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OHR game/attacks
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< OHR game(Difference between revisions)
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Current revision as of 23:51, 3 January 2010
Note that actions like "heal" are also considered attacks for this game engine.
For here, ATK and DEF do not mean Attack and Defense.
Math Tables
Name | Calculation |
---|---|
Normal | ATK - (1/2)DEF |
Blunt | (.8)ATK - (.1)DEF |
Sharp | (1.3)ATK - DEF |
Pure | ATK |
No Damage | 0 |
Target = #% of Current | |
Target = #% of Maximum |
Aims
- Normal
- Poor
- Bad
- Magic
- Never Misses
Contents |
Punch
A basic attack when no weapon is equipped.
- Damage Math: Blunt
- Base ATK stat: Attack
- Base DEF stat: Defense
- Target stat: HP
- Aim math: Normal
- Target Class: Enemy
- Target Setting: Focused
- no cost
- Chain: N/A
Shoot
Usable with Aussie E.'s Weapon, Handgun.
Spray
A variation of Shoot that hits multiple times. Usable with Alpha's Spread Pistol.
Fire1
Basic fire attack.
- Damage Math: Normal
- Base ATK stat: Tech. Attack
- Base DEF stat: Tech. Defense
- 60% Weaker than normal
- Target stat: HP
- Aim math: Normal
- Target Class: Enemy
- Target Setting: Focused
- TP Cost: 3
- Chain: N/A
- Fire Damage, Mutable, Can't use if muted
Water1
Basic water attack.
- Damage Math: Normal
- Base ATK stat: Tech. Attack
- Base DEF stat: Tech. Defense
- 60% Weaker than normal
- Target stat: HP
- Aim math: Normal
- Target Class: Enemy
- Target Setting: Focused
- TP Cost: 3
- Chain: N/A
- Water Damage, Mutable, Can't use if muted
Ice1
Basic fire attack.
- Damage Math: Normal
- Base ATK stat: Tech. Attack
- Base DEF stat: Tech. Defense
- 60% Weaker than normal
- Target stat: HP
- Aim math: Normal
- Target Class: Enemy
- Target Setting: Focused
- TP Cost: 3
- Chain: N/A
- Ice Damage, Mutable, Can't use if muted
Lightning1
Basic lightning attack.
- Damage Math: Normal
- Base ATK stat: Tech. Attack
- Base DEF stat: Tech. Defense
- 60% Weaker than normal
- Target stat: HP
- Aim math: Normal
- Target Class: Enemy
- Target Setting: Focused
- TP Cost: 3
- Chain: N/A
- Lightning Damage, Mutable, Can't use if muted
Demi1
Basic demi attack.
- Damage Math: 25% of current
- Base ATK stat: Tech. Attack
- Base DEF stat: Tech. Defense
- Target stat: HP
- Aim math: Normal
- Target Class: Enemy
- Target Setting: Focused
- TP Cost: 14
- Chain: N/A
- Demi Damage, Mutable, Can't use if muted
Demi2
A better demi attack.
- Damage Math: 50% of current
- Base ATK stat: Tech. Attack
- Base DEF stat: Tech. Defense
- Target stat: HP
- Aim math: Normal
- Target Class: Enemy
- Target Setting: Focused
- TP Cost: 33
- Chain: N/A
- Demi Damage, Mutable, Can't use if muted
Demi3
The best demi attack.
- Damage Math: 75% of current
- Base ATK stat: Tech. Attack
- Base DEF stat: Tech. Defense
- Target stat: HP
- Aim math: Normal
- Target Class: Enemy
- Target Setting: Focused
- TP Cost: 48
- Chain: N/A
- Demi Damage, Mutable, Can't use if muted
Mute
Muting attack.
- Damage Math: Sharp
- Base ATK stat: 100
- Base DEF stat: Tech. Defense
- Target stat: Mute Register
- Aim math: Normal
- Target Class: Enemy
- Target Setting: Focused
- TP Cost: 8
- Chain: N/A
- Mutable, Can't use if muted
Life1
Basic cure.
- Damage Math: Pure
- Base ATK stat: Tech. Attack
- Base DEF stat: Tech. Defense
- 60% Weaker than normal
- Target stat: HP
- Aim math: Never Misses
- Target Class: Ally
- Target Setting: Focused
- TP Cost: 5
- Chain: N/A
- Mutable, Can't use if muted, cure instead of harm, usable outside battle
Dark Fire
Damage Math: Base ATK stat: Base DEF stat: Target stat: Aim math: Target Class: Target Setting: no cost Chain: