Category:2.6 Skills
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Introduction
Character Development
Races
Age, Money, and Gender
Adventure Points and Levels
Attributes and Adjustments
Life Points and Healing
Skills
Artistic Expression
Carousing
This skill encompasses such past-times as drinking, bar-hopping, and chasing members of the opposite sex. It also entails the ability to persuade others in a most striking way. For a target who refuses to be persuaded by the user, the user musr roll a Blue on the Effects Chart after already subtracting the target's Psyche percent from the user's Carousing skill. If the result is a 0 or a negative number (-3) the carouser is unable to persuade the target.
Computer Studies
Crafts and Arts
Gambling
History
Law Status
Mechanical Engineering
Personal Combat
Planetary Climates
Starship Operations
Starship Weaponry
Streetwise
Articles in category "2.6 Skills"
The following 3 pages are in this category, out of 3 total.