Abilities
From Wycliffsetting
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+ | ===Feats== | ||
+ | Any of the following feats can be taken, if you meet the requirements: | ||
+ | *Acrobatic | ||
+ | *Agile | ||
+ | *Alertness | ||
+ | *Athletic | ||
+ | *Blind-Fight, | ||
+ | *Brachiation | ||
+ | *Combat Expertise | ||
+ | *Danger Sense | ||
+ | *Dodge | ||
+ | *Endurance | ||
+ | *Far Shot | ||
+ | *Great Fortitude | ||
+ | *Hear the Unseen | ||
+ | *Improved Initiative | ||
+ | *Improved Swimming | ||
+ | *Iron Will | ||
+ | *Lightning Reflexes | ||
+ | *Mobility | ||
+ | *Point Blank Shot | ||
+ | *Precise Shot | ||
+ | *Quick Draw | ||
+ | *Quick Reconnoiter | ||
+ | *Rapid Reload | ||
+ | *Shot on the Run | ||
+ | *Skill Focus | ||
+ | *Spring Attack | ||
+ | *Track | ||
+ | *Any Fighter Bonus Feat | ||
+ | *Any Metamagic Feat | ||
+ | |||
+ | |||
+ | *Skill Focus (Concentration) | ||
+ | *Skill Focus (Spellcraft) | ||
+ | *Any Metamagic Feat | ||
+ | *Spell Mastery | ||
+ | *Spell Focus | ||
+ | *Greater Spell Focus | ||
+ | *Combat Casting | ||
+ | *Improved Combat Casting | ||
+ | *Tattoo Focus (see Red Wizard) | ||
+ | *[[Spell Pool Bonus]] | ||
+ | *Improved Familiar | ||
+ | *Drain Resistance (Lower Drain DC by 1) | ||
+ | *Improved Drain Resistance (lower Drain DC by 1) | ||
+ | *Familiar Spell (lower Drain DC by 4 on a single spell) | ||
+ | |||
+ | |||
+ | |||
===Evasion and Subtlety=== | ===Evasion and Subtlety=== | ||
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- | === | + | ===Battle Talents=== |
+ | |||
+ | |||
+ | '''Skirmish''' | ||
+ | |||
+ | '''Prerequisites''': Must be taken at 1st level. | ||
+ | |||
+ | '''Description''': As ability for Scouts; scales with level. | ||
+ | |||
+ | |||
'''Battle Fortitude +1''' | '''Battle Fortitude +1''' | ||
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'''Description''': As Bard Ability | '''Description''': As Bard Ability | ||
+ | |||
+ | ===Spellcasting Related=== | ||
+ | |||
+ | '''Armored Mage - Medium''' | ||
+ | |||
+ | '''Prerequisites''': Med. or High BAB, Martial Weapon Proficiency, Medium Armor Proficiency | ||
+ | |||
+ | '''Description''': Ignores spell-failure from light shields and medium armor. | ||
+ | |||
+ | |||
+ | '''Armored Mage - Heavy''' | ||
+ | |||
+ | '''Prerequisites''': High BAB, Heavy Armor Proficiency. | ||
+ | |||
+ | '''Description''': Ignores spell-failure from light shields and medium armor. | ||
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'''Prerequisites''': Trapfinding | '''Prerequisites''': Trapfinding | ||
- | '''Description''': As Rogue Ability. Can be taken multiple times (to a maximum of +10), and effects stack | + | '''Description''': As Rogue Ability. Can be taken multiple times (to a maximum of +10), and effects stack |
Revision as of 04:39, 3 January 2008
Contents |
=Feats
Any of the following feats can be taken, if you meet the requirements:
- Acrobatic
- Agile
- Alertness
- Athletic
- Blind-Fight,
- Brachiation
- Combat Expertise
- Danger Sense
- Dodge
- Endurance
- Far Shot
- Great Fortitude
- Hear the Unseen
- Improved Initiative
- Improved Swimming
- Iron Will
- Lightning Reflexes
- Mobility
- Point Blank Shot
- Precise Shot
- Quick Draw
- Quick Reconnoiter
- Rapid Reload
- Shot on the Run
- Skill Focus
- Spring Attack
- Track
- Any Fighter Bonus Feat
- Any Metamagic Feat
- Skill Focus (Concentration)
- Skill Focus (Spellcraft)
- Any Metamagic Feat
- Spell Mastery
- Spell Focus
- Greater Spell Focus
- Combat Casting
- Improved Combat Casting
- Tattoo Focus (see Red Wizard)
- Spell Pool Bonus
- Improved Familiar
- Drain Resistance (Lower Drain DC by 1)
- Improved Drain Resistance (lower Drain DC by 1)
- Familiar Spell (lower Drain DC by 4 on a single spell)
Evasion and Subtlety
Sneak Attack
Prerequisites: Must be picked at Level 1
Description: Sneak attack damage [Character-Level/2]d6.
Canny Defense
Prerequisites: Must be picked at level 1
Description: As Duelist Ability.
Uncanny Dodge
Prerequisites: None
Description: As Rogue Ability.
Evasion
Prerequisites: Uncanny Dodge
Description: As Rogue Ability.
Improved Uncanny Dodge
Prerequisites: Uncanny Dodge
Description: As Rogue Ability.
Improved Evasion
Prerequisites: Evasion
Description: As Rogue Ability.
Defensive Roll
Prerequisites: Improved Evasion
Description: As Rogue Ability.
Slippery Mind
Prerequisites: Evasion
Description: As Rogue Ability.
Hide in Plain Sight
Prerequisites: Evasion
Description: As ability for Scouts
Battle Talents
Skirmish
Prerequisites: Must be taken at 1st level.
Description: As ability for Scouts; scales with level.
Battle Fortitude +1
Prerequisites: 2nd Level, Skirmish.
Description: As ability for Scouts. Can be taken multiple times.
Perform Related Talents
Inspire Courage + Countersong + Fascinate
Prerequisites: Perform 3 ranks Description: As Bard Abilities
Inspire Competence
Prerequisites: Perform 6 ranks, Inspire Courage
Description: As Bard Ability
Suggestion
Prerequisites: Perform 9 ranks, Fascinate
Description: As Bard Ability
Inspire Greatness
Prerequisites: Perform 12 ranks, Inspire Competence
Description: As Bard Ability
Song of Freedom
Prerequisites: Perform 15 ranks, Countersong
Description: As Bard Ability
Inspire Heroics
Prerequisites: Perform 18 ranks, Inspire Greatness
Description: As Bard Ability
Mass Suggestion
Prerequisites: Perform 21 ranks, Suggestion
Description: As Bard Ability
Spellcasting Related
Armored Mage - Medium
Prerequisites: Med. or High BAB, Martial Weapon Proficiency, Medium Armor Proficiency
Description: Ignores spell-failure from light shields and medium armor.
Armored Mage - Heavy
Prerequisites: High BAB, Heavy Armor Proficiency.
Description: Ignores spell-failure from light shields and medium armor.
Trap Related
Trapfinding
Prerequisites: None
Description: As Rogue Ability.
Trap Sense +1
Prerequisites: Trapfinding
Description: As Rogue Ability. Can be taken multiple times (to a maximum of +10), and effects stack