Abilities

From Wycliffsetting

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===Feats==
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Any of the following feats can be taken, if you meet the requirements:
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*Acrobatic
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*Agile
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*Alertness
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*Athletic
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*Blind-Fight,
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*Brachiation
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*Combat Expertise
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*Danger Sense
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*Dodge
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*Endurance
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*Far Shot
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*Great Fortitude
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*Hear the Unseen
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*Improved Initiative
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*Improved Swimming
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*Iron Will
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*Lightning Reflexes
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*Mobility
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*Point Blank Shot
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*Precise Shot
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*Quick Draw
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*Quick Reconnoiter
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*Rapid Reload
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*Shot on the Run
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*Skill Focus
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*Spring Attack
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*Track
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*Any Fighter Bonus Feat
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*Any Metamagic Feat
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*Skill Focus (Concentration)
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*Skill Focus (Spellcraft)
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*Any Metamagic Feat
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*Spell Mastery
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*Spell Focus
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*Greater Spell Focus
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*Combat Casting
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*Improved Combat Casting
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*Tattoo Focus (see Red Wizard)
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*[[Spell Pool Bonus]]
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*Improved Familiar
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*Drain Resistance (Lower Drain DC by 1)
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*Improved Drain Resistance (lower Drain DC by 1)
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*Familiar Spell (lower Drain DC by 4 on a single spell)
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===Evasion and Subtlety===
===Evasion and Subtlety===
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===
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===Battle Talents===
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'''Skirmish'''
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'''Prerequisites''': Must be taken at 1st level.
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'''Description''': As ability for Scouts; scales with level.
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'''Battle Fortitude +1'''
'''Battle Fortitude +1'''
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'''Description''': As Bard Ability
'''Description''': As Bard Ability
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===Spellcasting Related===
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'''Armored Mage - Medium'''
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'''Prerequisites''':  Med. or High BAB, Martial Weapon Proficiency, Medium Armor Proficiency
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'''Description''': Ignores spell-failure from light shields and medium armor.
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'''Armored Mage - Heavy'''
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'''Prerequisites''':  High BAB, Heavy Armor Proficiency.
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'''Description''': Ignores spell-failure from light shields and medium armor.
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'''Prerequisites''': Trapfinding
'''Prerequisites''': Trapfinding
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'''Description''': As Rogue Ability.  Can be taken multiple times (to a maximum of +10), and effects stack.
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'''Description''': As Rogue Ability.  Can be taken multiple times (to a maximum of +10), and effects stack

Revision as of 04:39, 3 January 2008

Contents

=Feats

Any of the following feats can be taken, if you meet the requirements:

  • Acrobatic
  • Agile
  • Alertness
  • Athletic
  • Blind-Fight,
  • Brachiation
  • Combat Expertise
  • Danger Sense
  • Dodge
  • Endurance
  • Far Shot
  • Great Fortitude
  • Hear the Unseen
  • Improved Initiative
  • Improved Swimming
  • Iron Will
  • Lightning Reflexes
  • Mobility
  • Point Blank Shot
  • Precise Shot
  • Quick Draw
  • Quick Reconnoiter
  • Rapid Reload
  • Shot on the Run
  • Skill Focus
  • Spring Attack
  • Track
  • Any Fighter Bonus Feat
  • Any Metamagic Feat


  • Skill Focus (Concentration)
  • Skill Focus (Spellcraft)
  • Any Metamagic Feat
  • Spell Mastery
  • Spell Focus
  • Greater Spell Focus
  • Combat Casting
  • Improved Combat Casting
  • Tattoo Focus (see Red Wizard)
  • Spell Pool Bonus
  • Improved Familiar
  • Drain Resistance (Lower Drain DC by 1)
  • Improved Drain Resistance (lower Drain DC by 1)
  • Familiar Spell (lower Drain DC by 4 on a single spell)


Evasion and Subtlety

Sneak Attack

Prerequisites: Must be picked at Level 1

Description: Sneak attack damage [Character-Level/2]d6.


Canny Defense

Prerequisites: Must be picked at level 1

Description: As Duelist Ability.


Uncanny Dodge

Prerequisites: None

Description: As Rogue Ability.


Evasion

Prerequisites: Uncanny Dodge

Description: As Rogue Ability.


Improved Uncanny Dodge

Prerequisites: Uncanny Dodge

Description: As Rogue Ability.


Improved Evasion

Prerequisites: Evasion

Description: As Rogue Ability.


Defensive Roll

Prerequisites: Improved Evasion

Description: As Rogue Ability.


Slippery Mind

Prerequisites: Evasion

Description: As Rogue Ability.


Hide in Plain Sight

Prerequisites: Evasion

Description: As ability for Scouts


Battle Talents

Skirmish

Prerequisites: Must be taken at 1st level.

Description: As ability for Scouts; scales with level.


Battle Fortitude +1

Prerequisites: 2nd Level, Skirmish.

Description: As ability for Scouts. Can be taken multiple times.


Perform Related Talents

Inspire Courage + Countersong + Fascinate

Prerequisites: Perform 3 ranks Description: As Bard Abilities


Inspire Competence

Prerequisites: Perform 6 ranks, Inspire Courage

Description: As Bard Ability


Suggestion

Prerequisites: Perform 9 ranks, Fascinate

Description: As Bard Ability


Inspire Greatness

Prerequisites: Perform 12 ranks, Inspire Competence

Description: As Bard Ability


Song of Freedom

Prerequisites: Perform 15 ranks, Countersong

Description: As Bard Ability


Inspire Heroics

Prerequisites: Perform 18 ranks, Inspire Greatness

Description: As Bard Ability


Mass Suggestion

Prerequisites: Perform 21 ranks, Suggestion

Description: As Bard Ability

Spellcasting Related

Armored Mage - Medium

Prerequisites: Med. or High BAB, Martial Weapon Proficiency, Medium Armor Proficiency

Description: Ignores spell-failure from light shields and medium armor.


Armored Mage - Heavy

Prerequisites: High BAB, Heavy Armor Proficiency.

Description: Ignores spell-failure from light shields and medium armor.


Trap Related

Trapfinding

Prerequisites: None

Description: As Rogue Ability.


Trap Sense +1

Prerequisites: Trapfinding

Description: As Rogue Ability. Can be taken multiple times (to a maximum of +10), and effects stack

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