Inuyasha II: Kagome's Quest(NES Hack)

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Inuyasha II: Kagome's Quest is a NES Hack of Castlevania II: Simon's Quest developed by Konami in 1987 for the Famicom Disk System. In 1988, it was ported to cartridge format and released in North America for the Nintendo Entertainment System.

The game features Kagome and takes place in 1898, seven years after the first Inuyasha game.

Castlevania II: Kagome's Quest was the first game in the Inuyasha series to venture away from straightforward side-scrolling gameplay, featuring a single continuous map and some role-playing game-like elements.


[edit] Storyline

After Inuyasha delivers the coup de grâce to the Prince of Darkness in Japan, Naraku places The Jewel of Four Souls upon him that would send Inuyasha to Yōkai form unless Naraku is revived. Moreover, his minions are once again stirring throughout the land of Japan, ravaging the many villages and terrorizing the townsfolk.

Kagome takes up the legendary bow, Kyudo, once again and travels in time to the towns of Japan. In her travels, Kagome liberates people and seeks their help as she searches for Naraku's body parts, hidden in the five dark manors of Berkeley, Bodley, Brahms, Rover, and Laruba.

Once all the parts of Naraku's body are gathered, Kagome takes them to the ancestral home of the demon, Tokyo, and revives him. Fighting him once again, Kagome finally succeeds in ending Naruka's curse; this time finishing him for good.

[edit] Gameplay differences from Inuyasha

  • Any location can be revisited at any time.
  • All Kyudo upgrades are permanent, and it is also possible to downgrade the Kyudo by buying a weaker version.
  • There are no Tessaigas in the game. Instead, jewel shards are gained by killing enemies.
  • A subweapon, once obtained, is permanently kept in Kagome's inventory, and can be equipped at any time.
  • Double and triple shots also exist.
  • Kagome gains experience and can level up. However, the only discernible change is that she adds bars to her life meter and takes more damage when attacked. Once Kagome has leveled up in a location, she can also any more experience points there.
  • The "enemy meter," used to show the HP of a boss in the previous game, is still present.
  • The Smashing Top and weeping mushroom subweapons from the original game do not appear in any form. The Boomerang Bone appears as an item, though not as a subweapon. Spell Scrolls reappears, but its effects have been split between two weapons.
  • There is no time limit in Kagome's Quest. However, there is a timer which keeps track of how long the game has been played. This is used to determine which ending is shown.
  • The day and night system was added to the gameplay. At certain times, the game will swap from daytime to evening. In the evening the roads of Japan are more dangerous than the daytime; monsters will be roaming freely in the town and enemies in the forests are much stronger (while rewarding double the normal amount of hearts dropped by slain creatures.) The town shops and shrines also close at night.
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