Trodenhiem

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Revision as of 18:30, 28 October 2008 by 78.148.121.237 (Talk)
The Empire of Trodenhiem
sotroflaguploaddq1.png
Flag of Trodenhiem
National motto: Upon the Earth and Among the Stars
National anthem: Through the Fire and the Flames
Trodmap.jpg
Map of Trodenhiem
Region Liberalia
Capital Trodenhiem
Largest Cities Geddon, Sparta, Novgorod, Ligonza
Spoken Languages
  Official
  Unofficial

Trodonian
Cadian, Aramath, Atholonian, Promethiun, Cassiun
Government
High Chancellor
Unitary Constitutional Monarchy
Don Elric Voltaire
Heads Of State
Emperor
Empress

Konstantin I
Kathryne I
Founded
Trodonian Empire
circa 5000 BC
112 BC
Population
 • 2008 census
 
7,348,000,000
Currency 1 Universal Credit (C) = 100 Drok (d)
Constitution Written Document, 2003 - Present

The Empire of Trodenhiem, also known as the Imperial Union of Trodenhiem, the Trodonian Union or simply Trodenhiem (Pron: Trod-en-he-em) is a sovereign state located south of the Laothinian Landmass, East of Forthampton and West of the Caldari State. It is a nation encompassing a large continental landmass known as the Trodonian Continent or simply Trodonia, which is a collection of large continental islands with a vast number of smaller islands dispersed around. Trodenhiem has no land borders, however shares a maritime border with Prasser and Etombia. The Trodonian Continent is surrounded by the Cadian Ocean (also known as the Forthamptonian Ocean) to the west, the Straits of Tzen to the north, the Atholonian Sea to the east and the Trodonian Arctic Passage to the south. The Trodonian Sea seperates the landmasses of Trodenhiem and surround Jakocz, Trodenhiem's central landmass. The landmasses, with exception to Jakocz, which is now a high security military base, are linked to one another by a series of vast tunnels known as the Pan-Trodonian Maglev Tunnels.

The Empire is Unitary State with a constitutional Monarchy which possesses huge Executive, judicial and legislative power, though it usually restricts itself to a purely executive role. The elected government headed by Don Elric Voltaire oversees the day to day running of the nation as well as being the body the sees to the running of the conomy and civil service. The current head of State is Emperor Konstantin I. Trodonian influences, both cultural and technological are widespread, especially in the Caldari State and more recently Forthampton and Armoria.

Trodenhiem is an economically developed nation with the Third Largest economy in Paradisia, after the Corporate Union and Latagon, having recently overtaken the Caldari State, Loslakia and Forthampton. This is partly due to the fact that Trodenhiem was the world's first and still is the most dominant industrialised country on the planet, despite recent cut backs in the industrial sectors in favour of more commercial and financial markets. The Empire has been one of the world's foremost superpowers since 1948, after the Trodonian Civil War when the industrial capacity of the nation boomed. Trodenhiem is now one of the world's foremost nations and is in the top 5 most powerful nations, with the second highest defence spend and highest percentile defence spend. A former member of the Union, Trodenhiem has since opted out and continues to be an independant nation. The marraige of the Emperor Konstantin I to Forthamptonian Princess Kathryne (Katherine in Forthamptonian) has formed an unooficial alliance and diplomatic union between Trodenhiem and Forthampton.

Traditionally Trodenhiem has been close allies with The Caldari State, the traditional rival of Latagon, and for a long time enjoyed close bonds with Northern Sushi and Loslakia among others. While not Latagon's traditional rival Trodenhiem has become the main rival to the Grand Republic, especially during the rule of Viktor Stomalkov in the 1990s. However recent ties with Forthampton combined with a political and social revolution in Trodenhiem have cause Trodenhiem to shift out of the Caldari circle of influence and into its own which is on the verge of becoming closely linked to Latagon.

Contents

History

Early History

Trodenhiem was founded by Julian I in circa 5000 B.C. Juilian was the head of a large nomadic people called the Trodden, with his people they settled in the central plains of the Troden Continent in what is now the Empire, they settled a village called Capita, later to become the Trodonian Capital. Initially they lived in clans and villages, however as threats from neighbouring tribes increased, they were forced to fortify, thus the traditional walled towns began. Initial these walled towns were little more than tribal settlements surrounded by pallisade walls, however by 350 B.C. thier culture was so well developed that they followed a traditional Greek architecture, and had constructed large stone fortifications around towns and cities of stone and mortar. This lead to the Trodonian Classical Golden Age, an age where the Trodden people flourished, thier architecture became known across the world, sharing similarities to both Greek and Roman work. They constructed merchant fleets and thier military traditions of armoured spearmen equipped with short swords known as Palatine Phalanx Hoplites made them successful as an expansionist force.

As the population multiplied it became apparent that Despotism could no longer support such a large populace nor award them the respect of the other nearby civilisations, and under the rule of Titherius I the despotism became an Imperium of unified Trodonian tribes, that came to be known as Trodenhiem. The cities united under one flag and the military grew, as did thier populace. As the Golden Age progressed as did thier technology, they began to make more use of heavy cavalry and by 230 A.D. they had developed thier own equivilent to the Byzantine Cavalry, named the Palatine Pranoi Aligon. With thier expansion complete, thier economy boomed to epic proportions, they traded with everyone, and few dared to make war with them.

Medieval History

The Empire had flourished conquering the nearby tribes and nations, and grew in size and wealth. By 1500 A.D. Trodenhiem was established as a major power on the Trodonian Continent, famous for its mounted soldiers and technologically advanced arquebusiers, thier culture was amazing, absorbing those of the nations and peoples they had conquered into thier own, and they became the hub of the civilised locale.

The nations of the Trodonian Continent, Promethia, Cassius, Cadia, Aramath, Solland and Boldividia were disunited and constantly warring amongst themselves. The constant warfare was hindering the growth of the Trodonian nation and so Emperor Scipius II lead the nation of the Great War of Ascension in which Trodenhiem conquered the states one by one and forced them into compliance. So it was that by 1812 AD all the nations of the Trodonian Continent except Cassius, on the central coast centered around Sparta. Cassius was the last nation to become taken by Trodenhiem however it was taken under the reign of Scipius III not Scipius II who died in 1812.

Renaissance History

Trodenhiem was one of the nations the was at the forefront, technologically though not socially or politically, of the Renaissance. Thier early developement of Black Powder and then Gunpowder allowed them to pave the way for a whole new era of warfare and by 1790 they already had a military far more advanced and capable than any of the other Trodonian States, including Promethia and Cassius, both renowned for thier military prowess.

It was during this period that the War of Ascension reached its climax. Scipius II had defeated the forces of Boldividia, Federalia, Imperialis and Aramath with a force mostly using crossbows in the 1770s-90s with heavy cavalry and knights, however even during the 1790s the Trodonian military was being overhauled as frontline troops were periodically sent home for retraining and rearmament with new weapons and new techniques. Trodenhiem became famous for the deadly Konquestors, mounted Carbine Cavalry first concieved in the 1550s, however they came into thier own with new weapon designs. The Pistoliers both mounted and on foot also became a deadly feature of Trodonian war and military unit that would continue in one form or another, to be a strong force until the early 1900s.

Industrial and Colonial Era

Starting in 1850 under the reign of Emperor Scipius III this period of time saw Trodenhiem at its zenith in the eyes of many historians. It was a Golden Age. The government was still autocratic, run by a revered 'God' Emperor and by the military classes. However industry and social liberty were on the rise. Trodenhiem was an innovator of Industrialism, its entrepeneurs and Industrialists setting up many companies and brands that we still see today.

Trodenhiem began in the textiles industry and swiftly moved to exploit its own resources with coal, copper, tin and iron mining as well as steel manufacture. The steel, steam and ship building industries took off, though Trodenhiem never invested in a sizeable military navy, merchant and pleasure vessels were pouring from the production lines at an unprecidented rate. Soon Trodenhiem was one of the pinnacle nations of the Industrial Revolution.

This huge industrial success fuel Trodenhiem's military ambitions and soon the non-Trodonian states of the Trodonian Continent came under attack, places such as Pretoria, Lakosh and Vier. As before they were invaded and brought into compliance, every shred of thier former independance removed and thier cultures usurped. These colonial success brought in yet more wealth and resources to fuel the Industry, nevertheless in 1910 with the Trodonio-Atholon War it was proven that Trodenhiem was beginning to fall behind, unable to advance any further as its Industrialists became tired and complacent. The military was unable to win the swift decisive victory that was expected and it was the beginning of the end for the Trodonian Golden Age.

The Trodonian Civil War (1915-1934)

One of the longest wars in history, and certainly one of the bloodiest. The Trodonian Civil War began with the dissappearance of Emperor Ulsis I, no-one to this day knows what happened to him, however soon after a distant relative Lord Maxmillion Thunderhawk attempted to sieze power. His attempts failed as a number of aristocrats and military leaders forced his forces from the capital city. However thier alliances broke down as the bickered over who should become the supreme ruler. The concept of divided democratic rule was unheard of in Trodenhiem and this ultimately lead to the Battle of Trodenhiem City, in which a total of 8 faction brought thier full military might to bear in brutal fighting for control of the capital. The battles lasted for 12 years when finally a renewed Thunderhawk returned and in a surprise attack swept the warring factions from the city and installed himself as its leader.

Thunderhawk then engaged on a brutal regime of terror, hunting down dissenting groups and fighting terrible battles against the rival factions he'd beaten out of the capital. The end of the war finally ended when the other factions united under Emperor Ulsis now adult son Felix in 1934.

The Felixian Revolution (1934-1935)

The Felixian Revolution headed by Prince Felix who had reached manhood in 1933 and was now the rightful ruler of Trodenhiem, united the warring faction and lead a coup against Thunderhawk, forcing him to flee the capital and dissappear while the remnants of the militaries scoured the Empire reasserting central Imperial control.

The Thunderhawk Uprising (1948)

The Thunderhawk Uprising happen in June 1948 when Lord Maxmillion Thunderhawk lead a small band of loyalists in an attempted coup against Emperor Titherius III (Felix' brother as Felix died of cancer in 1942) the coup was brutal but short as a unit of Spartan Hoplite Infantry surrounded and suppressed Thunderhawk and his loyalists. Thunderhawk was shot and mortally wounded during the battle and died on the steps of the Imperial Palace.

Post-War Trodenhiem (1948-1968)

This period was dominated by the rule of Emperor Silas II who ascended the throne following the assassination of his father (Titherius III) and his older brother also called Titherius. At the time it was believed to be the work of rebel Cassiun Seperatists, however following Silas' death it was revealled that the 'rebels' were under his employment.

Silas II ascended the throne in 1949, and took command of Trodenhiem in its most degenerate state. The economy was in pieces, the government was weak and deeply fragmented and the former civil war factions still fought amongst themselves hindering progress. Silas took the decision to force compliance and in on night, nicknamed the Night of the Bloody Hand, removed all dissenters and rivals. He now had complete control of the government, and with the advice of a young Farden Jarrick set about instituting his will.

By 1951 Jarrick and Silas had recentralised the national government and ruled with an iron fist. The country's economy was back on track and people were finally united under the Imperial flag once more. With the huge success of thier rule Silas decided to hand power over to Jarrick in order to reform to a democratic government. Jarrick did not believe that such a government was viable in Trodenhiem and set about secretly poisening the system and Silas' mind. During his reign he ensured the elected officials took the blame for numerous atrocities committed, such as a number of skirmishes and wars with Atholon and Gevon, as well as the outright extermination of the remaining Atholonians within Trodonian borders.

In 1960 the first elections were held and Monte Guerro, the leader of a loyalist faction in the civil war, took Jarrick's place as the leader of the nation. He set about trying to reform the nation into a properly democratic state that believed in liberal democracy rather than the traditionalist kind strongly tied to the Emperor. The idea was good but it proved disasterous in practice, as the Aristrocracy lead by Jarrick rebelled and Emperor Silas took power, exiling Guerro. Silas was by now utterly twisted by Jarrick's crazed and malign schemes and set about enslaving the nation and turning it into a giant concentration camp.

In 1966 Lord Juss a prominent member of the Cassiun Aristocracy lead an army of pro-Guerro soldiers and militias against the demoralised Imperial Army. Over the next two years they fought a one sided war and final found Silas holed up in the capital. The city was assaulted and Silas executed publicly in front of the world media. The capital was then abandoned.

The Second Imperium (1968-1979)

After this Juss returned power to Guerro, who set about rebuilding the nation. It was short process as the people and military now supported him fully, and soon he forged an alliance with Atholon and they became a Principality of the new Second Imperium. Mad with power and now twisted by the whisperings of Jarrick, Guerro set about making a number of threats against world powers and brought the nation to the verge of war with thier longest allies the Caldari.

However the collapse of Atholon lead in turn to the collapse of the Second Imperium. With Monte's position untterly compromised the Empire began to fragment into its component provinces, Promethia, Cassius, Boldividia, Cadia, Aramath, Federalia, Imperialis, Warzone, Pretoria and Trodonia. Guerro's continued propounding of the Federalist ideal failed to reunite the states and Monte was forced to start a war of reunification from his nation Imperial Trodenhiem (Imperialis), he succeeded in taking Promethia, Pretoria, Warzone, and Aramath.

The Reunification Wars(1980-1982)

In 1979 Monte Guerro's disillusioned son Carlo Guerro defected to Cassius and lead the state, now named Federal Trodenhiem in a war to revive the Federalist dream and reunite Trodenhiem. After a series of long negotiations he managed to merge his nation with Boldividia, Trodonia, Cadia and Federalia and led the nation in a war against his father. The war was ultimately a victory though it cost the capital city, which was nuked twice and then had masses of chemical and biological weapons fired there. The result of all the radiation was an EMP field that created the 'Dead Zone' an area where compasses went haywire and people were known never to return from.

The Federalist Era (1982-1990)

With Trodenhiem reunified Carlo set about rebuilding once more, however the foreign interference of nations such as Latagon prior to the collapse of the Second Imperium as well as the widespread (though debateable) belief that Latagon was responsible for all thier woes, lead many to begin openly abusing those of Latagonian descent and ethnicity. Carlo Guerro was unable to stop this and was branded a lover of Latagon. This allong with a series of dictatorial decisions reminiscent of the beginning of his father's reign as 'Emperor' lead to his imprisionment in the Dead Zone with his father and then his execution beside him in 1990 in a bloody coup by Viktor Stomalkov.

The Stomalkov Era (1990-2001)

With Carlo's death at the hands of his own government Trodenhiem began the fragment and dissolve into seperate warring states once more, but before any lasting damage could be done Stomalkov siezed the opportunity and in a violent coup assumed power. In the coup he had the remnant government assassinated and sent military units to destroy the faction leaders making him the only leader.

In the following months strange graffiti and propaganda began to appear as well as evangelists and soon a Cult of Personality built up around him as the leader, reaffirming his power. With this newfound support he was able to effectively convert the nation into a huge factory, his state capitalist ideas of a planned economy allowed him to mould the nation into a huge machine of war and industry. During his reign the economy grew to over 20 times its original size, living standards improved and Trodenhiem's military capability dwarfed that of the Caldari State and at its zenith even Latagon's.

However as Stomalkov's reign progressed so too did the Caldari-Latagon war and Trodenhiem's involvement in it. As a result of the Cult of Personality, hatred of Latagonian, Caropsyne and other non-Union minorities grew ultimately resulting the the state sanctioned Genocide of Caropsyne and Latagonian people across the nation. Over 60 million people lost thier lives as a direct result of Stomalkov's genocidal regime and the Latagonian government attempted widespread rescue operations.

Finally the genocide ended. At the time it seemed like a sudden U-turn in beliefs but now we realise that Stomalkov's advisors had assassinated him and taken control under his facade. For two years they ruled until finally Stomalkov's death was leaked and widespread public outrage lead to thier 'selling' the nation to Vadran Kelt of the ZetaResh Corporation.

Corporate Control (2001-2002)

Vadran Kelt bought the most economically powerful nation on the planet. Its product was huge, the munitions piles (that's what the were) grew to immense proportions. The nation become one huge factory and the pollution levels soared. Kelt's savvy economic leadership was not enough to save the nation from complacency however and with his death at the hands of an unknown assassin in the Union Chambers in 2002 the corporation collapsed paving the way for the ascension of Emperor Konstantin I.

The Third Imperium (2002-Present)

With Kelt's death the corporation lost its grip over the nation and soon many people became disillusioned very quickly. Suddenly Soneka Vatras the Imperial Successor announced that he'd found the hier to the throne, in the form of a lesser Aristocrat, Don Konstantin Scorpius. The highly educated Don was only 19 but by the modern laws enacted under Stomalkov he was an adult and therefore elegable to ascend the throne.

With the weight of public pressure against them the ZetaResh board of directors decided to relinquish control of the country to Konstantin on the proviso that they be given back thier investment that caused thier control. Konstantin agreed and with his power as Emperor siezed the money from the corrupt members of Stomalkov's government who had pocketed the cash and gave it to the board.

With the people supporting thier new Emperor unquestioningly Konstantin set about turning Trodenhiem from a corrupt and malignant nation, into a new reformed and democratic one. His first move was to sever his links with the Union for which the Empire had fought and whose economy they had effectively controlled under Stomalkov. The move caused outrage from the Caldari leadership however strong ties with Loslakia were maintained. He sided with more democratic nations such as Armoria and initially joined the Corporate Union in thier quest to secure world democracy.

However this alliance with the CU was short lived when they decided to go to war against Trodenhiem's wishes. Trodenhiem withdrew its support and began cultivating tronger ties with Forthampton, Loslakia, Prasser and Armoria, though Latagon was a long term target for alliance a suitable distance was maintained until Trodenhiem was in a position to approach them on peaceful terms. The success of diplomatic processes with Forthampton strengthened Konstantin's rule and allowed him to introduce democratic and liberal reforms, creating a system of democratic government and constitutional monarchy that we see today.

With Don Elric Voltaire elected under the new system, ties with Forthampton improved yet further. Konstantin and Voltaire took the opportunity to strengthen ties with Loslakia, Prasser and Armoria by forming a coalition with them against the Imperial Union when they once more attemtped to assert thier authority. Trodenhiem's long term ties with Armoria have lead many to suggest they may join Armoria's alliance ACDC, however these claims have been repeatedly denied by Trodonian officials.

Following Emperor Konstantin's marraige to Princess Kathryn of Forthampton (the spelling of her name altered upon marraige from Katherine to fit with the Trodonian language and accent where Katherine is near impossible to say) not only were ties with Forthampton cemented in the long term, but the strength fo Konstantin's and Voltaire's rule was strengthened. Such a high profile royal marraige had not been seen in centuries and many believe it signalled the beginning of the new Trodonian Golden Age. Voltaire's rule was strengthened as Konstantin left him in charge during his long honeymoon and Voltaire proved his ability to rule outright by succeeding in the defeat and plunder of the CU and then the yet further improved ties with Armoria coupled with the opening of ties with Western Contradictions.

Government and Politics

Budget

Government Income (% of GDP): 62.3% Government Budget: $85,784 billion Administration (1%): $729 billion Welfare (14%): $10,208 billion Healthcare (16%): $11,667 billion Education (9%): $6,562 billion Religion and Spirituality (0%): $0 billion Defence (33%): $24,062 billion Law and Order (4%): $2,917 billion Commerce (15%): $10,937 billion Public Transport (3%): $2,187 billion Environment (0%): $0 billion Social Equality (4%): $2,917 billion Government Waste (15%): $12,868 billion

Overview

Government Type: Constitutional Monarch Head of State: Emperor Konstantin I (Empress Katheryn I) Head of Government: High Chancellor Don Elric Voltaire Political Freedoms: Many Civil Rights: Many Economic Rights: Many Political Stance: Political and Democratic Progression Civil/Domestic Stance: The Freedoms of the Individual must be held Sacrosanct Economic Stance: Regulation Only For the Wellbeing of the People Minimum Wage: C4.20 per hour Suffrage: 16 (Universal) Compulsory Education: 4-16 Further Education: 16-21 Private Further Education: 18-21 Healthcare: Subsidised Dependant on Income Literacy: 99% Voting System: Plurality (Preference) Legislative Branch: Congress (Lower House), Council of Scholars (Upper House) Executive Branch: The Chancellry, The Imperial Offices Judicial Branch: The Council of Judges (Legal Review), The Lower Court (Lesser Crimes), The High Court (Serious Crimes), The Supreme Court (Corporate/Organisational Disputes)

The High Chancellor is the joint leader of the nation allong with the reigning Emperor. The High Chancellor is elected every 5 years by a Preferencial Plurality system. The same votes are used to work out representation in the Lower House (Congress) where only first preferences are used and the percentage that each candidate gets determines what percentage of seats in Congress thier party gets.

The Upper House is elected every 8 years (one half every 4 years) using a simple plurality system. There are a total of 7000 Congressmen and 700 Scholars. All people running for election in the House of Scholars must hold a University Degree from a recognised institution in a recognised subject. Though there is no qualification required to sit in Congress.

The Council of Judges is elected every 10 years by appointment between the High Chancellor and Emperor and then the approval of the majority in Congress and the House of Scholars. The other Judges are either appointed or promoted to position by the presiding Council of Judges, who must in turn be judges in one of the other Judicial bodies.

Devolved Provincial Power

As Trodenhiem is still technically a Union of States ruled by the same Head of State, each Province maintains its own government of the same design as that described above. Except Federalia which is ruled directly by the Emperor. These governments decide on minor law as well as oversee the implimentation of the central government's policy.

Foreign Relations and Armed Forces

Military Technology

The JiResh-2 'Kreig'

The The JiResh-2 is a rarity among MarkResh tanks, as it is small, affordable and speedy, with less armour, but greater range. It has two weapons of note, an armour piercing high power 90mm HKO/I-6 (Predator) Gun, capable of tearing through even the heaviest armour. Designed primarily as a bunker buster and long range combat tank it is even more effective in the thick of the action. The slanted plates deflect most of the hits, but that is not its primary aim, its hull mounted 50 mm SASW-8, is a machine-cannon, it can lay down heavy supression fire, capable or tearing a tank apart.

Stats: Crew: 2 Weight: 24 tons Power: 2000 hp Transmission: mechanical, planetary Track: metallic with rmsh and rubber-tyred road wheels Suspension: torsion bar shock absorbers: hydraulic, telescopic (on 1, 2 and 6 road wheels) electrical equipment: 22 - 29 v DC starter storage batteries: 8 Radio: receive/transmit, telephone, simplex, R-173 intercom: for two men R-174 ground pressure: 1.6 kg/sq cm road speed unpaved: 30-50 km/hour paved: 45-60 km/hour maximum: 60 km/hour Weapons main gun: 90 mm APHPNG-5 Hull: 50 mm SASW-8 rate of fire: Main: 10-12 RPM Hull: 100 RPM elevation/depression: +15 to -5 deg Ammunition 90 mm APHPNG-5 gun 80 rounds 50 mm SASW-8 rounds (300) combat rate of fire of 125 mm gun: 4 rounds/min maximum range: 25,000 m with HE-frag with time and percussion fuzes


The JiResh-5 'Litzer'

The JiResh-5

The JiResh-5 'Litzer' is an upgraded version of the JiResh-2. With more powerful and more effective weapons it is small, light and fast. It is compact also with a solid construction that is reinforced. The armour plating unlike the JiResh-2 uses CGTL Series 1 type armour and Kevlar as well as titanium and steel alloys, using a similar mesh design it is far superior and more capable of surviving direct hits. It has an improved engine using deisel and biofuel.

The new 90 mm APHPNG-9 gun mounted into the hull is a modified autocannon, and fires to shells at a time and also features and advanced auto-loading system. A similar system is featured on the 110 mm main cannon.

Stats: Crew: 4 Weight: 30 tons Power: 2500 hp Transmission: mechanical, planetary Track: metallic with rmsh and rubber-tyred road wheels Suspension: torsion bar shock absorbers: hydraulic, telescopic (on 1, 2 and 6 road wheels) electrical equipment: 22 - 29 v DC starter storage batteries: 8 Radio: receive/transmit, telephone, simplex, R-173 intercom: for two men R-174 ground pressure: 1.6 kg/sq cm road speed unpaved: 30-50 km/hour paved: 45-60 km/hour maximum: 60 km/hour Weapons main gun: 110 mm Berschtich 8x.2 'Crack-Boom' Hull: 90 mm APHPNG-9 rate of fire: Main: 10 RPM Hull: 12-15 RPM elevation/depression: +15 to -5 deg maximum range: 25,000 m with HE-frag with time and percussion fuzes

The JiResh-5b

Built on the chasis of the standard JR-5 with the same engine, armour and hull. However rather than sporting a turret and a forward hull mounted cannon, the 5b sports a huge hull mounted Stormblade 190mm battle cannon. Fitted with advanced anti-shock and hydraulic recoil systems, to prevent a huge level of wear and/or damage to the tank's structure. The structure is further reinforced with steel struts to hold the tank together and give it extra support. Using the same CGTL Series 1 armour and Kevlar mix the armour is solid.

The JiResh-5c Mini-KoResh

The JR-5c is nicknamed the 'Mini-KoResh' its chasis is based on and made of that of the standard JR-5, but it has been modified and reinforced with armour taken from the KoResh-9 and KoResh-10 making it compact and nigh indestructable at the same time as being speedy and maneuverable. The engine too has been improved so it has an amazing 2800 hp (400 hp more than the standard JR-5) the weapons have been changed too.

The turrent mounted 110 mm main cannon has been replaced with a High Velocity 90mm gun that fires super-aerodynamic rounds using a high pressure firing system, using an electromagnetic bolt system similar to those developed for rail guns. It can fire shots at high velocity capable of piercing even the thickest armour. Space for the extra power needed has been provided to the rear next to the engine. A seperate engine that creates the power needed to fire the cannon.

On the sides attached to sponsons are 'Glatiator' Assault Cannons, the like seen on the KoResh-9 only these are singular rather than twin linked. It is for this reason that the JR-5c is nicknamed the 'Mini-KoResh'. On the hatch is a mounted KLT-97 using a belt feed rather than mag or drum.

The JiResh-5d Thor's Hammer

This heavily armed variant of the JiResh-5 . Designed more for anti-tank and anti-armour combat. Using the same design as the Mini-KoResh it utilises far heavier weapons in the form of sponson and top mounted HiBore cannons, a smalled comparable to the guns used on the KoResh-10.


The KoResh-8 'Impirator'

Weapons: Primary: A turret mounted Binesly 12-xA 140mm 'Punch Gun' Secondary: A turret mounted BREN L4A4, 7.62mm NATO caliber .303 British (Mk.1-Mk.3); 7,62mm NATO (L4) weigth 8.68 kg on bipod Length 1156 mm Length of barrel 635 mm feeding magazine 30 rounds rate of fire ca. 500 rounds per minute

GAU-8/A Forward Mounted Caliber: 30 mm Barrels: 7 RPM:1 800 or 4 200 Weight: 281kg Power Surce: hydraulics Length: 2.9 m Recoil Force: > 4 ton Price: £3.3 million ($6.8 million)

This tank boasts impresive slanted armour plates that are up to half a foot thick, making this tank a monstrous 80 tonnes in weight, its engine is a high powered 2200 horsepower engine that can hold up to 6 hours of fuel for constant movement. The armour uses the same technology seen in the XATMO-5 on a modified level.

As you can see this vehicle is a monster, and a formidable weapon, however its weight has posed a few problems, so the tracks are now extra wide to spread the load over a wider area, thus decreasing the pressure being placed on the ground beneath it.

It requires a six man crew, two turret operators, one driver, one navigator, one gunner and a mechanic. The crew are equipped with AK-47 as standard as well as an HS2000 / Springfield XD handgun.

Considered one of the most durable and powerful tanks in Liberalia the KoResh-8 is a behemoth. The thick armoured plates coupled with the heavy long ranged weaponry make it a formidable weapon. Though not very mobile it is a powerful urban assault vehicle and is suitable for use as a fire support platform. It is now considered obsolete by the SoTro military as its more mobile and better armed successor the KoResh-9 takes the fore as a faster and more powerful vehicle.

Owing to numerous design faults this is now no longer the standard issue battletank of Trodenhiem. Nor is it used by the military anymore. Variants are in existance, used by riot police.


The KoResh-9 'Overlord'

This is the latest incarnation of the Impirator with far superior firepower, speed and armour. The Punch Gun makes a return, firing its solid slug shells, though this time to prevent damage from the massive recoil, it is mounted on the hull, and uses an autoloader, it has three barrels that rotate within an armoured tube (to prevent damage to the barrels) much like a gatling gun for tanks however it only increases the normal rate of fire slightly.

This time the turret sports a new 125 mm 2A46M-1 smoothbore variant called the Auto-Cannon. This allows for greater range and power and this can use a smaller variant of the Punch Gun's solid slug, or other smoothbore ammunition. The Bren guns have been replaced with a new weapon with the same specs as the Bren, but with far greater range. The "Gladiator" Assault Cannon (the machine gun) is mounted atop the turret, and is twin linked and fixed to two manual or computer controlled sponsons that can fire 180 degrees around, allowing them to hit side targets and front or back targets too.

To prevent this tank's huge bulk from sinking this sport heavily armoured tracks slightly wider than those on the original to allow for the extra five tonnes, bring the tank to bear a massive 85 tonnes. It is transported over long distances in pieces and is assembled upon mobilisation, unless it is going into an active warzone.

This tank is designed for versatility and as such the sponsons can be replaced with Heavy Flamethrowers using high pressure fuel injection cannons allowing the tanks to fire in situations in which flamers would usually be ill advisable. The armour sponson housing also protects the tanks.

Stats: Crew: 4 Weight: 85 tons Power: 2400 hp Transmission: mechanical, planetary Track: metallic with rmsh and rubber-tyred road wheels Suspension: torsion bar shock absorbers: hydraulic, telescopic (on 1, 2 and 6 road wheels) electrical equipment: 22 - 29 v DC starter storage batteries: 8 Radio: receive/transmit, telephone, simplex, R-173 intercom: for four men R-174 ground pressure: 1.6 kg/sq cm road speed unpaved: 25 - 35 km/hour paved: 30-45 km/hour maximum: 50 km/hour fuel consumption for 100 km unpaved road: 600 - 790 litres paved road: 500 - 700 litres fuel endurance unpaved road: 335 km (main fuel tanks) 400 km (with extra fuel drums) paved road: 500 km (main fuel tanks) 600 km (with extra fuel drums) negotiable obstacles gradient: 32 deg side slope: 30 deg trench: 4 m fording depth without preparation: 2.2 m with preparation: 2.8 m with ovpt snorkel: 5 m Weapons main gun: 125 mm 2A46M-1 smoothbore Hull: 140 mm Punch Gun rate of fire: 6-8 rounds/min elevation/depression: +15 to -5 deg Ammunition 125 mm 2A46M-1 gun 80 rounds 140 mm Punch Slug 40 rounds combat rate of fire of 125 mm gun: 4 rounds/min maximum range: 10,000 m with HE-frag with time and percussion fuzes uhf R-163-50u radio range under light cross-country terrain with rod antenna 20 km range with combined antenna 40 km R-163up radio uhf with frequency modulation, transmit/receive mode of operation by telephone frequency bands 10 range under light cross-country terrain with rod antenna: 10 km R-163-50k radio receive/transmit mode, telephone/telegraph with amplitude modulation frequency 2 - 30 MHz, 16 preset frequencies range under light cross-country terrain with rod antenna 20 - 50 km range with combined antenna 350 km

The armour on this tank is one foot thick, using XATMO-5 varients like its predecessor. However this time the variations are far more durable due to the addition of depleted uranium and tungsten, capable of surviving severe punishment from artillary, tank fire and other high explosives, however the armour is laced with Tungsten Carbide and sits in two slotted layers to absorb more impact.


The KoResh-10 'Angel Slayer'

The KoResh-10 or 'Angel Slayer' as it has been dubbed is the latest KoResh tank. It is a huge immensely powerful behicle the likes of which has not been seen. It is capable of laying down heavy firepower in all directions similtaneously, and can survive even more punishment than the nigh invincible KoResh-9! The punch gun is not featured in this incarnation of the KoResh tank, but this is more than made up for by the attachment of a double barrel HoD-2b that has been further changed into the brand new HoD-3.

The 'Angel Slayer' has a far more powerful engine than any previous model, making it faster, more reliable and more powerful than the KoResh-9 or 8. The armour too sees vast improvement, using a mix of CGTL Series 1 and XATMO-5 developements as well as a mix of Kevlar, Steel alloy, Titanium alloy and tungsten carbide, the 'Angel Slayer' can survive nearly anything.

The side sponsons still sport the "Gladiator" assault gun, but this time there are two mounted side by side. Above the sponsons a turret has now been fixed with a SASW-8 on it with anti-recoil systems. Botht he sposnons and turret are automatically operated, though the sponsons can be manually operated if need be.

As with the KoResh-9 this tank can be modified to carry HV weapons in addition to flamethrowers.

Stats: Crew: 6 Weight: 82 tons Power: 3000 hp Transmission: mechanical, planetary Track: metallic with rmsh and rubber-tyred road wheels Suspension: torsion bar shock absorbers: hydraulic, telescopic (on 1, 2 and 6 road wheels) electrical equipment: 22 - 29 v DC starter storage batteries: 8 Radio: receive/transmit, telephone, simplex, R-173 intercom: for four men R-174 ground pressure: 1.6 kg/sq cm road speed unpaved: 25 - 35 km/hour paved: 30-45 km/hour maximum: 50 km/hour fuel consumption for 100 km unpaved road: 600 - 790 litres paved road: 500 - 700 litres fuel endurance unpaved road: 335 km (main fuel tanks) 400 km (with extra fuel drums) paved road: 500 km (main fuel tanks) 600 km (with extra fuel drums) negotiable obstacles gradient: 32 deg side slope: 30 deg trench: 4 m fording depth without preparation: 2.2 m with preparation: 2.8 m with ovpt snorkel: 5 m rate of fire: 6-8 rounds/min maximum range: 10,000 m with HE-frag with time and percussion fuzes uhf R-163-50u radio range under light cross-country terrain with rod antenna 20 km range with combined antenna 40 km R-163up radio uhf with frequency modulation, transmit/receive mode of operation by telephone frequency bands 10 range under light cross-country terrain with rod antenna: 10 km R-163-50k radio receive/transmit mode, telephone/telegraph with amplitude modulation frequency 2 - 30 MHz, 16 preset frequencies range under light cross-country terrain with rod antenna 20 - 50 km range with combined antenna 350 km


M-12 Warthog

The M-12 Warthog is a versatile light vehicle, it is designed for fast assaults and scouting as it is equipped with engine mufflers. It uses the Byzantine's trade mark armour of aluminium and titanium sheets placed of carbon fibre mesh plates, thus absorbing as much damage as possible.

The Warthog boasts a ground clearance of 20 inches, and an impressive 30 inches of suspension level. This vehicle is specially designed for off road and few ehicles can match its speed and durabilty.

With a V8 engine in the back and the light weight structure this vehicle is capable of maximum speeds of up to 120 m/ph and on rough terrain up to 50 m/ph (not advised) as well as providing amazing power. This V8 engine is a 6.7 litre and has a cruising range of 350 milies maximum, depending on the terrain.

It is already equipped with fording equipment and can ford up to 62 inches (crew comfort is not guarenteed at this point.) The wheels are specially designed off road tyres that are 38 inches tall, that gives the vehicle not only its ground clearance, but its amazing traction.

Not wanting to be outdone, this vehicle can transverse a 50 degree side incline, and an approach angle of 60 degrees, with a departure angle of up to 72 degrees (depending on extra weight). The Warthog is equipped with a high powered electric winch with an independant power supply, this can carry up to 6000 pounds of weaight as well as the vehicle itself, this allows it to transverse steeper angles if needs must.

The split, spring loaded hydraulic suspension allows the vehicle to bound over terrain ordinarily impossible for other vehicles.

The interior of the vehicle lacks luxury, while the seats are designed for comfort on rough terrain, the leg room is resricted to a couple of foot holds as the floor can get very hot (Having a beast of an engine underneath it.) the back has handles and bench with harnesses to allow the vehicle to carry two passangers instead of the gunner (However the gun remains) and the floor has high traction and the gun is firmly secured to the chasis, meaning that if the gunner holds on then he won't fall off, he is also harnessed to hooks attached to the rear body of the vehicle, meaning he can fall ove, but not off of the vehicle. Firing while moving is not advised over rough terrain nonetheless.

The chasis is fitted with slots to allow camo netting to be set up over the vehicle, turning it into a camoflaged mobile gun turret.

The Warthog is equipped with an FN MAG/M240D pintle mounted on the back.

Caliber: 7,62x51mm NATO Weight: 11 - 13 kg on bipod (depending on version), ~21 kg on tripod Length: 1260 mm Barrel length: 545 mm Feed: belt Rate of fire: selectable, 650-750 and 950-1000 rounds per minute

This vehicle is manned by Infantry or Cavalrymen, one driver, on gunner and a soldier in the side seat using his weapon to cover the vehicle.

This vehicle is adapted specially to be carried by the TX-54, is has a large upper clamping block.

Weight: 3200 lbs Length: 5.52m Width: 2.25m Tires: 60cm x 30cm Engine: V8, 6.7L Duramax Horsepower: 700HP Torque: 780 lb-ft Transmission: 5 Automatic-Manuel switch Cost: £120,000


The Samurai-9.x Armoured Assault Vehicle

The S9.x AAV is an extremely advanced tank. One of the first Totowanese tanks not to have been developed by the ZetaResh corporation. The S9.x AAV is fast, maneuverable and packs a punch. Armed with 100mm Striker-3 ACG cannon it is capable of grounding any light assault vehicle with ease. Not only this but it sports a front and turret mounted KLT-99b for fire support against infantry and smaller targets.

This vehicle is designed to be a light assault vehicle capable of laying down moderate levels of fire, and a capable anti-vehicle/anti-light tank weapon.

Stats: Crew: 4 Weight: 22 tons Power: 2200 hp Transmission: mechanical, planetary Track: metallic with rmsh and rubber-tyred road wheels Suspension: torsion bar shock absorbers: hydraulic, telescopic (on 1, 2 and 6 road wheels) electrical equipment: 22 - 29 v DC starter storage batteries: 8 Radio: receive/transmit, telephone, simplex, R-173 intercom: for two men R-174 ground pressure: 1.6 kg/sq cm road speed unpaved: 30-50 km/hour paved: 45-60 km/hour maximum: 60 km/hour Weapons main gun: 100mm S-3 ACG Hull: KLT-99b rate of fire: Main: 10-12 RPM Hull: 450 RPM elevation/depression: +15 to -5 deg


The Samurai-15.x Heavy Support Vehicle

The S-15.x HSV is another new developement from the Samurai corporation. It is equipped with heavy armour and two high powered 150mm auto-cannons. Its turret aside fromt he firing mechanism is hollow, but built like a pill box enabling crewmen to fire out at surrounding enemy infantry. It has a standard crew of 5, but can hold up to 3 additional crewmen in the bunker on top.


CGTL Series 1 Armour

CGTL Armour 3.3 This is the brainchild of years of long research and experimentation with various materials by Carlo Guerro, and the product is stunning, affordable and ingenius, with a wide variety of applications. Indeed these armour plates can be used on both infantry armour and tanks, it can be varied and altered according to the requirements of the armour.

3.3 armour is produced by taking strands of Iron, Titanium and Aluminium alloys (occasionally mixed with Tungsten and/or Carbon depending on the use) and heating them under high pressures. The pressure prevents the metals from melting and thus they are able to be compressed together at extremely high temperatures to form a solid sheet of armour plate that can then easily be moulded. To complete this stage of the process the pressure is lowered as is the heat it can then if require be tempered.

Following the cooling process the plate is cleaned off and coated in a layer of carbon fibre that may then be painted a variety of colours and designs.

The process allows the armour to withstand hits from fullpoint (what you might call armour piercing) and hollowpoint bullets, as well as explosions. The armour is far tougher than any comparable model. It is formed into infantry armour by attaching the plates to a leather of cotton fabric suit, the plates placed so they lock and slide enabling full movement without pain or injury to the wearer. Scaled up it can be used on tanks in a modified form allowing it to withstand great temperatures and pressure.

KoResh and JiResh series tanks are commonly contstructed using the CGTL Hyperfibre Material instead of contemporary plate, and often the design was made with the properties of the CGTL armour in mind.

CGA-12 This full body plate armour uses the same armour production technology as the old Aarhaus armour, however this is far more advanced and allows far greater mobility. It is lighter and is made up of several plates the interconnect and slide over one another. The helmet has an advanced H.U.D. that tells the user how much ammunition is left in their weapon (provided the weapon is compatable) it also features night vision, infra red and thermal imaging vision, however automatically reverts to normal if the power is lost.

The helmet has a small yet advanced computer in the back (hence the fluid extension out the back of the helmet and the extension on the front) and power is provided by a small powerpack that can last on full capacity for a space of 72 hours, this is attached to the back of the armour, and is not a generator, however it can be charged via a plug in or solar power (it has small solar cells attached) to increase the longevity of its operational time.

The H.U.D. has as stated infrared, termal and night vision, night vision does not require any power, however the other two do. A high powered torch is also included as well as motion and heat trackers that can identify possible targets and hostiles. The gun (if compatable) will have a slot in it, where a small device can be fitted that records the number of shots fired, and relays information to the helmet for display on the H.U.D. so the P-12 and other CG developed weapons are compatable as standard.

CGA-15 This armour uses the same systems and basic design as the CGA-12, however it is designed for heavy weapons and tactical use. Thus it is tougher and slightly heavier, but is capable of mounting a CGW-18 Gatter.

The CGW-18 Gatter is a gas operated gattling gun, with a recoil inhibiting device (slightly more advanced than those seen on modern recoilless rifles), it has less recoil anyway as, like many CGTL developements it is designed to fire HV rounds, a new developement in ammunition that increases the Velocity and power of the weapon without increasing the recoil. Accuracy is sacrificed obviously, however the Gatter is not designed for accuracy, just a long range and a high level of firepower.

CGA-22 Using 3.3 armour, designed for larger scale use, this battlesuit is controlled from the inside, by a pilet that is strapped in. he machine moves as the pilot moves their body, through as series of straps that when pulled or moved move the suit. The powerpack is on a larger scale than that seen on the CGA-12 however only lasts 48 hours without any charging. If power is lost, the front of the armour opens allowing a quick escape for the pilot. The GCA-22 is armed with a CGW-18 Gatter and a CGW-15 Lancegun.

The CGW-5 lancegun is a high powered railgun, using both conventional and pneumatic as well as air operated it fires a slug at extreme velocity into a target. This slug is deadly against flesh targets and armoured infantry, however its damage is restricted to the hole it creates on impact with the vehicle, as the projectile does not explode, being a solid slug.


XATMO-5 Battle Armour

US NIJ Standard: Type III (There is a Type IV variant) Price: $3500 Weight: 28kg

fig.1 - Standard full XATMO-5 Battle Armour XATMO-5 armour is extensively researched battle armour, designed to provide the wearer with simple but effective protection. It uses a simple system of Kevlar and Carbon fibre meshing in order to slow projectiles as well as absorb the force of impact, at the same time protecting the wearer. This system has proven very effective in its given task.

XATMO-5 armour is produced at high pressurem fusing layers of Carbon Fibre and Kevlar mesh together using careful application of heat as well as composite glues in order to hold the layers together. This is then heated at extreme pressure completing the fusion of the different layers together into a solid plate. During the fusion process the layers are moulded into different parts of the armour, which includes: -Wrist and forearm guards -Shoulder Guards -Chest Plate (male and female) -Thigh Guards -Knee and Shin Guards -A helmet with built in night vision, and may have thermal goggles attached also.

The helmet is made of the same material as the other plates, and is equipped with fixtures allowing the attachment of night vision goggles, thermal imaging goggles, infrared goggles and a powerful torch. It protects the head and neck well and in some variations has a face guard also.

The undergarb is made of cotton or polyfibre, with leather padrons attached around friction areas to increase the comfort of the armour's wearer. It also sports clips and buckles to which the plates are firmly attached, in addition to the straps already attached to the plate itself. In addition it sports an array of clips, loops and pockets on which equipment and allowed personal effects may be attached or stowed. The garb is designed to be light, tough and flexible allowing maximum mobility to the wearer, as well as comfort. (see fig.3)

The GaResh-1

The GaResh-1 is a mobile artillary unit or MAU, the first of its kind. Using a JiResh-2 hull and chasis, but the more stable and reliable engine of JiResh-5. It features a JH.X1 Artillary Cannon, a mortar based heavy artillery cannon that fires a huge 250 mm Smootbore round over huge ranges with extreme force. Designed to fire mainly HE shells, but can also fire Schrapnel, Fletchette and Incendary rounds as well. It requires the same crew as a JiResh-5, and has a hull mounted SASW like the JiResh-2.

The GaResh-2

Once again the JiResh-2 hull and chasis is used. The GaResh-2 is the same MAU as the GaResh-1 but with one crucial difference. It sports a huge Rifled/Fin gun capable fo huge ranges and a more versatile payload (capabale of firing all kinds of modern artilley shell). The gun may also be modified to fire anti-tank shells and flakk, making it an effective anti-tank and AA weapon.

The standard cannon is the HoD-2 however the adjusted cannon is the HoD-2b and is further modified for use on the KoResh-10. As a tank weapon it has immense power and advanced recoil systems must be used.

The cannon on the GaResh-2 is mounted on a pivot and thus the gun may turn to any angle without requiring the vehicle itself to turn or move.


The KLT-89

Caliber: 9x19mm Luger/Parabellum/NATO Weight (empty): 2,7 kg Length: 886 mm Barrel length: 196 mm Rate of fire: 550RPM Magazine capacity: 34 rounds Effective range: 500 meters

The P-88 is a shoulder supported sub-machine gun of moderate power. Highly effective at close ranges and in confined spaces. The 88a is a longer range and more saccurate version of the 88b, which though in many ways the same as the 88a, does not have a stock and has been stripped down.

The KLT-89 MkII

This version of the P-88 has a far reduced effective range of 200 meters however it is far more suited for urban or interior combat than the 88a, the 88b has been stripped down to the bare essentials, with no stock or sight, it is very hard to be accurate over long ranges with this weapon.

Both are loaded with a forward sickle magazine that holds 34 rounds of ammunition. This can be interchanged between full point and and hollow point bullets as required.


The KLT-99 Assault Rifle

Caliber: 7x43 mm (.280 British) Action: Gas operated Overall length: 889 mm Barrel length: 623 mm Weight: 3.41 kg with empty magazine Rate of fire: 450 rounds per minute Magazine capacity: 20 rounds

Developed in 1999 the KLT-99 is the hieght in military semi-automatic ballistics hardware. Using an advanced gas operating system and a rear sickle clip magazine, it uses a pump action mechanism to cock the rifle upon reload, making it very safe when not cocked.

The KLT-99 fires in a four round burst, but can be adjusted to fire a single round or repeat fire. This high powered rifle is durable and accurate, due to its solid structure it is very reliable and unlikely to suffer jams and malfunction.

The KLT-99 MkII

This is the same weapon in many ways as the KLT-99, however as you can see it holds a rear box magazine that holds up to 40 rounds of ammunition, it also lacks the pump action cocking system for the reload, so while a more volatile weapon it holds more ammunition and is easier to reload.


KLT-97 Assault Rifle

Weight: Standard Loaded: 4.5Kg Standard Empty: 4.0Kg Stripped Down Loaded: 3.8Kg Stripped Down Empty: 3.3Kg Magazine Weight: 0.5Kg Magazine Size: 30 rounds Cartridge Size: 7.62x39mm Feed System: 60 Round detachable, top sliding box Action: Gas Operated, Rotating Bolt Length: 800mm Barrel Length: 400mm Sights: Optional Attachments: Laser Sight, Torch, Bayonet

Easy to clean, reload, use and maintain the KLT-97 is designed as a parallel to the AK-47 and 74. The large gas piston, generous clearances between moving parts, and tapered cartridge case design allow the gun to endure large amounts of foreign matter and fouling without failing to cycle. However increased stability of the parts means that the loss of precision seen in the AK variants is not present in the KLT-97. The notched rear tangent iron sight is adjustable, each setting denoting hundreds of meters. The front sight is a post adjustable for elevation in the field. Windage adjustment is done by the armory prior to issue. The battle setting places the round within a few centimeters above or below the point of aim out to approximately 250 meters (275 yd). This "point-blank range" setting allows the shooter to fire the gun at any close target without adjusting the sights. Longer settings are intended for area suppression. The bore and chamber, as well as the gas piston and the interior of the gas cylinder, are generally chromium-plated. This plating dramatically increases the life of these parts by resisting corrosion and wear. This is particularly important, as most military-production ammunition during the 20th century contained corrosive mercuric salts in the primers, which mandated frequent and thorough cleaning in order to prevent damage.

Reloadic is a simple exercise, a bolt is slide back allong the side of the gun and slotted into a catch near the grip. This then allows the top section holding the magazine to be opened on a hinge near the end of the barrel, and the magazine to be slid from position. Another loaded magazine is then slid into place, the bolt is then flicked out of the catch which by spring system sends it back to the end of the barrel, locking in the new magazine. The top section is then replaced and pulled back, thus loading fully the magazine and locking the top section back in place. The rifle is then cocked by squeezing the bottom grip of the barrel and pulling back (or on stripped down versions, by pulling back a bolt on the underside) the firer may then simply point and pull the trigger. The need to reload again is signified by a loud metallic click, as the last bullet leaves the magazine.

The standard KLT-97 fires a 7.62 × 39 mm round with a muzzle velocity of 710 metres per second (2,329 ft/s). Muzzle energy is 2,010 joules (1,467 ft·lbf). Cartridge case length is 38.6 millimetres (1.5 in), weight is 18.21 grams (281.0 gr). Projectile weight is normally 8 grams (123 gr). The KLT-97, with the 7.62 × 39 mm cartridge, have a maximum effective range of around 300–400 meters.


The MG3

The MG3 is an automatic short recoil operated firearm. It features a roller locked bolt mechanism that consists of the bolt head, a pair of rollers, the striker sleeve, bolt body and return spring. The bolt is locked securely by a wedge-like striker sleeve, which forces two cylindrical rollers contained in the bolt head outward, and into corresponding recesses in the extension of the breech of the barrel. On firing, both the barrel and barrel extension recoil to the rear compressing both rollers as they are cammed inward and out of their sockets by fixed cams, unlocking the bolt head. The bolt carrier and bolt then continue to the rear together guided by fixed guides while the barrel and barrel extension return to battery. Upon return of the bolt forward, the impact of the rollers against the camming surfaces on the breech carry the rollers from their seats, and, together with the surfaces on the striker sleeve, force the rollers outward, locking the bolt head into the barrel extension and ensuring a complete lock. The bolt also houses a spring-loaded casing extractor and ejector. Ejection is carried out when the ejector strikes the buffer head, sending a push forward through the ejector bar, which hits the ejector pin. This pin pushes the top of the base of the cartridge, which is still held by the extractor at the base, causing the empty casing to rotate and eject downward through the ejection chute.

The machine gun has an automatic-only trigger mechanism and a cross-bolt safety in the form of a button that is operated by the shooting hand (in its "safe" position the bolt release is disabled). The weapon fires from an open bolt.

The MG3 feeds from the left side through a feed block using metal, 50-round continuous-link DM1 ammunition belts (which can be combined by cartridge) or disintegrating-link M13 or DM6 belts. In the light machine gun role, the MG3 is deployed with a 100-round belt fitted inside a synthetic ammunition drum developed by Heckler & Koch that is latched on to the left side of the receiver. The rear wall of the drum is transparent and serves as a visual indicator for the amount of ammunition available. The feed system operates through a feed arm that is housed in the feed cover. Two feed pawls are linked to the front end of the arm by an intermediate link and move in opposite directions, moving the belt in two stages as the bolt moves back and forward during firing.

The MG3 has a quick-change, chrome-lined barrel with 4 right-hand grooves and a rifling twist rate of 1 in 305 mm (1:12 in). The barrel is integrated with the barrel breech. The barrel should be changed frequently during sustained firing. The gun is cocked and the barrel catch on the right of the barrel shroud is swung forward. The breech end of the hot barrel swings out and can be removed by elevating or twisting the gun. A fresh barrel is then inserted through the barrel catch and the muzzle bearing. When the catch is rotated back the barrel is locked and the machine gun can resume firing. Both the receiver housing and ventilated barrel casing are made from pressed sheet steel. A muzzle device is mounted at the end of the barrel and it acts as a flash suppressor, muzzle brake and recoil booster.

The machine gun is equipped with a synthetic polymer stock, a folding bipod and open-type iron sights (sliding rear U-notch on a ramp with range settings from 200 to 1,200 m). A flip-up anti-aircraft sight is also provided.

In a stationary, heavy machine gun role the MG3 is mounted on a buffered tripod called a Feldlafette and is used with a periscope sight that can be used to engage indirect targets.

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