Iceberg rules

From World Of Catan

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[[Image:icebergtile.jpg|right|250px|thumb|The Iceberg tile]]
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[[Image:icebergtile.jpg|right|250px|thumb|The Iceberg hex]]
The '''Iceberg rules''' are an adaption to ''[[The Seafarers of Catan]]'' created by [http://www.tabberer.com/ Seth Tabberer].  These rules are unsupported by the official [[Catan]] site.
The '''Iceberg rules''' are an adaption to ''[[The Seafarers of Catan]]'' created by [http://www.tabberer.com/ Seth Tabberer].  These rules are unsupported by the official [[Catan]] site.
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== Rules ==
== Rules ==
=== Setup ===
=== Setup ===
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:When building the board, replace several water tiles with iceberg tiles. Then, select a number chit and place it on each iceberg tile. A number chit with fewer dots will make the ice shift less often, while a number chit with more dots will make the ice shift more often. The more iceberg tiles and the more dots per number chit, the more treacherous the waters will be.
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:When constructing the board, replace several sea hexes with iceberg hexes. Then, select a number chit and place it on each iceberg hex. A number chit with fewer dots will make the ice shift less often, while a number chit with more dots will make the ice shift more often.  
=== Playing ===
=== Playing ===
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:When an icebergs number is rolled, rolled a single, 6-sided dice to see which way the ice has shifted. Any road or ship that is on the side where the ice shifted is destroyed and the token is removed from the board. This will affect the Longest Trade Route. Roads and ships may be rebuilt at their normal cost.
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:When an iceberg's number is rolled, roll a single 6-sided dice to see which way the ice will shift. Any road or ship that is on the side where the ice shifted is destroyed and the piece is returned to the player. This may affect who keeps the Longest Trade Route. Roads and ships may be rebuilt at their normal cost.
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:Icebergs are not landmasses. Settlements and Cities cannot be built on intersections that contain only icebergs and water.
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:'''Note:''' Icebergs are not land hexes; [[settlement]]s and [[city|cities]] cannot be built on intersections that contain only icebergs and water.  Settlements or cities adjacent to icebergs are not affected by icebergs.
:Neither the robber nor the pirate may be placed on an iceberg tile.
:Neither the robber nor the pirate may be placed on an iceberg tile.
== References ==
== References ==
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http://www.tabberer.com/sandyknoll/iceberg/IcebergRules.htm
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* [http://www.tabberer.com/sandyknoll/iceberg/IcebergRules.htm Official Iceberg Rules site]

Revision as of 21:32, 29 April 2007

The Iceberg hex

The Iceberg rules are an adaption to The Seafarers of Catan created by Seth Tabberer. These rules are unsupported by the official Catan site.

Contents

The Story

In their never-ending quest to seek new lands, the Seafarers of Catan have set out on a voyage once more. Only this time, the seas aren't quite as friendly as before. Huge icebergs inhabit these waters. Only the most skilled seafarers can navigate through such perilous waters.

Rules

Setup

When constructing the board, replace several sea hexes with iceberg hexes. Then, select a number chit and place it on each iceberg hex. A number chit with fewer dots will make the ice shift less often, while a number chit with more dots will make the ice shift more often.

Playing

When an iceberg's number is rolled, roll a single 6-sided dice to see which way the ice will shift. Any road or ship that is on the side where the ice shifted is destroyed and the piece is returned to the player. This may affect who keeps the Longest Trade Route. Roads and ships may be rebuilt at their normal cost.
Note: Icebergs are not land hexes; settlements and cities cannot be built on intersections that contain only icebergs and water. Settlements or cities adjacent to icebergs are not affected by icebergs.
Neither the robber nor the pirate may be placed on an iceberg tile.

References

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