Pokemon Gold & Silver Version

From Pokelibrary

  • Pokemon Gold & Silver Version
  • Release:October 15, 2000 (USA)
    November 21, 1999 (JP)
  • Devloper: Game Freak
  • Publisher: Nintendo
  • No. of Players: 1-2
  • Genre: RPG Platform Game
  • Console: Nintendo Gameboy
  • Rating: E For Everyone (+6)

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Contents

[edit] Time

A time system was introduced. At the beginning of the game, Professor Oak is woken up by the player before the traditional intro sequence. He asks the player the time, then the day of the week. The game’s clock is set accordingly. Afterwards, the protagonist’s mother will ask about Daylight saving time.

Throughout the game, Pokémon appearances are influenced by time of day; morning, day, and night. Hoothoot, for example, only appears at night (since it’s an owl-like Pokémon). On specific days, people will appear at specific locations and give the player items. On Tuesday, Thursday and Saturday, the bug catching contest is held in the national park. Lastly, in the tunnels underneath Goldenrod City, there are shops and stalls where people appear at specific times on specific days. Depending on the day of the week, either "Pokémon March" or "Pokémon Lullaby" can be heard on the Pokegear radio. Only one of them will play each day. In other words, the player could listen to Pokémon Lullaby as much as he or she wanted to that day, and the next day, he or she could only listen to Pokémon March. Pokémon March raises the chance of a Pokémon appearing when the player walks into the grass, while Pokémon Lullaby decreases that chance.


[edit] Type changes

Two new types were introduced, Steel-type and Dark-type. These two types serve to balance the Psychic type, whose only weakness consisted of Bug-type moves; however, Bug-types lacked any powerful offensive moves in past games. In the second generation games, moves like the powerful Megahorn (120 power move with 85% accuracy) were added. Ghost-type moves are also now super-effective against Psychic-type Pokémon, as opposed to not having any effect previously. In addition, the Steel and Dark types also balanced the Fighting type, which was only "super effective" against Normal, Ice and Rock types; Steel and Dark are both weak against Fighting. Steel-type Pokémon are known for their very high defense; they are highly resistant to many types and their moves are strong against Ice- and Rock-type Pokémon. Dark-types are immune to Psychic-type moves and have moves with malicious-sounding names, like Bite and Thief. Dark-types are also strong against Ghost-types, thus being the only type that has an attack advantage over Ghost-type Pokémon besides Ghost-type moves themselves.

Another major change from the original series was the splitting of the Special stat into Special Attack and Special Defense. Again, this increased aspects of strategy, for Pokémon were now more specialized. Some were good special attackers, while others were better physical attackers; the same now held true for defense and special defense. For example, Cloyster has a decent Special stat in Red/Blue/Green/Yellow, but in all later games, has a decent Special Attack, but low Special Defense.

Some type match-ups were changed as well. In Pokémon Red and Blue Ghost-type moves had no effect on Psychic-types; this was changed to super-effective as it should have been. Poison-types originally were effective against Bug-types and Bug-types effective against Poison; this was changed to Poison doing normal damage to Bug and Bug becoming not very effective against Poison, seriously limiting the effectiveness and usage of Bug-types and Poison-types. Ice-type moves were also made not very effective against Fire-types (previously they did normal damage). In this version several moves had their type changed. For example, the move Gust was a Normal-type in the first generation games but is now a Flying-type move; the move Bite was a Normal-type move in the first generation, but now is Dark-type. The species Magnemite and Magneton are now Electric/Steel types and Onix has an evolved form called Steelix, obtained by trading Onix while holding a Metal Coat.


[edit] Holding items

A new feature, Pokémon being able to hold items, raised the bar for strategy, because players could use held items to outspeed their rivals (Quick Claw), heal ailments (berries), restore HP in battle (Leftovers), boost element-specific attacks (Miracle Seed), or increase the Pokémon's happiness (Soothe Bell), among other uses.

Held items can be acquired on their own, but some are found already attached to Pokémon. For example, trading a Kadabra/Alakazam may result in obtaining a Twistedspoon, which is the only way to obtain this item. If the Pikachu that is given by Oak at the beginning of Pokémon Yellow is traded to Gold or Silver, it will be holding an item called the Light Ball, which doubles Pikachu's Special Attack power. Because of this, many players do not evolve their Pikachu and instead keep the massive power boost. Many other wild Pokémon hold items too, such as Leftovers from Snorlax and Lucky Punch from Chansey.


[edit] Breeding

Main article: Pokémon breeding With the introduction of breeding, all Pokémon belong to one or two breeding groups. It is important to note that legendary Pokémon cannot be bred; they are genderless, and will not breed, even with a Ditto (which can breed with any Pokémon capable of breeding).

A baby Pokémon will be born when a male Pokémon and a female Pokémon that share at least one breeding group are left at the Pokémon Daycare. In the case of Pokémon that are always male (Hitmontop, Nidoking, Tauros, etc.), or Gender Unknown group Pokémon (Magnemite, Voltorb), the only way to produce a baby from these species is by breeding them with a Ditto.

A baby Pokémon will inherit the species of its mother (or non-Ditto parent in the case of a Ditto breeding) and inheritable moves from its father (when it’s not a Ditto). Fathers always pass down TM moves that the baby’s species could learn, which are valuable (since some are only obtainable one time). If both parents know a move that the baby could learn by increasing its level, the baby is born knowing that move as well. Fathers may also pass down special moves called “Egg Moves” to the baby that it would not normally be able to learn by leveling up or evolving.

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