Talk:Main Page

From Cod

Gravity = 9.8 m/s

Discuss

Metric

I don't know what you're talking about it's 32 ft/s

--71.116.186.200 22:40, 19 January 2006 (PST)MTS

9.8 m/s^2, technically

Oh, and why's there gravity if there's no massive, physical body? <insert force here> is responsible for simulating artifical gravity.

Or maybe there should be a planet?

--71.116.186.200 22:42, 19 January 2006 (PST)MTS

It's all a clever illusion! Gravity doesn't exist in the Cleft, but don't tell anyone that, because once they figure it out there'll be nothing holding them to the earth.

Really though, a planet might be the easiest way. We're going to have to have another planet (Zebes), and we've already got a space station. It's really hard for those things to stay up if they're not orbiting, I hear.

--Administrat0r 00:13, 20 January 2006 (PST)Ben

Gravity. Why not just say that one of the mana spirits, or one of the immortals for that matter, is enforcing gravity within the Cleft? I don't know which one of us would really be best suited for that, considering the fact that most of us have been tied up with the aspects of the cleft its self, and not the outlying forces that hold it all together.

If we are sticking to the plane theory, maybe one of the immortals should be reassigned to handle gravity and other physical laws like that. That would solve the problem.

-- Jango [January 21, 2006]

If this has been dealt with in other pages - like, the physics page - can we get rid of this? --Shionjin 19:35, 7 March 2008 (EST)

It's all hidden away and displays our COLLABORATIVE CREATIVE PROCESS, it's good clean family fun to keep it around.

--Ben

Comments / Questions

I've surfed through the wiki a bit now and I have some questions and comments.

What are the opinions of posting maps in the area descriptions, or just linking to maps on the main page?

Can we put references to the games that these random things come from in here somewhere? It'd be nice for us who aren't quite so much in the know, or just those of us who are uncontrollably anal. :D

What's the opinion on making pages for different quests available and more detailed pages on the areas? Giving people the option to read or not read the walkthroughs for these would be necessary of course.

Along with my suggestive theme of more detail, what about detailing the classes and races more in here, even including pictures from the main non-wiki page and links to ability descriptions, so on and so forth. I mean, really get anal here.


Of course, 'cause these are my suggestions, I'd be willing to do what I can to help with all of these, even doing all the work on some of the earlier suggestions, as best as I can. I just wanted to make sure all this stuff was okay first.

--Shionjin 20:05, 7 March 2008 (EST)

Players like maps, but we don't want to map out everything; exploration is the name of the game and flaunting our secrets kind of ruins that. We should use discretion on how much we want to tell the player and so far we've been way on the cautious side.

Quest info is right out. Even little quests like the truce-area treasure hunt and the imp warrens should not be described here.

Using the main website as basically a portal for the wiki is probably a solid idea considering the wiki is easier to update and as such gets updated more often. This can also put all the information handily in one place. Even now, the area links on the main website point to the wiki instead of little subpages. I will probably expand on this idea more in the future.

Linking to specific abilities is a pain in the ass because the skills pages consist simply of large tables rather than sections with discrete headers.* Our wiki is not meshed together extremely well, especially on the big chunky technical info type pages, but I think formatting everything would get very messy if it was intertwined like a normal wiki, due to the fact that a lot of it is just big lists.

(* this was 100% my doing and i did it on purpose)

-- Ben


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