Classes (3.5E)

From Reydala

Contents

Core Classes in Reydala

Barbarians

Barbarians in Reydala are always fierce fighters, though they come in many forms. Many are found in Banato where one has to be strong to even survive. Others, such as Haldites and Regialians express their religious rage into doom for their enemies. However, the massive rush of the rage is not well understood by the common folk outside of those familiar with barbarians, and is likely to cause a good amount of fright. Barbarians in Reydala are quite rare (Outside of Banato, in any case), making their prescence notable when they do arrive.

Bards

The fate of bards in Reydala is tied to the whims of The Melody. Many are very independent and self-sufficent, for they never know where they will be called next. Others find themselves better serving their deity by being more sedentary, containing themselves to one region or even one city. No matter what the situation, Bards seek to spread the message of their Goddess.

(Unlike normal D&D, Bards can choose to be lawful in Reydala and are divine spell casters. They are unaffected by arcane spell failure, but must follow The Melody, therefore they cannot be evil)

Clerics

Clerics are a very diverse lot in Reydala. Their nature usually depends on their chosen deity. For example, Clerics of Lucion are often more studious and erudite, while clerics of hald are often focused on battle and strengthening themselves. As the gods play major roles in the formation of Reydala, clerics are very common all over the world.

Druids

Masters of the forests, druids have spread throughout Reydala to protect all of her flora and fauna. Most druids worship a pantheon of all the elemental goddesses, though Terrema often comes out as the more favored. Druids are most common among heavily wooded areas, with Walstad having the most of any nation. Druids are still very rare in most corners of the world, protecting the whole planet necessitates spreading yourself somewhat thin. Your average commoner is unlikely to know what a druid is, as they most often stick to their groves, seldom visiting towns and cities.

Engineers

(see Engineer)

Fighters

Fighters serve a multitude of roles in Reydala, often the backbone of the many armies and militia that scatter the globe. If they choose to worship a God, it is usually among the more martial deities such as Regial, Triana, or Hald.

Monks

Monks strive to push their bodies to perfection, turning their fists into weapons stronger than any blade. Many monks choose to worship Cyphus, though there are also a strong faction supporting Hald. No matter their spiritual aspirations, monks are fearsome opponents and trusted allies, though they are quite rare.

(Unlike Normal D&D, Monks can choose to be any alignment and can multi-class freely)

Paladins

Favored souls of the Gods, Paladins strive forward to put an end to evil with their holy blades and divine spells. Most Paladins in Reydala are called individually to serve their Deity, a process which differs depending upon the God or Goddess in question. Regial calls the vast majority of Paladins, and there are many Organizations of Regial Paladins throughout the world, the greatest of which being The Regal Knights.

(Unlike Normal D&D, Paladins can multi-class freely, but still must retain their alignment at all times)

Rangers

Scouts of the woodland, Rangers and Druids are often working together in Reydala to protect groves and forests. Like Druids, they often worship the entire elemental pantheon, though Terrema again usually is the most favored. Rangers are most common in Walstad.

Rogues

Much like fighters and clerics, Rogues can be found all over the globe and are a diverse lot. Good rogues usually lean toward Triana or Ragnae, with evil rogues usually in line with Hald or even Laviege. Most rogues are independent, though organizations do exist and are usually based in urban settings.

Sorcerers

Reydala Sorcerers call upon a power that seems to come from within themselves to affect the world around them. Sorcerers were the first practitioners of magic, appearing in the year 1246. Although it's unclear, many sages speculate that Lucion's first attempt in passing arcane magic to mortals involved implanting the power to manipulate unreality directly into mortals themselves. From there, countless mortals awakened to strange powers only controlled later in life. Those of a Sorcerer's bloodline have a much higher chance to awaken as a sorcerer, though it is not guaranteed and seems to be ultimately up to chance.

Wizards

Appearing in the year of 1275, wizardry spread quickly after Lacius first broke the code to deciphering mortal magic. They are usually centered around Libraries of Lucion where the ways of magic are taught, but the pursuit of magic is still largely secular. As a condition of their training, wizards are forbidden to invoke arts that mutate reality, and such casting will often draw the Ire of The Enforcers. The road to becoming a wizard often takes many years of strict training, and even then many fail to reach even the level of cantrips. Many parents that wish for their children to become wizards will send them to live at the libraries before they reach their teenage years to get a head start in this process.

Prestige Classes

Most core Prestige classes can be found in Reydala much like their normal D&D counterparts, usually the only consideration with the transfer will be the fluff, and Reydala is expansive enough to cater to most any needed organization or system. There are also some prestiege classes that are unique to Reydala:

Regal Knight

(See Regal Knight for class info, or The Regal Knights for background information)

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