Robin's Workshop/Kat and Ana

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The Dreaded Curse of the Assist Trophy has struck and struck hard in November's Smash Direct, blow after blow, we saw multiple fan favorites get struck down in flames. Their hopes of ever crossing the threshhold into the official Smash Bros. Roster dashed upon their moments in the montage gracing the computer screens. Considering Sakurai's mentality to treat each Smash Game as his last, this leaves little room for hope towards such necromancy and is further reason for some to dispise the man who put his blood, sweat and tears into everything he does. But there is a way to fight back against this trend: Hybrid Fighters. Originally imagined by Deviantartist MASTER-RAiNBOW, Hybrid Fighters retain their roles as Assist Trophies whist also being Fully Playable in the roster. On one hand, when the option of Assist Trophies is turned ON when one such Hybrid Fighter is selected, then the corresponding Assist Trophy will not appear until the Hybrid Fighter runs out of Stock. Conversely, if the Assist Trophy lands a KO as an Assist Trophy, then it can re-manifest as the Hybrid Fighter in question. This could be perfect if you're an eavesdropping combatant looking to photobomb an already in progress battle or a defeated player looking to get back in the game!

To test this theory, we should have a crack at creating one such Hybrid Fighter with a pair of blades that were left out despite crossing over from Brawl to the Wii U and 3DS interpretations of Smash. -Kat and Ana- Making their debut in the original installment of the WarioWare series, these two tykes have been consistent faces among the greedy microgame mogul's employees ever since, even appearing in Rhythm Heaven Megamix as part of a tribute to the then-dormant subseries of the Mushroom Kingdom's legacy.

With that said, let's focus our sights onto the wonder twins themselves and what do we have another dynamic duo gracing the roster. Yes, this will have that infamous Ice Climber Wobble that's been a useful tool in Melee's Metagame. But it also has plenty of other tricks both from Melee and their home series, proving to be a unique blend of the two contrasting pools of ideas. Depending on whether or not those willing to leave their realm of wavedashing for a spell care about being accurate to their characters, we could see another two-in-one Ice Climbers-type deal with speeds that can keep up with Pikachu but can end up knocked back as far as a Jigglypuff main at a moment's notice.

Or if they're too afraid of Current Year's clown world tyrants aligned to the unicronic left wrongfully accusing them of petalphilax in one of countless other #MeToo conspiracies, then we could see a repeat of what happened with Tiny Kong occur here in Smash to catapult the two through puberty into a more balanced Sheikah-type with Spacie elements. Keeping up Fire Emblem legends like Marth Lowell only to find the blue blur among others running circles around the both of them. Either way, their basic attacks and arials will be sampled from Melee's metagame down to the Shine being the Guard Special.

But all these tilts and arials with one special as the cherry on top is all those rodents are set to get out of them, because it'll be a showcase of the character dynamics of the leading ladies of the hour from here on out to ensure that there is some familiarity to keep them true to their roots at either age. Starting with their grab, the move itself sees Ana dash forward her foe for a full nelson akin to one of the techniques from the black mark left on every fangame in Smash while Kat rushes immediately after whether or not the move connects. On top of the usual use of a garb, this unique grab has potential for horizontal recovery but leaves either sister open to a meteor smash. Some throws see Ana flop onto her back to kick her foe up into the air for Kat to kick in any direction she sees fit. Roundhouse kick for back throw, knee drop for down throw, flip kick for up throw and for the forward throw: soccer kick to the face. Alot of kicks, makes sense for kunoichi such as themselves. Likewise their Smash attacks can use another signature weapon of ninjutsu, the handy katana. Up Smash can be a skyward slash from both sisters, side smash brings a strike downward on both sides, down smash is a sweeping strike circling the ground around them.

Closing in on the Specials, we have an added emphasis on one-on-one teamwork that isn't possible on any other handheld: 3DS, I'm looking at you. Standard Special has the two go in opposite directions spinning in a barrier of dancing sakura blossom petals before returning to the spot they were beforehand with the distance being farther away the longer you hold it and the ability to just have one Sister do the homing spin just by flicking the control stick left or right, east or west, jobs or mobs, whatever your pole. But be careful, because the return spin won't stop without either sister until you run out of momentum. Up Special can see one sister leap off the shoulders of another and pull them up for a spinning slash strike immediately after, Side Special is a one-two sword strike that's sharp and to the point for ranged combat but deals less damage on the first strike than it does with the other. All these moves are excellent tools for recovery when Both Sisters are in play, but falter if only one twin remains. Likewise, the Down Special sports a zoning mechanic wherein one sister twirls at a breakneck speed while the other sprays needles all around... that is, if you keep both sisters alive that is. You can also spike opponents with their strong legs when you do it in the air like an antithesis to Link's Up Special. Finally for the Final Smash, Kat and Ana refined their manuver from their Assist Trophy days to have fire and ice in their soaring strikes as each slash gets faster and faster and bring it home with a whirlwind of sakura blossoms to blow away the foes they've caught in the crossfire. This attack displays a sense that they had honed their skills over the decade since their debut in Brawl, whether or not the design they sport displays such a decade is up to the developers.

But for every Bandana Dee, there is a Son Goku. Where do Kat and Ana lie on this spectrum? Well, considering the moveset I laid out for them is fashioned from the old style of Smash Movesets... I wouldn't hold my breath. The name of the game these days is accuracy, if you can't even throw in one gimmick from their games then why bother putting them in? That's the core roadblock for mainstream development so this is sadly another job for the underground, be it in modpacks or sprited games, these two can avenge their cut from Ultimate there instead of the project outline uptown. But what are your thoughts on their prospects? Let me know in the comments and be sure to suggest new fighters along the way. Thank you for watching and until the next project, the workshop's closed!

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