Links
From Wikiworlds
(Difference between revisions)
(→repositories) |
(→3d engines: quake -> Quake, Quake -> Quake 1) |
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*http://www.ogre3d.org/ | *http://www.ogre3d.org/ | ||
*http://www.crystalspace3d.org | *http://www.crystalspace3d.org | ||
- | *http://tenebrae.sourceforge.net/ tenebrae, modification of | + | *http://tenebrae.sourceforge.net/ tenebrae, modification of Quake 1 source code |
- | *http://icculus.org/twilight/darkplaces/ darkplaces, modification of | + | *http://icculus.org/twilight/darkplaces/ darkplaces, modification of Quake 1 source code |
- | *Quake engine (GPL) | + | *Quake 1 engine (GPL) |
*Quake 2 engine (GPL) | *Quake 2 engine (GPL) | ||
*Quake 3 engine (GPL) | *Quake 3 engine (GPL) |
Revision as of 15:55, 8 November 2006
Contents |
repositories
- http://www.lowpolycoop.com/ low poly model repository (Creative Commons attribution license)
- http://blenderartists.org/forum/showthread.php?t=26564 blender model repository thread
- http://www.e2-productions.com/bmr the new blender model repository
- http://freegamearts.myexp.de/ open source game resources
- http://www.tellim.com/texture_cd/ blender texture disk (public domain)
- http://openclipart.org/ public domain svgs
- https://cat2.dynu.ca/ftoma/index.html free textures / open media archive
- http://www.freehackers.org/~andi/apalom/index.php open source models
3d engines
- http://www.ogre3d.org/
- http://www.crystalspace3d.org
- http://tenebrae.sourceforge.net/ tenebrae, modification of Quake 1 source code
- http://icculus.org/twilight/darkplaces/ darkplaces, modification of Quake 1 source code
- Quake 1 engine (GPL)
- Quake 2 engine (GPL)
- Quake 3 engine (GPL)
free content data replacement for games
- http://cheapy.deathmask.net/ open arena, GPL data replacement for Quake III Arena
- http://openquartz.sourceforge.net/ openquartz, GPL data replacement for Quake
- http://facelift.quakedev.com/ the Quake revitalization project, Quake data, any use permitted but you are asked to give credits to the team and mention the home page of the project if you use material from this site