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OHR game/attacks

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< OHR game
Revision as of 23:51, 3 January 2010 by Admin (Talk | contribs)
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Note that actions like "heal" are also considered attacks for this game engine.

For here, ATK and DEF do not mean Attack and Defense.

Math Tables

Damage Math
NameCalculation
NormalATK - (1/2)DEF
Blunt(.8)ATK - (.1)DEF
Sharp(1.3)ATK - DEF
PureATK
No Damage0
Target = #% of Current
Target = #% of Maximum

Aims

  • Normal
  • Poor
  • Bad
  • Magic
  • Never Misses

Contents


Punch

A basic attack when no weapon is equipped.

  • Damage Math: Blunt
  • Base ATK stat: Attack
  • Base DEF stat: Defense
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • no cost
  • Chain: N/A

Shoot

Usable with Aussie E.'s Weapon, Handgun.

Spray

A variation of Shoot that hits multiple times. Usable with Alpha's Spread Pistol.

Fire1

Basic fire attack.

  • Damage Math: Normal
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • 60% Weaker than normal
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 3
  • Chain: N/A
  • Fire Damage, Mutable, Can't use if muted

Water1

Basic water attack.

  • Damage Math: Normal
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • 60% Weaker than normal
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 3
  • Chain: N/A
  • Water Damage, Mutable, Can't use if muted

Ice1

Basic fire attack.

  • Damage Math: Normal
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • 60% Weaker than normal
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 3
  • Chain: N/A
  • Ice Damage, Mutable, Can't use if muted

Lightning1

Basic lightning attack.

  • Damage Math: Normal
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • 60% Weaker than normal
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 3
  • Chain: N/A
  • Lightning Damage, Mutable, Can't use if muted

Demi1

Basic demi attack.

  • Damage Math: 25% of current
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 14
  • Chain: N/A
  • Demi Damage, Mutable, Can't use if muted

Demi2

A better demi attack.

  • Damage Math: 50% of current
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 33
  • Chain: N/A
  • Demi Damage, Mutable, Can't use if muted

Demi3

The best demi attack.

  • Damage Math: 75% of current
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • Target stat: HP
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 48
  • Chain: N/A
  • Demi Damage, Mutable, Can't use if muted

Mute

Muting attack.

  • Damage Math: Sharp
  • Base ATK stat: 100
  • Base DEF stat: Tech. Defense
  • Target stat: Mute Register
  • Aim math: Normal
  • Target Class: Enemy
  • Target Setting: Focused
  • TP Cost: 8
  • Chain: N/A
  • Mutable, Can't use if muted

Life1

Basic cure.

  • Damage Math: Pure
  • Base ATK stat: Tech. Attack
  • Base DEF stat: Tech. Defense
  • 60% Weaker than normal
  • Target stat: HP
  • Aim math: Never Misses
  • Target Class: Ally
  • Target Setting: Focused
  • TP Cost: 5
  • Chain: N/A
  • Mutable, Can't use if muted, cure instead of harm, usable outside battle

Dark Fire

Damage Math: Base ATK stat: Base DEF stat: Target stat: Aim math: Target Class: Target Setting: no cost Chain:

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