Selas

From Seattle Nwod

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[[Image:HestiaMask.jpg|Hestia with her Mask intact|left|thumb]]
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[[Image:HestiaMask.jpg|Selas with her Mask intact|left|thumb]]
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== The Basics ==
== The Basics ==
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Name: Hestia Karamanlis<br>
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Name: Selas Hestia Karamanlis<br>
Seeming: Fairest<br>
Seeming: Fairest<br>
<small>''Blessing:  Spend Glamour to increase dice pools for Presence, Manipulation, and Persuasion. There is no untrained penalty for Social skills in which the character has no dots.''<br>
<small>''Blessing:  Spend Glamour to increase dice pools for Presence, Manipulation, and Persuasion. There is no untrained penalty for Social skills in which the character has no dots.''<br>
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=== Social ===
=== Social ===
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Intimidation 2 (Stare-Downs)<br>
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Intimidation 3 (Stare-Downs)<br>
Persuasion 2<br>
Persuasion 2<br>
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Socialize 2<br>
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Socialize 3<br>
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Subterfuge 1<br>
+
Subterfuge 2<br>
== Merits, Pledges and Contracts ==
== Merits, Pledges and Contracts ==
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Allies 3<br>
Language (Greek) 1<br>
Language (Greek) 1<br>
Mantle (Summer) 3<br>
Mantle (Summer) 3<br>
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== Tempers ==
== Tempers ==
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Wyrd:  2<br>
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Wyrd:  3<br>
Clarity:  5<br>
Clarity:  5<br>
Glamour:  11/2<br>
Glamour:  11/2<br>
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Init Mod 5<br>
Init Mod 5<br>
Armor 1<br>
Armor 1<br>
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== Experience Points ==
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Intimidation 3 - 9<br>
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Socialize 3 - 9<br>
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Subterfuge 2 - 6<br>
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Occult 4 - 12<br>
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Allies 3 - 12<br>
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Wyrd 3 - 24<br>
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 +
Total:  72<br>

Revision as of 20:03, 22 January 2008

Selas with her Mask intact




Contents

The Basics

Name: Selas Hestia Karamanlis
Seeming: Fairest
Blessing: Spend Glamour to increase dice pools for Presence, Manipulation, and Persuasion. There is no untrained penalty for Social skills in which the character has no dots.
Curse: -1 on dice pools to avoid losing Clarity.

Kith: Flamesiren
Blessing: Burning Hypnotism - Once per scene, the player may spend one Glamour to surround the Flamesiren with a blazing flame-like aura. Anyone looking at the Flamesiren must make a successful Resolve + Composure roll, or suffer a two-dice penalty to all actions until the character decides to douse the aura or the scene ends, thanks to the distraction.
Court: Summer

Attributes

Strength 2 Dexterity 2 Stamina 2
Presence 3 Manipulation 2 Composure 3
Intelligence 2 Wits 2 Resolve 3

Abilities

Mental

Academics 3 (History)
Investigation 3
Occult 3 (Magic)
Politics 2

Physical

Athletics 2 (Throwing)
Brawl 2

Social

Intimidation 3 (Stare-Downs)
Persuasion 2
Socialize 3
Subterfuge 2

Merits, Pledges and Contracts

Allies 3
Language (Greek) 1
Mantle (Summer) 3
Roll 4 dice when spending a Willpower point on a Strength-based roll instead of 3; gain 1 point of Armor, permanent.
Resources 3

Contracts:
Elementals (Fire) 3
Vainglory 2

Tempers

Wyrd: 3
Clarity: 5
Glamour: 11/2

Flaw: One Eye

Health 7
Speed 9
Willpower 6
Defense 2
Init Mod 5
Armor 1

Experience Points

Intimidation 3 - 9
Socialize 3 - 9
Subterfuge 2 - 6
Occult 4 - 12
Allies 3 - 12
Wyrd 3 - 24

Total: 72

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