D&D: MHW : Replace it with your own

From Create Your Own Story

As you think, you have somewhat of an idea. Each wizard have a unique mark that distinguish themselves. A signature, like a true name in ways of the arcane. You bring out your finger and press the rune. After a few seconds of concentration, you manage to abjure the rune from the bracelet. As soon as your done, you craft your own rune where the old one used to be. You examine the aura, taking a few minute and notice that the alteration seems to have worked. The magic seems to be acting...different. This could still be dangerous though...

What do you do with the cursed bracelet?

D&D: MHW : Go back to Marianne's shop

D&D: MHW : Head directly for Arahel's tower

D&D: MHW : You try to find a test subject

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