Editing Saggsen Gadan

From World Of Catan

Warning: You are not logged in. Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Current revision Your text
Line 1: Line 1:
-
'''Saggsen Gadan: The Settlers of Saxony''' is a promotional scenario for '''The Settlers of Catan''' released as a part of '''[[The Settlers of Saxony]]''' scenario set in September 2005.
+
<img src="http://www.jkennedycpa.com/ebay/saggsengadan1.jpg" width="45" height="45" alt="Saggsen Gadan Board">
-
PsIadQ Edidn`t think about that. I'll tell my mother, she won`t believe it..!
+
'''Saggsen Gadan: The Settlers of Saxony''' is a promotional scenario for '''The Settlers of Catan''' released as a part of '''[[The Settlers of Saxony]]''' scenario set in September 2005.
 +
== Background ==
 +
Saggsen Gadan, "Saxon Catan" in the phonic Saxon dialect, is based on the settlement of the German region of Saxony. Saxony is a region with a long history of important economic developments, characterized by prospecting and the establishment of manufacturing.  Görlitz symbolizes the tradition of the commercial towns and Leipzig is one of the oldest German fair locations&mdash;a place where goods were presented and sold. Plauen became known worldwide for the products manufactured there and Annaberg-Buchholz became rich through the mining of silver. Finally, Chemnitz possesses a century-old tradition in the manufacturing of machines and automobiles. In Dresden and Torgau, the royal family of the Wettins settled&mdash;Dresden itself was established circa A.D. 380.
 +
[[Image:saggsengadan2.jpg|thumb|''Component Pieces for Saggsen Gadan'']]
== Goal ==
== Goal ==
The goal of the scenario is it to win by the skillful collecting of raw materials and construction of buildings to settle Saxony. With progressive development, different manufacturers can be established whose products can be exchanged for victory points. But be warned, Saxony has several rivers running through the region, which can only be crossed by bridges.
The goal of the scenario is it to win by the skillful collecting of raw materials and construction of buildings to settle Saxony. With progressive development, different manufacturers can be established whose products can be exchanged for victory points. But be warned, Saxony has several rivers running through the region, which can only be crossed by bridges.
-
== Components ==
+
== Set-up ==
Before the first time playing, affix the manufacturing plants, development cards, victory points, king markers and the king of Saxony stickers on cardboard and cut them out.
Before the first time playing, affix the manufacturing plants, development cards, victory points, king markers and the king of Saxony stickers on cardboard and cut them out.
-
* 5 Manufacturing Plant hexes
+
Each player receives the pieces in his or her color from the basic game. The development and "[[Largest Army]]" cards from the base game are not needed. These are replaced by the new development cards and the King of Saxony card.
-
* 1 King of Saxony card
+
-
* 21 king chits
+
-
* 15 [[victory point]] chits
+
-
 
+
-
== Set-up ==
+
-
This game uses a special customized scenario board to play the game.  Set out the [[resource card]]s and [[development card]]s as per usual. Place [[the Robber]] on the desert and place the dice and the [[Longest Trade Route]] card to the side of the board. Each player receives the pieces in his or her color from the basic game. The "[[Largest Army]]" card from the base game is not needed. It is replaced by the King of Saxony card.
+
== Rules ==
== Rules ==
Line 36: Line 33:
** Wood Carvers ([[forest]])
** Wood Carvers ([[forest]])
: A corresponding marker is placed on a hex beside an appropriate settlement (or city).  That hex is now the site of the manufacturing plant. Only one of each type of manufacturing plant (hence, only one marker on each type of hex) can be built. Each full turn, a player may trade in three identical resources matching one of their manufacturing plants for a victory point. A robber placed on a hex with a manufacturing plant blocks the ability to trade resources for victory points in addition to the [[The Robber|normal robber rules]]. A manufacturing plant cannot be used on the turn it was built.
: A corresponding marker is placed on a hex beside an appropriate settlement (or city).  That hex is now the site of the manufacturing plant. Only one of each type of manufacturing plant (hence, only one marker on each type of hex) can be built. Each full turn, a player may trade in three identical resources matching one of their manufacturing plants for a victory point. A robber placed on a hex with a manufacturing plant blocks the ability to trade resources for victory points in addition to the [[The Robber|normal robber rules]]. A manufacturing plant cannot be used on the turn it was built.
-
* ''The King of Saxony'' &ndash; Every time a settlement is built on one of the 7 historic regions (Chemnitz, Dresden, GÃ�¶rlitz, Torgau, Annaberg-Buchholz, Leipzig and Plauen), the player receives a king chit.  Any one player can receive a maximum of 7 king chits. The first player to collect 3 king markers becomes the King of Saxony and receives the King of Saxony card. If another player earns more king chits, he or she receives the card.  If two players are tied, neither receives the card and it is returned to the side of the board. The King of Saxony card is worth 1 victory point.
+
* ''The King of Saxony'' &ndash; Every time a settlement is built on one of the 7 historic regions (Chemnitz, Dresden, Görlitz, Torgau, Annaberg-Buchholz, Leipzig and Plauen), the player receives a king chit.  Any one player can receive a maximum of 7 king chits. The first player to collect 3 king markers becomes the King of Saxony and receives the King of Saxony card. If another player earns more king chits, he or she receives the card.  If two players are tied, neither receives the card and it is returned to the side of the board. The King of Saxony card is worth 1 victory point.
=== Game End ===
=== Game End ===
-
The game continues until a player has earned 10 or more victory points.
+
The game continues until a player has earned 10 or more [[victory point]]s.
-
 
+
-
== Images ==
+
-
* [http://www.jkennedycpa.com/ebay/saggsengadan1.jpg Saggsen Gadan Board Map]
+
-
* [http://www.jkennedycpa.com/ebay/saggsengadan2.jpg Saggsen Gadan Components]
+
[[Category:Scenarios]]
[[Category:Scenarios]]

Please note that all contributions to World Of Catan may be edited, altered, or removed by other contributors. If you don't want your writing to be edited mercilessly, then don't submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Project:Copyrights for details). DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!


Cancel | Editing help (opens in new window)
Personal tools