D&D: Go out into the wilds to seek the plants.

From Create Your Own Story

Most of your adventure is quite uneventful. The most excitement you have seeking out the clearings is a false alarm with a wild boar. Before long you've plucked several of the oddly-shaped leaves, enough to nearly fill a modest pouch. Finally, you come upon another clearing. But this one is different. In its center is a pool of calm, clear water. You dip your hand into the water - it's very warm. You glance around, but other than the birds, you hear nothing suspect. Smiling, you begin to disrobe, laying your things neatly on a mossy rock before slipping into the comfortably warm water.

Your mind wanders, and eventually decides you are in need of some special attention. You slip your fingers into your netherlips and play a bit. You make a leisurely pace - you're in no hurry to finish, preferring instead to make this one last. After a while... so very close...

Snap!

You jolt to attention at the noise. You look around attentively, listening carefully.

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