D&D: Bane is your god and his symbole is a fist in a gauntlet

From Create Your Own Story

As the touch of your finger reaches the talisman, you find comfort in your faith. You start to push away the nightmare in the past and focus on the present. You take a look around you to find the dark and cold stone wall of the church of Bane.

Bane, the god of tyrannical oppression, hate and terror, has a large and very organized clergy. He is feared among his faithful and feared even moreso by the unfaithful. His church has a very strict hierarchical structure, with strictly defined roles. Subservience and submission is demanded of those within the clergy.

Being located near Waterdeep but not within the town itself presents an advantage.

You are not bothered by the sounds of the city. But in this morning, the silence is deadening. You move the dark blankets aside and get up before starting to get ready.

After bathing and shaving, you braid your deep red hair into a functional plait, tying it off behind you with a leather thong. You also hide a thin but sturdy sheathed knife in your hair, and pin it with a pair of stiff steel pins.

The lacy black lingerie you adorn yourself with mainly serves to provide support and protect your womanly parts from chafing in combat, but the fact that it sensually enhances your charms in front of the mirror is by no accident. It may not speak to the utter dominance of does on the battlefield, but there are several ways to dominate people in this world.

You grin before getting the rest of your gear, your black, simple tunic with crimson accents ends with a skirt, it drapes loosely but cannot entirely hide your womanly curves of your waspish waist leading into your hips. Your jet-black chainmail hauberk, tied below your chest and cinched by a belt at your hips, reaches all the way down your thighs with cuts in the skirt for mobility. Tucked in your clothing are several hidden weapons, in case they become necessary. Your red cape signifies your faith, as well as your rank within. Paired with thigh-high, steel-reinforced, black leather boots, you truly look dressed to kill.

You move your trusted light mace from it's nightly position on your nightstand to a clip on your belt before walking out the door into the halls, still darkened despite the daylight.

D&D: You are summoned by the senior cleric

D&D: You wonder what is going on in the dungeons

D&D: You decide to go into town

D&D: You venture forth for adventures

D&D: You go down the church's barracks

D&D: You head to the training ground

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