Category:2.6 Skills

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Contents

Introduction

Character Development

Races

Age, Money, and Gender

Adventure Points and Levels

Attributes and Adjustments

Life Points and Healing

Skills

Artistic Expression

Carousing

This skill encompasses such past-times as drinking, bar-hopping, and chasing members of the opposite sex. It also entails the ability to persuade others in a most striking way. For a target who refuses to be persuaded by the user, the user musr roll a Blue on the Effects Chart after already subtracting the target's Psyche percent from the user's Carousing skill. If the result is a 0 or a negative number (-3) the carouser is unable to persuade the target.

Computer Studies

Crafts and Arts

Gambling

History

Law Status

Mechanical Engineering

Personal Combat

Planetary Climates

Starship Operations

Starship Weaponry

Streetwise

Articles in category "2.6 Skills"

The following 3 pages are in this category, out of 3 total.

2

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