Windmills of Catan

From World Of Catan

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(Set-up)
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[[Build the board]] using 3 of every resource tile and placing them in the appropriate white hexes as shown in Figure A.
[[Build the board]] using 3 of every resource tile and placing them in the appropriate white hexes as shown in Figure A.
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[[Image:windmillsmap.jpg|Figure A]]
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[[Image:windmillsmap.jpg|center|Figure A]]
See Figure 1. Take 3 land tiles of all five types from the base game and put them randomly
See Figure 1. Take 3 land tiles of all five types from the base game and put them randomly

Revision as of 20:45, 4 June 2007

Windmills of Catan is an unofficial variant for The Settlers of Catan created by George van Voorn. It is designed for 3-4 players and requires the base game and The Seafarers of Catan expansion.

Backstory

For centuries the Dutch have been building dykes and windmills to reclaim land from the sea. In the Golden Age, the Dutch colonized territories overseas, among those the island of Catan. The methods used to reclaim land from the sea are now used to enlarge the island territory.

Set-up

Build the board using 3 of every resource tile and placing them in the appropriate white hexes as shown in Figure A.

Figure A

See Figure 1. Take 3 land tiles of all five types from the base game and put them randomly like the white spaces in Figure 1. From the Seafarers expansion take all land tiles, then discard desert tiles until you have 9 land tiles left. Place those tiles like the grey spaces in Figure 1, but with their back sides up, showing the wave-like pattern. These are shallow water spaces, that can be claimed. Around this all, put a circle with an alternating pattern of water tiles and harbors. From the base game, take the numbers 5, 2, 6, 3, 8, 10, 6, 12, 9, 4, 8, 10, 9, 4, 5 and put them in the order depicted in Figure 1, but of course one can alter this as desired. For the Seafarer tiles the numbers are used of the Seafarer expansion. All players receive three windmills in the appropriate colour.

Every player gets three windmill pieces.

Variant Rules

You can build boats like in Seafarers, for the same cost (one timber, one wool). Furthermore, players can build windmills at the cost of one bricks and one timber. Players attempt to reclaim land from the sea by building boats (and roads) around a shallow sea tile. In the case all six hex sides of a reversed land tile are occupied by a ship or road, any player that has at least one ship or road on this tile* may decide to build a windmill by paying a timber and a bricks. After one turn, after the resource distribution, that player may flip the land tile. In the case it is not a desert, that player may also take a number tile. This land has now been claimed from the sea**. Any ships on the now-land tile are put on their side and can be used like roads (they are now dykes)***. Note, that the windmill stays on the tile, since continuous pumping is required to keep the land dry! For that reason, players can only claim a limited number of land tiles from the sea (maximum of three per players). Winning conditions are unaltered, as the first player with 10 points wins the game (but obviously, this can be altered as one desires).

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