Raha Muren

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Contents

[edit] Basic Character Information

Name: Raha Muren
Caste: Chosen of Serenity
Concept: Orphan "brought into the fold."
Motivation: Make Creation safe and peaceful again.
Anima: A soft halo of blue light

[edit] Attributes and Abilities

[edit] Attributes

Physical: Strength 2, Dexterity 4, Stamina 2
Social: Charisma 3, Manipulation 3, Appearance 5
Mental: Perception 3, Intelligence 4, Wits 3

[edit] Abilities

Caste: Craft 4, Dodge 3, Linguistics 2, Performance 3, Socialize 4
Favored: Resistance 3, Martial Arts 4, Medicine 3, Occult 2
Other: Athletics 2, Melee 1, Lore 3, Stealth 1, Awareness 2, Bureaucracy 2, Presence 2, Integrity 2, Larceny 2, Investigation 1, Ride 1

[edit] Advantages

[edit] Backgrounds

Influence 2: Raha is well-known in a few small neighborhoods as a young healer and storyteller; he makes weekly sojourns into some of the poorer districts armed only with a gentle smile and his medical tools.
Wealth 2: Raha has the Wealth background, but his parents' estate has long since been dissolved and he lives with his sifu. He receives money as a stipend. Artifact listing below.
Manse 3: The Spire of Azure Tears was once his mother's personal vacation home; now it serves as a level-3 Sidereal-aspected manse. Raha makes use of the guardian gem that it produces, set in a skin-mount amulet just at the base of his collarbone. Sifu 3: Silent Mournful Starfall, a Deheleshen physician who is now a centuries-old experienced Reckoner (and harbors secrets of her own regarding her student's predecessor).
Backing 2 (The Night Sky Regime): Raha is something of a fixture in certain circles, if simply as "Starfall's boy." He's too young to hold a position of serious clout or consequence within the State itself, but he's well thought of by most people in his social circle and is expected to go places, and often acts as a sort of unofficial PR for the Regime in some districts of the city.
Savant 3: Raha has had a fairly thorough formal education and has an innate understanding of First Age technology and techniques.

[edit] Artifacts

Artifact 1: Starmetal serpent-sting staff, stats below
Artifact 1: Starmetal hearthstone bracers, stats below
Artifact 1: Starmetal chain shirt (+5B/3L, 3L/3B hardness, -1 ext penalty to damage rolls)
Artifact 1: Silken armor (+5B/3L)
Artifact 1: Resplendent personal assistant (see Wonders of the Lost Age)
Artifact 1: Collar of dawn's cleansing light
Artifact 1: Winged messenger bauble
Artifact 1: Heaven thunder leaves (starmetal-reinforced, add 1 die to Dex/Cha+Perf rolls when used for storytelling or dancing. can also be used in combat, stats as artifact war fans, see below.)
Artifact 1: Rod of body cleansing
Artifact 1: Silver brush
Artifact 1: Perfected boots
Artifact 1: Aegis-inset amulets. Reduces armor and weapon attunement costs by 1m.

[edit] Willpower, Virtues, and Intimacies

Willpower: 6
Virtues: Compassion 4, Temperance 2, Conviction 2, Valor 2
Intimacies: The Unconquered Sun, Silent Mournful Starfall, his family

[edit] Health and Essence

Health: -0/-1/-1/-2/-2/-4/Incap
Essence: 3
Personal Essence Pool: 12
Peripheral Essence Pool: 34
Experience: 42 XP // Banked: 12 XP

[edit] Charms

[edit] Performance

  • Perfection in Life
  • Defense of Shining Joy

[edit] Investigation

  • Efficient Secretary Technique

[edit] Medicine

  • 2nd Medicine Excellency

[edit] Integrity

  • 2nd Integrity Excellency

[edit] Larceny

  • Avoiding the Truth Technique

[edit] Dodge

  • Absence

[edit] Resistance

  • Optimistic Security Practice

[edit] Craft

  • Excellent Implementation of Objectives
  • Mending Warped Designs

[edit] Awareness

  • Prior Warning

[edit] Socialize

  • Shun the Smiling Lady
  • Cash and Murder Games

[edit] Martial Arts

[edit] Celestial: Fate-Touched Hero Style

[edit] Colleges

  • The Ewer 2
  • The Peacock 1
  • The Sorcerer 1
  • The Sword 1
  • The Pillar 2

[edit] Combat Statistics

[edit] Defense Statistics

  • Dodge DV: 5 (7 w/DoSJ)
  • Parry DV: 7
  • Mental Dodge DV: 6
  • Mental Parry DV: 5

[edit] Soak

  • Unarmored
    • 2B/1L/0A
  • Armored
    • 12B/7L, hardness 3L/3B, -1 ext penalty to damage rolls

[edit] Combat Statistics

  • Clinch
    • Standard: Spd 6, Dmg +0B, Rate 1, Tags C,N,P
  • Kick
    • Standard: Spd 5, Dmg +3B, Rate 2, Tag N
  • Punch
    • Standard: Spd 5, Acc +1, Dmg +0B, Rate 3, Tag N
  • Heaven Thunder Leaves (Starmetal-Reinforced)
    • Standard: Spd 4, Acc +4, Dmg +4L, Def +3, Rate 3, Tag M
  • Starmetal Seven-Section Stave
    • Standard: Spd 5, Acc +2, Dmg +13B, Def +5, Rate 3, Tag P, M, Attune 5m

[edit] Personal Information

[edit] Appearance and Personality

Raha is a product of his environment: beautiful, charismatic, and bright, as befits the youngest child of a Golden Hero Vassal. Those who meet him see a slight, slender-framed boy balanced on the cusp of manhood, with long, thick mahogany hair kept artfully bound out of his eyes but styled in a way that shows his looks to full advantage. His complexion is vaguely bronzed and his voice quiet and cultured, betraying the fine upbringing of a child of a former ruling class. He has deep cerulean blue eyes and (usually) a wry, slightly lopsided smile on his flawless face, and usually dresses in fine robes - in some combination of blue, black, and white.

(Quick and dirty bust-sketch can be seen here.

In personality Raha is compassionate and easygoing, and is friendly to pretty much everyone he meets. While he is not (and never has been) prone to a quick temper, a certain sadness always seems to lurk in his eyes. For the most part he seems like a mild-mannered, intelligent and well-adjusted Joybringer... except for frequent nightmares, an intensely adverse reaction to unexpected physical contact and small enclosed spaces, and a single noticeable gap in his memory.

[edit] History

Many only know the Night Sky Regime as traitors and usurpers, and their detractors would certainly paint them as such. They would likely be very confused to see as one of its officials a fresh-faced young Sidereal with a gentle demeanor and a deep empathy for the suffering of Creation's people, a boy whose naivete is almost outstripped by his fierce idealism.

It is even more confusing when they discover the details of his background, for young Raha has every reason to support a Solar hegemony.

He is the youngest son of Sachairi Muren the Radiant Dowager: an ancient Twilight Caste Solar well-known within the Deliberative for her work in creating artificial life forms (and, later on, for her experiments in necromancy that began when her first daughter died unexpectedly while she was away on business many centuries ago). She largely kept to herself in the city of Sperimin, where she held a position within the great academy there as the expert on genesis craft. It was in Sperimin that Raha was born, a scant handful of years before the Final Calibration Feast that changed the entire world.

Raha actually does not remember most of the night his mother's manse was destroyed, or the deaths of his older siblings - or the deaths of his parents, for that matter. He was able to hide from the Dragon-Blooded for a time, but he doesn't remember hiding either. The other Sidereals were barely able to trace his horoscope in time to realize that he was the scheduled replacement for a well-regarded Chosen of Venus named Haris Mistral, who had died for her refusal to aid the Usurpation.

When they found him, he was alive but unconscious, half-smothered by the bodies of three older mortal sisters who had died trying to protect him.

Silent Mournful Starfall, his current mentor, was relieved to have found him in one piece, and immediately set to work guiding the boy's education (along with other small matters), carefully shaping his beliefs so that as he grew he would remain loyal to the newly established government of the Night Sky. While he was only five years old when his family died, it was better to be safe than sorry. These days, Raha lives with his sifu and guardian as her foster son.

What no one realizes, not even the Chosen of Serenity himself, is that his memories of both this life and the last are slowly beginning to resurface. It remains to be seen whether he'll regain his full memory, come to terms with what happened, and continue his current path... or if the horror of his family's slaughter combined with the memory of his murder will turn him against the Night Sky Regime - and send him straight into the arms of the Rebellion.



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