to determine where he is.
Failure: The contract fails, and the changeling remains where he is.
Success: The Changeling can choose a streets with the same name that he is currently walking on in any city that is within (Wyrd x 100) miles and transport between them. It takes five minutes to travel between the two cities, no matter the distance.
Exceptional Success: The changeling can travel to a city within (Wyrd x 1000) miles.


Assumption of the City’s Heart (*****)

By using this penultimate contract with the City, the Changeling fuses with the city itself, spreading his consciousness through the wires, tunnels and steel and becoming one with his surroundings.

Cost: 5 Glamour
Dice Pool: Presence + Wyrd
Action: Extended (Five successes; each additional success grants another five minutes; number of rolls equal to Wyrd)
Catch: The changeling swallows a concoction made with at least five items native to the city; grass from a park, water from an alleyway tap, what have you.

Roll Results:
Dramatic Failure: The Changeling does merge with the city, but he feels everything: the footsteps of every person walking the streets pressing against him, the pain of the burning buildings. When the Changeling emerges from the city, he is reduced to one health level and must roll for a derangement.
Failure: The character fails to gain the connection to the city that he so desires.
Success: The character literally sinks into the ground, his consciousness spreading throughout the city. For ten minutes (plus an additional five minutes per additional success), the changeling can perceive anything going on within the city with a simple Wits+Composure roll. It is also nigh impossible to cause damage to the Changeling without causing massive structural damage to the city.
Exceptional Success: Same as above.

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