Super Sam accidentally the entire Wiki User Wiki.
Brawl Movesets
From Wuw Archive
Movesets must be organized like this:
==[[User:Username|Your Name]]== ===Character's Name=== '''Why <name>?:''' Description on why you chose that character *'''Standard Special:''' Name: a short description. *'''Side Special:''' Name: a short description. *'''Up Special:''' Name: a short description. *'''Down Special:''' Name: a short description. *'''Final Smash:''' Name: a short description. ====Comments==== *A comment by another user.
You can do other video game characters, or even yourself! Now get going!
Contents |
Ryan Bluefox
Megaman
Why Megaman?: I'm starting to really like the Megaman NES games, so why not toss the Blue Bomber in the game?
- Standard Special: MegaBuster: The MegaBuster is Megaman's standard weapon. You can tap the B button repeatedly to fire shots, or hold it to fire one shot and start charging another, more powerful attack.
- Side Special: Leaf Shield: The Leaf Shield is a weapon Megaman gets after defeating Woodman. He can project a shield of spinning leaves and then launch it at his opponents.
- Up Special: Item-1: The Item-1 is an item in Megaman 2 that is basically a hovering platform. Megaman can create a temporary platform under him.
- Down Special: Crash Bomb: The Crash Bomb is a weapon obtained after defeating Crash Man. Megaman can launch a bomb that sticks to either a wall or a floor and eventually explodes.
- Final Smash: Atomic Fire: The Atomic Fire is a weapon recieved after defeating Heatman. In Megaman 2, it can be charged much like the MegaBuster in Megaman 4-6. In SSBB, Megaman can equip it and use it as a stronger version of his MegaBuster.
Comments
He's awesome! Don't think about messing with him! Unless you're Chuck Norris.
SkullB
Skullbuggy
Why Skullbuggy?: Well... I don't know, honestly. If I had to pick one character, he'd be it.
- Standard Special: Skull Shot: Much like Samus' standard special. However, this one is faster, but weaker.
- Side Special: Charge: Skullbuggy charges at somebody.
- Up Special: Boost Rocket: Small rockets propel Skullbuggy into the air.
- Down Special: Rev Up: Skullbuggy revs up his engine and charges at somebody.
- Final Smash: SkullBeam: A lot like the Zero Laser. However, it is thinner and more flexible.
Comments
Crash Man
Why Crash Man?: He is my absolute favorite Robot Master ever.
- Standard Special: Drill Shot: Crash Man shoots one of his drill hands I guess.
- Side Special: Crash Bomb: Crash Man fires a missile, like Samus'. However, this one can latch onto somebody.
- Up Special: Rocketjump: Using an explosion, Crash Man propels himself into the air. It does hurt him a bit.
- Down Special: Crash Mine: Like the Crash Bomb, but stationary.
- Final Smash: Crazy Bomber: Crash Man fires a spray of bombs that explode in rapid succession.
Comments
- For some reason I thought Air Man was your favorite. Nice moveset by the way. TJ the Red Fox 12:53, 20 July 2008 (UTC)
Counting Blue Cars/Styx Fan
Counting Blue Cars
Why Counting Blue Cars?: I have no clue!
- Standard Special: Pimped Ride: CBC blasts his loud stereo, causing 20 Damage.
- Side Special: ROADKILL!!!: CBC Runs over anyone in his path.
- Up Special: Hidden Rockets: Rockets Pop out of his Trunk, proppeling him up. After a couple of seconds, The Rockets go back in, a Parachute goes out.
- Down Special: Oil Slick: CBC spills a puddle of oil.
Comments
By reading that, I noticed your character is a smart blue car. --
- REDIRECT User:MelonDemon43/sig 23:42, 23 August 2008 (UTC)
Sinta-tan
Sissy Fox
Why Sissy?: It would be interesting. She's a weird character after all.
- Standard Special: Card Throw: Throws a card in the direction you point the remote. (or c-stick if you are using your old Gamecube controller.)
- Side Special: Porcupine Charge: Puts on a Porcupine costume and charges as long you are in that direction. It stops when you turn her.
- Up Special: Fly: Flaps her arms, and seems to fly. Good recovery move.
- Down Special: Magic Tremour: Basically like Donkey Kong's down move in Melee except she's doing it with her magic.
- Final Smash: Watermelon and Ham Army: Sends an army of giant demon watermelons and ham to stampede all over the opponent.
Comments
Kirbychu HR'D
Geno
Why Geno?: He deserves to be in a fighting game!
- Standard Special: Arm Cannon: Geno shoots two cannonballs out of his arms.
- Side Special: Mallow Cymbals: Geno pulls out Mallow's cymbals and bangs them together.
- Up Special: tether punch: Geno launches his fist at the enemy, which is still connected to him with a rope. Also a tether recovery.
- Down Special: Defence: Geno ducks to avoid attacks. All attacks that do hit deal less damage.
- Final Smash: Geno Whirl: Geno soars to the side of the stage and launches a spiral laser. there is a 3/4 chance it will be a 1-hit KO, and a 1/4 chance it will only do average damage.
Comments
- A comment by another user.